Endless Nightmares
Smash Master
Yeah I plan to main Wario in Brawl ^_^ Sorry G&W lol
1) It is possible to double jump after a SH dair. You have to have immaculate timing to pull this off. I don't know the specifics but it seems like it's only possible if you hit them with some of the dair hitboxes, not all of them. It's also possible if you whiff the dair or miss on purpose. So you could do SH dair double jump dair. It's pretty sweet.
EDIT: It is actually possible to do this at all times no matter how you hit them. The timing might be frame perfect =O there's such a small window to double jump if you connect with the first dair. But it's definitely possible. Who says there's no technical skill in Brawl? lol
2) It is also possible to double jump after a SH nair. This is easier to pull off than the dair one, and seems to have more applications. My most common use it to use it almost like Jiggly's WOP. SH fair, double jump fair, fair. That's my usual approach. Or replace that last fair with an nair. I suggest nair because it has less landing lag >.>
3) Short hop air dodge is a good mindgame/fakeout tactic/way to dodge moves. Or [insert aerial], double jump air dodge. Heck maybe even another aerial after the double jump air dodge =]. I often weave in and out with SH air dodges.
Also not as useful any probably common knowledge but you can full hop double nair. lol
EDIT: Edgeguards!!! Most of us know this but I have to say it because it's so awesome. Wario's excellent when it comes to edgeguards. He can gimp with the best of 'em. Especially since he's got such good air control. My favorite is nair, nair, double jump nair, nair, bike back to stage, down taunt. Too good lol. Once in a while you can score low-percentage kills with fair WOP gimps.
anyway here's some cool stuff Wario can do in the air. One of the reasons I picked him (besides his charming personality) is the fact that he has a RIDICULOUS air game. If this stuff is old please don't flame me, I'm just trying to help out my fellow Warios. Most Wario players say this is new to them when I tell them, so hopefully I taught someone something cool =]. Stick it to the fools who say Wario sucksPsychoMidget said:wario is g&w with skin.
1) It is possible to double jump after a SH dair. You have to have immaculate timing to pull this off. I don't know the specifics but it seems like it's only possible if you hit them with some of the dair hitboxes, not all of them. It's also possible if you whiff the dair or miss on purpose. So you could do SH dair double jump dair. It's pretty sweet.
EDIT: It is actually possible to do this at all times no matter how you hit them. The timing might be frame perfect =O there's such a small window to double jump if you connect with the first dair. But it's definitely possible. Who says there's no technical skill in Brawl? lol
2) It is also possible to double jump after a SH nair. This is easier to pull off than the dair one, and seems to have more applications. My most common use it to use it almost like Jiggly's WOP. SH fair, double jump fair, fair. That's my usual approach. Or replace that last fair with an nair. I suggest nair because it has less landing lag >.>
3) Short hop air dodge is a good mindgame/fakeout tactic/way to dodge moves. Or [insert aerial], double jump air dodge. Heck maybe even another aerial after the double jump air dodge =]. I often weave in and out with SH air dodges.
Also not as useful any probably common knowledge but you can full hop double nair. lol
EDIT: Edgeguards!!! Most of us know this but I have to say it because it's so awesome. Wario's excellent when it comes to edgeguards. He can gimp with the best of 'em. Especially since he's got such good air control. My favorite is nair, nair, double jump nair, nair, bike back to stage, down taunt. Too good lol. Once in a while you can score low-percentage kills with fair WOP gimps.