Ladies and gents, we have Snake buffs. From the PM website:
[collapse=Changelog]
Fsmash
- Adjusted animation to match hitboxes more accurately.
- Second slash's damage increased (6% -> 8%), Knockback compensated.
Nair
- All hitboxes now last 4 frames each, instead of being 4-4-3.
Fair
- Landing lag decreased from 30 frames -> 25
- Auto cancel increased to 43 frames from 36
Bair and Uair
- Reversed hitbox priority, making the sweetspot easier to hit
Dair
- All hitboxes now last 4 frames each, instead of being 4-3-4-2.
Grab
- Increased size of grab boxes a bit (3.185 -> 3.6), then moved them down/inward by the same radius. Result is that they have the same upward and horizontal range, but slightly more downward range to help grabbing in some odd scenarios, but still prevent grabing against low-crouching opponents.
- Fixed a bug that caused his grab to interfere with charged specials.
Tranq
- Bullet is now intangible.
- Fixed a bug where the bullet would not function correctly on hit.
C4
- C4 creates a small flash graphic when it stickies someone.
- Aerial C4 drop has IASA on frame 23 instead of frame 28
- IASA on sticky moved from frame 20 to 14
Other
- Aerial mobility stat increased from 0.02 - > 0.045.
- Backwards getup roll (while facing up) invincibility: 31 -> 25 (matches face-down getup back roll).
- Powershield size multiplier increased from 0.73x to 0.75x[/collapse]
Lots of small touches, but the standout buffs include a Fair landing lag reduction (which I think translates to 12 frames of L-cancelled landing lag), intangibility on tranq (no more weird clanking and zooming along useless curved trajectories), better IASA frames on C4, and increased aerial mobility!
[collapse=Changelog]
Fsmash
- Adjusted animation to match hitboxes more accurately.
- Second slash's damage increased (6% -> 8%), Knockback compensated.
Nair
- All hitboxes now last 4 frames each, instead of being 4-4-3.
Fair
- Landing lag decreased from 30 frames -> 25
- Auto cancel increased to 43 frames from 36
Bair and Uair
- Reversed hitbox priority, making the sweetspot easier to hit
Dair
- All hitboxes now last 4 frames each, instead of being 4-3-4-2.
Grab
- Increased size of grab boxes a bit (3.185 -> 3.6), then moved them down/inward by the same radius. Result is that they have the same upward and horizontal range, but slightly more downward range to help grabbing in some odd scenarios, but still prevent grabing against low-crouching opponents.
- Fixed a bug that caused his grab to interfere with charged specials.
Tranq
- Bullet is now intangible.
- Fixed a bug where the bullet would not function correctly on hit.
C4
- C4 creates a small flash graphic when it stickies someone.
- Aerial C4 drop has IASA on frame 23 instead of frame 28
- IASA on sticky moved from frame 20 to 14
Other
- Aerial mobility stat increased from 0.02 - > 0.045.
- Backwards getup roll (while facing up) invincibility: 31 -> 25 (matches face-down getup back roll).
- Powershield size multiplier increased from 0.73x to 0.75x[/collapse]
Lots of small touches, but the standout buffs include a Fair landing lag reduction (which I think translates to 12 frames of L-cancelled landing lag), intangibility on tranq (no more weird clanking and zooming along useless curved trajectories), better IASA frames on C4, and increased aerial mobility!
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