Animignis
Smash Cadet
- Joined
- Feb 18, 2015
- Messages
- 25
Title of the bug: C-Stick Issues in Dolphin
Version found in: PM 3.6 Beta, Dolphin 6554
Hardware you are running: Intel i7 Processor, Windows 7, Lenovo W530 ThinkPad, nVidia Quadro K1000M GPU, Official Nintendo Gamecube Adapter for Wii U
Loading Method: Dolphin (Netplay Community Build)
Details: The C-Stick works fine in the menus, works perfectly for Melee (20XX and Vanilla), works once in-game then does really weird things. Most of the time after using C-stick once it will just not do anything but sometimes it will cause my character to shield, spot dodge, or roll. I tested in the control settings test environment as well and changed the C-stick input from "Smash" to "Attack" for tilts instead and it worked much more consistently with the only problem being that a neutral attack would randomly happen instead of the desired tilt or aerial. While in "Smash" mode for the C-stick, the controls testing room still registers the input of the C-stick (displayed on screen) even if it isn't doing anything or is still shielding. I have tried messing with the deadzone values but with no different results.
Version found in: PM 3.6 Beta, Dolphin 6554
Hardware you are running: Intel i7 Processor, Windows 7, Lenovo W530 ThinkPad, nVidia Quadro K1000M GPU, Official Nintendo Gamecube Adapter for Wii U
Loading Method: Dolphin (Netplay Community Build)
Details: The C-Stick works fine in the menus, works perfectly for Melee (20XX and Vanilla), works once in-game then does really weird things. Most of the time after using C-stick once it will just not do anything but sometimes it will cause my character to shield, spot dodge, or roll. I tested in the control settings test environment as well and changed the C-stick input from "Smash" to "Attack" for tilts instead and it worked much more consistently with the only problem being that a neutral attack would randomly happen instead of the desired tilt or aerial. While in "Smash" mode for the C-stick, the controls testing room still registers the input of the C-stick (displayed on screen) even if it isn't doing anything or is still shielding. I have tried messing with the deadzone values but with no different results.