Joe73191
Smash Journeyman
Very disappointed with Smash 4 so far. A useless version of dash dancing, no momentum from dash to jump, some aerials have insane, absurd landing lag, a new anti-chain grab mechanic and the severe nerf of edge-guarding. This will all encourage very defensive, campy play that will not be exciting to watch.
It seems the only positive things I see are that you can not cancel out of hitstun, (though I have not confirmed this) the ledge magnetism is lower than Brawl and fall speed is slightly faster. (Oh and no tripping)
I am hearing some good things about landing lag, but there is no excuse why any aerial should have more than 30 frames of landing lag much less 35 like on falon's knee. 25 frames of landing lag (link's l-canceled d-air in melee) should be the max on even the slowest, and/or heaviest aerial. Yet I am hearing of 40 frames of lag on some moves. Bowser had l-canceled aerials with 17 and 20 frames of lag but most l-canceled landing lag was between 6 and 9 frames. 30 frames is too much not to mention 40, it is inexcusable.
It seems the only positive things I see are that you can not cancel out of hitstun, (though I have not confirmed this) the ledge magnetism is lower than Brawl and fall speed is slightly faster. (Oh and no tripping)
I am hearing some good things about landing lag, but there is no excuse why any aerial should have more than 30 frames of landing lag much less 35 like on falon's knee. 25 frames of landing lag (link's l-canceled d-air in melee) should be the max on even the slowest, and/or heaviest aerial. Yet I am hearing of 40 frames of lag on some moves. Bowser had l-canceled aerials with 17 and 20 frames of lag but most l-canceled landing lag was between 6 and 9 frames. 30 frames is too much not to mention 40, it is inexcusable.