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Smash 3DS 3ds will hold roster back

Pyra

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"Keeping in check" and "holding back" are two very different things. A bigger roster does not guarantee a better game.
Everyone knows you need the roster size of an average MUGEN game for it to be good. :troll:
 

grizby2

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brawl's disc had like 8 Gb of memory with 7.-something Gb filled. right?
I heard 3DS games can hold a similar amount of memory.

if they don't cram the game with a bunch of cutscenes or emulations of trial version games, then im confident that both games can provide a decent roster size even if they're limited with 8Gb of memory.

reminds me of the NES days. just look at Kirby's first game. they put all THAT onto an NES cartridge? now THATS usin' the ol Noggin.
 

Rodriguez5

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Im just wondering what limitations the 3ds version will have. Im guessing trophies, music or stickers if included. Seems unlikely but a 25 gb disk to a 8 gb 3ds card... No one is expecting the same game.
 

Pyra

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brawl's disc had like 8 Gb of memory with 7.-something Gb filled. right?
I heard 3DS games can hold a similar amount of memory.

if they don't cram the game with a bunch of cutscenes or emulations of trial version games, then im confident that both games can provide a decent roster size even if they're limited with 8Gb of memory
reminds me of the NES days. just look at Kirby's first game. they put all THAT onto an NES cartridge? now THATS usin' the ol Noggin.
They actually put the whole game on the disks, not just a trial version.
Not that a lot of them took up all that much space anyway.

To be honest, I doubt the game will take all that much space. The Wii U disc being a lot bigger just means they can put a lot more "detail" / side features into the game than the 3DS one. I believe that the only thing the games truely share between each other are the rosters and basic game modes (don't quote me on that).
 

Fenrir VII

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Again, he could be talking about:

A. The number of characters possible
B. The possibility of multi-char characters (IC's, etc)
C. who knows, really?

Sakurai is an enigma, and pouring tons of analysis into translated quotes just makes you crazy. We don't know enough yet to prove anything.
 

Pyra

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Surely the translation indicates the thing that's being impeded is "the volume of the roster" or something similar to roster size. It's not like the translation is wrong.
 

Fenrir VII

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Surely the translation indicates the thing that's being impeded is "the volume of the roster" or something similar to roster size. It's not like the translation is wrong.

Full quote:

IGN said:
On the topic of the roster, Sakurai noted that the 3DS version of the game, with its hardware’s technical limitations, would likely keep the volume of the roster in check, though no characters had been cut so far, and any determination to that effect is a ways away. Which characters ultimately are included will be the result of careful consideration, ranging from which fighters have unique characteristics, equally representing franchises and how signature traits carry over well from previous games like Brawl. Sakurai did tell me that “multiple character” combatants like the Ice Climbers were proving a technical challenge on the 3DS.


1. This is definitely a paraphrase, and I don't have any faith that what IGN is reporting = what Sakurai is saying, considering how cryptic he can be.

2. "volume of the roster" is nearly meaningless... does that mean # of characters, size of characters (RAM-wise), etc?

3. Ice Climbers are mentioned again... which seems to lean toward the RAM of the 3DS being a concern, rather than the storage space.

4. Sakurai continually reiterates that the game is in the early stages of these decisions being made... we won't know anything for a while
 

Mr. Mumbles

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Full quote:



1. This is definitely a paraphrase, and I don't have any faith that what IGN is reporting = what Sakurai is saying, considering how cryptic he can be.

2. "volume of the roster" is nearly meaningless... does that mean # of characters, size of characters (RAM-wise), etc?

3. Ice Climbers are mentioned again... which seems to lean toward the RAM of the 3DS being a concern, rather than the storage space.

4. Sakurai continually reiterates that the game is in the early stages of these decisions being made... we won't know anything for a while
I think #1 is all you needed mate. Not sure I agree with #2, but #1 all the way.
 

Zzuxon

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*Sighs, Facepalms*
Sakurai. You're a smart guy, WFT proves it. WHY WOULD YOU DO THIS?
 

BADGRAPHICS

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Honestly, I don't even know why people care about the size of the roster. The only thing that's really important is the quality. If we get 35 characters again, but none of them are clones, I'll be a very happy smasher.
 

TewnLeenk

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I'd rather have a high quality balanced Smash Bros with 30 characters than an unbalanced, little effort Smash Bros with 40 characters.
 

Sabrewulf238

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if they don't cram the game with a bunch of cutscenes or emulations of trial version games, then im confident that both games can provide a decent roster size even if they're limited with 8Gb of memory.

I would be happy with a less cinematic story mode if it meant there was more space for playable characters. After all the story will likely grow stale long before the actual battling does.
 

Pyra

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To be honest, on the topic of cinematics, I want to see more at Mega Man reveal quality.
I'm greedy like that. I wouldn't care if story mode has a ton of cutscenes as long as they're quality.

In regards to roster size, I subscribe to the school of thought in which quality is worth more than quantity.
 

RODO

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35-40 characters would be fine with me as long as all of the characters feel unique. Brawl felt like too many characters had similar moves. Please quit giving Ganondorf Captain Falcon's moveset.
 

Mr. Mumbles

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I agree with the general principle of quality over quantity but what if it's a little quality vs a lot of quantity?

Would you rather 50 characters with Brawl level of quality and balance, or 30 characters with insane quality and balance?
 

Pyra

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I agree with the general principle of quality over quantity but what if it's a little quality vs a lot of quantity?

Would you rather 50 characters with Brawl level of quality and balance, or 30 characters with insane quality and balance?
Obviously the 30 characters with better quality and balance.
Which was what I was trying to say.

Either way, if the game is fun to people, it's achieved its purpose.
 

Mr. Mumbles

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Obviously the 30 characters with better quality and balance.
Which was what I was trying to say.

Either way, if the game is fun to people, it's achieved its purpose.
Is it obvious? What about 20? 10? 5? At what point does it stop being obvious?

EDIT: Also, it isn't directed strictly at you. I think it is an interesting question in general. And it's one I don't know the answer to.
 

Pyra

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Is it obvious? What about 20? 10? 5? At what point does it stop being obvious?
Don't be silly. We can't have an outrageously small roster. The lower limit would probably be around 20.

Though I would take 20 amazing characters over 50 mediocre characters any day.

Quality.
 

RODO

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Is it obvious? What about 20? 10? 5? At what point does it stop being obvious?

EDIT: Also, it isn't directed strictly at you. I think it is an interesting question in general. And it's one I don't know the answer to.
There is obviously room for more characters, so not having more than Brawl had will come off as lazy. However, if trying to add more characters takes away from the time that is needed to make the overall quality better then they shouldn't push for more. The quality NEEDS to be great after the Brawl fiasco, and there should be AT LEAST the same number of characters as were in Brawl. With a larger team on board this time it shouldn't be too far fetched to ask for 40-45 characters.
 

TewnLeenk

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A 3DS game card is capable of holding 8 gigs of data. Brawl used almost 7 gigs. There's no chance in hell that the 3DS version will hold back the roster. We're pretty much guaranteed that 35 characters can get onto the 3DS version, which is fine by me. They could definitely fit 40-ish by cutting stupid stuff like Masterpieces or the coin launcher to save room.We don't need 55 or 60 characters to make the game good. 35 is PLENTY.

I'm so sick of these "3DS Version is bad" threads. Like just stop. The games not out yet, you don't know that it's getting held back for the 3DS, even though it isn't.
 

Starbound

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Hold back and keep in check are not synonyms of each other.
 

soviet prince

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A 3DS game card is capable of holding 8 gigs of data. Brawl used almost 7 gigs. There's no chance in hell that the 3DS version will hold back the roster. We're pretty much guaranteed that 35 characters can get onto the 3DS version, which is fine by me. They could definitely fit 40-ish by cutting stupid stuff like Masterpieces or the coin launcher to save room.We don't need 55 or 60 characters to make the game good. 35 is PLENTY.

I'm so sick of these "3DS Version is bad" threads. Like just stop. The games not out yet, you don't know that it's getting held back for the 3DS, even though it isn't.
I don't know about you all but I play the game for the characters and the fun it gives me to battle other people characters with them. I don't expect 51+ more like 45 which is reasonable amount.
 

TewnLeenk

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I don't know about you all but I play the game for the characters and the fun it gives me to battle other people characters with them. I don't expect 51+ more like 45 which is reasonable amount.

Even 45 is kind of pushing it. I'm fairly certain that 95% of the people here would be totally fine with 35 characters again. If the game has no clones, is totally balanced, fun, and has a very visible amount of effort put into it, who cares how many characters there are?
 

soviet prince

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Even 45 is kind of pushing it. I'm fairly certain that 95% of the people here would be totally fine with 35 characters again. If the game has no clones, is totally balanced, fun, and has a very visible amount of effort put into it, who cares how many characters there are?
the game will be very less appealing if the roster does not exceed 35, and if there was only going to be only 35 then there will either be a mass cuts or not really many newcomers which are the driving force of the game.
 

TewnLeenk

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the game will be very less appealing if the roster does not exceed 35, and if there was only going to be only 35 then there will either be a mass cuts or not really many newcomers which are the driving force of the game.

Well there's obviously going to be newcomers and cuts. Happens every new Smash Bros game. That's the way she goes.

Look, they've already released 3 Smash Bros games. I'm pretty sure they know what they're doing. We can't just assume the game's gonna have less characters or be less appealing or whatever. We aren't game developers, but they are. I trust them 100% that they know what they're doing with Smash 4. That's kinda their job.
 

Pyra

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the game will be very less appealing if the roster does not exceed 35, and if there was only going to be only 35 then there will either be a mass cuts or not really many newcomers which are the driving force of the game.
tell me I'm not the only one who doesn't mind cuts.
...I like cutting people. C:
 

IntelliHeath1

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I agree with the general principle of quality over quantity but what if it's a little quality vs a lot of quantity?

Would you rather 50 characters with Brawl level of quality and balance, or 30 characters with insane quality and balance?
Don't be silly. We can't have an outrageously small roster. The lower limit would probably be around 20.

Though I would take 20 amazing characters over 50 mediocre characters any day.

Quality.
Really? It is very situational if you are going to claim that statements. Would you rather to have quality and balanced characters with terrible gameplay? I'm pretty sure people are afraid of getting disappointed so they are wishing for unreasonable things like "20 amazing characters". I think people need to stop lying to themselves at the moment. ;)

There is no way that they will be lower than 30 characters. I'm pretty positive that they will be between 35 to 42 characters but it's possible that they could go for 50. Also we will never get Melee 2.0 if people are wishing for one. They are going to deliver the game despite that they are working on both system at once.
 

Pyra

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I'm not greedy. I just want a good game.
I meant I wouldn't mind a 20 roster as long as the game was good.
Silly Willy.
 

BADGRAPHICS

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You get to a point where a smaller roster impedes quality, though. What if Melee only had 12 characters? The whole game would be less interesting, because fewer unique characters means fewer unique players.
 
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