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they're notThe kirby matchup is kind of awkward and so is the roy one but I don't know if either are disadvantageous.
Just wondering why you think that- the match-up should effectively be identical to Melee's (equal or in Falco's favour) except for a few minor differences.Sheik probably 6-4's or at least 55-45's Falco right now.
A good analysis, and also a good explanation for his seemingly misguided buffs.Roy can CC into better options. The character is incredibly good right now. His down tilt is better than ours and so is his grab range. Factually a better Marth.
His recovery also isn't interactive if they are good. Sheik is amazing against bad Roy, but against good Roy it is much more difficult.
Dont know that Id agree with that. roy wasnt exactly buffed or nerfed. He got both some slight buffs and some slight nerfs. The buffs, while useful were minor while the nerfs were attacks that were a big part of his game. his dair is not a buff to everyone. while being a spike now, it has a very small hitbox for it and he didnt have any guaranteed options into dair to begin with nor does he now so being able to spike is not that big. dair was a much better combo tool in 3.02 due to being able to easily hit a grounded opponent with the meteor which set up quite prefectly for uair chains (which was also slightly nerfed) but the hitbox for the spike is too small for that to be as consistent as it was before. So all and all I feel that roy is about the same as he was.A good analysis, and also a good explanation for his seemingly misguided buffs.
When Roy first came out he was pretty bad from a metagame perspective. It wasn't until a little while before the patch that his meta evolved to the point where people realized he was actually a really good character. Unfortunately whatever plans the PMBR had in store were probably already in development so he ended up being buffed despite taking a high spot in the last 3.02 tier list. There's a damn decent chance he's going to be a monster in 3.5.
She beats a good portion of the cast imo. The marth and peach matchups seem easier than melee's. Her and CF got amazing matchup spreads, especially since people are actually using more than 9 broken characters now.sheik is fine vs roy
our character is in a weird spot where she doesn't really lose to anything, but she doesn't have a lot of good MUs either. she's still excellent though.
Sheik vs luigi was an odd matchup in melee. It's not bad for sheik, it's just super annoying. It's easy for sheik to shut down his approaches, but whatever you do don't try long combo strings against him or you'll eat nairs and free combos. It's boring, not bad.Sheik loses to Luigi hard. He's too buttery.
Sheik's dthrow has way less cool down than PAL. Like, by an extreme amount.Marth is free in melee and Roy is even more free, for real. Faster fall speed and bad roll = grab city. Worse recovery = gimp city. Smaller reach with worse hitboxes at the tip = needle city. Out-lame Roy and you win every time. Patient play is all you need.
Luigi isn't hard either tf. His movement option is completely shut down by needles and f-tilt/d-tilt. Stop trying to combo him and juggle him instead. His dair is the worse he can do and you just need to bair him if he spams dair. Mix up your throws so that you can actually get one (1) follow up aerial. He has a super linear recovery, just pay attention to whether he has a double jump and keep your invincibility fresh to avoid coin gimps.
All that said the floaty matchups (including Peach and Marth) are harder than in melee because of PAL downthrow (like seriously). That takes away the most consistent KO set-up of down-throw -> u-air/f-air which is the only way Sheik can KO Peach. You're not gimping her and you're not gonna fair KO until stupidly high percents.
The Falco matchup is also heavily affected by the dair and d-throw changes are you kidding? Sheik was able to tech chase Falco hard in Melee because of down throw. Now Falco just has to DI away and tech away and Sheik get's no follow-up. That's a huge blow to Sheik's gameplan. The only solace is the DI mixup available from back throw. Meanwhile Falco's dair can be beaten out by UAir during its final frames because of the shrunken hitbox. That forces Falco to be so much more careful with his aerials. Sheik can probably challenge it with u-tilt now too honestly.