Hey again guys! Just like my last thread, this video is going to sum up the post for those of you who don't have the time to sit through a few pages of text but still want to be a part of the conversation. It's also great to share if you want to get someone talking about the subject but they don't want to be bothered with SmashBoards (yet). And don't forget to subscribe to my channel I plan on doing these every Friday.
The topic of this one is about how to improve viewer count by targeting the casual. (read as people who are not yet interested in mastering the game.) I'm also giving away prints so check out the video for info on that!
First... I want to say even though we've come a long way with smash I don't think we've even chipped the Ice Berg as far as Smash as a spectacle. Gonna throw out a few facts here...
Super smash brothers melee set records (for fighting games anyway) with over 130,000 congruent viewers for the games 2013 EVO event. That is a lot of people...
The smash invitational DESTROYED that record nearly doubling it with 250,000 congruent viewers... that's a quarter million that's A LOT!.
But... when you compare that to the Riot Games' LCS they get these numbers almost every weekend. In fact League still holds records at something like 30 million viewers world wide for their World Cup event.
As a competitive community we started before the internet was what it is today. We were at the infancy of online console gaming. There was no (real) social media, no YouTube, and no streaming. However, through smashboards we were able to link ourselves together and form a group called the “Smash community”. And shortly after Melee's release we were using the boards as a way to meet with one another and figure out who was the best at the game. And then as events got larger they became even more player focused since he players themselves funded these events. I think with these as our core foundations it has never, or at the very very least not till recently, been a goal to draw casual viewers. The focus has always been on gaining more hard core players. But with Nintendo and Riot's events the sole goal is making the experience for the casual viewer.
So specifically what is the Big N and Riot Games doing that we as a community are not? Well... lets explore that for a bit.
-Building Interest before the event.
6 weeks before E3 Nintendo announced the smash brothers invitational and the smash brothers smash-fest at best buy. Using a funny short featuring the Nintendo of America president and super star Regie Fils-Aime.
Another 2 weeks before the invitational they produced another video featuring 16 smashers and 3 commentators. (And announcing the new GC controller adapter for the WiiU
)
Nintendo did a great job of keeping interest and raising awareness for this event targeted ONLY at spectators. And they did a great job of using people to make it a human experience that spectators could connect with before the event had even begun.
Evo did (at least in my opinion) a very poor job of getting their event out there beyond that core gamer audience. It was mostly word of mouth and very little effort put in to advertise it to any one who wasn't a core part of the communities it was representing. How awesome would a 5 gods commercial of been for EVO? Even with a very small budget (practically nothing, I know all of the smashers would have done it for free) Someone at evo or withing the smash community could have made a commercial for each “god”.
Something like mango holding his trophy looking intently at the camera... a narrator asks viewers “Will he keep his title 2 years in a row? Find out at EVO 2014 insert date and time here!”
Or... “HungryBox is from Florida... nuf' said! Melee at EVO 2014!”
You could call the viewers to action with:
“Last year we broke records...” show cool clips from last year “WERE YOU THERE!” Don't miss melee at EVO 2014! insert date! Insert time!”
You promote these commercials through smashboards and social media, and it catches on and spreads. It get people hyped for the event!
-Commentators for the event.
Commentators are SO important for these kinds of events for so many reasons. They become a human that our casual viewer can relate to. They are the entertainment in-between and during the slow points of the matches. And I think more importantly the commentators are the bridge between viewers and the complex actions and choices of players.
It is so important that players who don't have a mastery level grasp of the game have a likable personality to bridge that gap in understanding for them. And there are a number of different ways to do that. Riot Games does a GREAT job having a multitude of different personalities. You have people like Phreak who are always throwing out some silly pun to get a laugh. Or guys like Kobe who are a little more calm and collected pointing out the different aspects of the game no one knows. That personality that people can connect with is very important.
During down time in a game commentators elaborate and break down the major actions that had just occurred, or give tips to help newer and very experienced players replicate good plays, or avoid the mistakes they see. Between matches the commentators can try and be a gateway into a player's head after a debilitating loss or an unbelievable comeback. It can turn”... man he is getting stomped, why am I watching this...” into “Wow... I hope he can do it! LOL M2K”
More important than all of this they help to make these complex masterful plays simple and easy to understand for people who are not masters. Remember like I said last week, simple means more people.
“Wow! What a great guess there! If he didn't wave dash right then he would have been dead.!That was huge for him, he really needs everything he can get out of this stock.” Even simple statements like those can make the match much more engaging for people who haven't mastered the game, and get them more invested in the match.
Once you get the people watching the event the Commentators have the most important job of anyone. Riot games invested a lot of time, energy and money into their commentators, because they understand these ideas. We need more commentators like Prog and D1 who study the players, the game, and way to communicate these ideas to people who do not play the game at high levels.
I think once you have sponsors funding your events instead of players there should be SET commentators who are paid for their services. It should be made clear to sponsors that these personalities really add to the viewers experience and keep them around to view a sponsors product just as much if not more than the players themselves.
-Getting the spectator involved & More than Just the event.
I know I could play or watch a smash stream for hours non-stop... I mean I have. I'm sure a lot of you guys have. But there is something wrong with us! We are not normal people, sakurai calls us manias for a reason!
Normal people need breaks in the action and often times during our streams we don't give them meaningful or engaging ways to take a break from the action. One thing you notice at Nintendo and Riot's events is that there are breaks in the game play. Riot Games does this expertly by talking with players after important matches and further breaking down things the choices they made. Asking about future matches. They do twitter polls and ask questions to further get the spectator involved and go over these during down time.
The Smash Invitational did the fan vote, The crowd was involved they could physically decide who would move on as a “Fan Favorite”.
Both Riot and Nintendo would cut to the crowd and get their reactions. (Picture in picture is a great way to do this so nothing get missed) This makes the spectator feel like they are right there at the event if done well. And adds to the emotion of whatever the crowd are reacting to.
How do we do this with smash streams? Well... this isn't an exhaustive list, there are unlimited ways to do this better than we are doing now and definitely better than I'm suggesting.
Create a twitter account for your tournament series.
-Use it to poll viewers, show results on stream.
-Use it to have players ask questions.
-After high priority matches run an interview (prerecorded or live) with the players instead of doing a low priority match.
-Between pools and brackets do small events like a mii fighter free-for-all tournament, Break the targets, HRC, combo exhibition, whatever.
-Before finals interview each player or if you have a long break between top 8 and the rest of the tournament film interviews and edit up a short clips for the start of each set. (these are also a great ways to humanize the players which is great for the scene)
-Live contests for viewers! (great way to make sponsors more relevant too)
-Remember if the goal is to gain more viewers you we need to broaden the appeal. Getting the viewers involved and engaged with more than just the sets is a great way to widen the appeal and keep it exciting and interesting even for viewers that aren't shffling all of their aerials, or B-reversing their specials.
So I'll conclude with this:
Let's get some more viewers!
Heh... but seriously, Like nintendo lets go out of our way to hype up and advertise our events before they begin, not just for the professional player, but for the casual viewer as well.
Like riot games, lets invest more effort into our commentators and their experience with the viewer.
And life both of these big names lets keep the viewers engaged once they show up by giving them MORE. Giving them something to do besides watch the match.
The way we've been doing it works for us, sure. But if we want to move beyond just us we need to make it work for the casual viewer as well.
So guys... share your thoughts? What are your ideas on how to better this hobby we have and make it a true spectators sport? Let us know bellow.
The topic of this one is about how to improve viewer count by targeting the casual. (read as people who are not yet interested in mastering the game.) I'm also giving away prints so check out the video for info on that!
First... I want to say even though we've come a long way with smash I don't think we've even chipped the Ice Berg as far as Smash as a spectacle. Gonna throw out a few facts here...
Super smash brothers melee set records (for fighting games anyway) with over 130,000 congruent viewers for the games 2013 EVO event. That is a lot of people...
The smash invitational DESTROYED that record nearly doubling it with 250,000 congruent viewers... that's a quarter million that's A LOT!.
But... when you compare that to the Riot Games' LCS they get these numbers almost every weekend. In fact League still holds records at something like 30 million viewers world wide for their World Cup event.
As a competitive community we started before the internet was what it is today. We were at the infancy of online console gaming. There was no (real) social media, no YouTube, and no streaming. However, through smashboards we were able to link ourselves together and form a group called the “Smash community”. And shortly after Melee's release we were using the boards as a way to meet with one another and figure out who was the best at the game. And then as events got larger they became even more player focused since he players themselves funded these events. I think with these as our core foundations it has never, or at the very very least not till recently, been a goal to draw casual viewers. The focus has always been on gaining more hard core players. But with Nintendo and Riot's events the sole goal is making the experience for the casual viewer.
So specifically what is the Big N and Riot Games doing that we as a community are not? Well... lets explore that for a bit.
-Building Interest before the event.
6 weeks before E3 Nintendo announced the smash brothers invitational and the smash brothers smash-fest at best buy. Using a funny short featuring the Nintendo of America president and super star Regie Fils-Aime.
Another 2 weeks before the invitational they produced another video featuring 16 smashers and 3 commentators. (And announcing the new GC controller adapter for the WiiU
Nintendo did a great job of keeping interest and raising awareness for this event targeted ONLY at spectators. And they did a great job of using people to make it a human experience that spectators could connect with before the event had even begun.
Evo did (at least in my opinion) a very poor job of getting their event out there beyond that core gamer audience. It was mostly word of mouth and very little effort put in to advertise it to any one who wasn't a core part of the communities it was representing. How awesome would a 5 gods commercial of been for EVO? Even with a very small budget (practically nothing, I know all of the smashers would have done it for free) Someone at evo or withing the smash community could have made a commercial for each “god”.
Something like mango holding his trophy looking intently at the camera... a narrator asks viewers “Will he keep his title 2 years in a row? Find out at EVO 2014 insert date and time here!”
Or... “HungryBox is from Florida... nuf' said! Melee at EVO 2014!”
You could call the viewers to action with:
“Last year we broke records...” show cool clips from last year “WERE YOU THERE!” Don't miss melee at EVO 2014! insert date! Insert time!”
You promote these commercials through smashboards and social media, and it catches on and spreads. It get people hyped for the event!
-Commentators for the event.
Commentators are SO important for these kinds of events for so many reasons. They become a human that our casual viewer can relate to. They are the entertainment in-between and during the slow points of the matches. And I think more importantly the commentators are the bridge between viewers and the complex actions and choices of players.
It is so important that players who don't have a mastery level grasp of the game have a likable personality to bridge that gap in understanding for them. And there are a number of different ways to do that. Riot Games does a GREAT job having a multitude of different personalities. You have people like Phreak who are always throwing out some silly pun to get a laugh. Or guys like Kobe who are a little more calm and collected pointing out the different aspects of the game no one knows. That personality that people can connect with is very important.
During down time in a game commentators elaborate and break down the major actions that had just occurred, or give tips to help newer and very experienced players replicate good plays, or avoid the mistakes they see. Between matches the commentators can try and be a gateway into a player's head after a debilitating loss or an unbelievable comeback. It can turn”... man he is getting stomped, why am I watching this...” into “Wow... I hope he can do it! LOL M2K”
More important than all of this they help to make these complex masterful plays simple and easy to understand for people who are not masters. Remember like I said last week, simple means more people.
“Wow! What a great guess there! If he didn't wave dash right then he would have been dead.!That was huge for him, he really needs everything he can get out of this stock.” Even simple statements like those can make the match much more engaging for people who haven't mastered the game, and get them more invested in the match.
Once you get the people watching the event the Commentators have the most important job of anyone. Riot games invested a lot of time, energy and money into their commentators, because they understand these ideas. We need more commentators like Prog and D1 who study the players, the game, and way to communicate these ideas to people who do not play the game at high levels.
I think once you have sponsors funding your events instead of players there should be SET commentators who are paid for their services. It should be made clear to sponsors that these personalities really add to the viewers experience and keep them around to view a sponsors product just as much if not more than the players themselves.
-Getting the spectator involved & More than Just the event.
I know I could play or watch a smash stream for hours non-stop... I mean I have. I'm sure a lot of you guys have. But there is something wrong with us! We are not normal people, sakurai calls us manias for a reason!
Normal people need breaks in the action and often times during our streams we don't give them meaningful or engaging ways to take a break from the action. One thing you notice at Nintendo and Riot's events is that there are breaks in the game play. Riot Games does this expertly by talking with players after important matches and further breaking down things the choices they made. Asking about future matches. They do twitter polls and ask questions to further get the spectator involved and go over these during down time.
The Smash Invitational did the fan vote, The crowd was involved they could physically decide who would move on as a “Fan Favorite”.
Both Riot and Nintendo would cut to the crowd and get their reactions. (Picture in picture is a great way to do this so nothing get missed) This makes the spectator feel like they are right there at the event if done well. And adds to the emotion of whatever the crowd are reacting to.
How do we do this with smash streams? Well... this isn't an exhaustive list, there are unlimited ways to do this better than we are doing now and definitely better than I'm suggesting.
Create a twitter account for your tournament series.
-Use it to poll viewers, show results on stream.
-Use it to have players ask questions.
-After high priority matches run an interview (prerecorded or live) with the players instead of doing a low priority match.
-Between pools and brackets do small events like a mii fighter free-for-all tournament, Break the targets, HRC, combo exhibition, whatever.
-Before finals interview each player or if you have a long break between top 8 and the rest of the tournament film interviews and edit up a short clips for the start of each set. (these are also a great ways to humanize the players which is great for the scene)
-Live contests for viewers! (great way to make sponsors more relevant too)
-Remember if the goal is to gain more viewers you we need to broaden the appeal. Getting the viewers involved and engaged with more than just the sets is a great way to widen the appeal and keep it exciting and interesting even for viewers that aren't shffling all of their aerials, or B-reversing their specials.
So I'll conclude with this:
Let's get some more viewers!
Heh... but seriously, Like nintendo lets go out of our way to hype up and advertise our events before they begin, not just for the professional player, but for the casual viewer as well.
Like riot games, lets invest more effort into our commentators and their experience with the viewer.
And life both of these big names lets keep the viewers engaged once they show up by giving them MORE. Giving them something to do besides watch the match.
The way we've been doing it works for us, sure. But if we want to move beyond just us we need to make it work for the casual viewer as well.
So guys... share your thoughts? What are your ideas on how to better this hobby we have and make it a true spectators sport? Let us know bellow.