dude it's raining
Smash Journeyman
- Joined
- Aug 1, 2014
- Messages
- 236
NOTE: FSM's (if any) not taken into account yet, so some data may be incorrect (this is straight from brawlbox).
Jab/Dash Attack:
Tilts:
Smashes:
Aerials:
Specials:
Throws:
Grabs/Pummel:
Spotdodge/Roll/Airdodge/Tech Options:
Knockdown Options:
Ledge Options:
Tripped Options:
Jumpsquat: 3
SHFFL: 26
Heavy (normal) Landing Lag: ?
From here:
Ledgedash/GALIint: ?
Dacus: ?
Taunts:
BKB: "Base Knockback"
KBG: "Knockback Growth"
WKB: "Weight-Based Knockback"
IASA: "Interruptible As Soon As"
361°: Sakurai Angle, semi-spikes grounded opp's if KB<32 (i.e. 0°), 44° for grounded foes above that, and 45° for aerial opp's.
Knockback Formula:
Hitstun is KB*0.4
Priority Disclaimer:
Hitboxes with different properties on different body parts are listed in order of lower ID first (i.e. high priority first).
Jab/Dash Attack:
Jab
Dash Attack
Damage: 2%
BKB: 7
KBG: 50
Direction: -360°
Hitbox: 2-3
IASA: 17
Total: 22
BKB: 7
KBG: 50
Direction: -360°
Hitbox: 2-3
IASA: 17
Total: 22
Dash Attack
Damage: 8%
BKB: 40
KBG: 70
Direction: 361°
Hitbox: 5-16
Total: 50
BKB: 40
KBG: 70
Direction: 361°
Hitbox: 5-16
Total: 50
Utilt
Ftilt
Angled Up
Dtilt
Damage: 7% (butt/yellow part of tail), 6% (tip, i.e. black part of tail)
BKB: 40 (butt), 45 (yellow/black part of tail)
KBG: 124
Direction: 96° (butt/inside of tail), 88° (tip)
Hitbox: 7-14
IASA: 24
Total: 36
BKB: 40 (butt), 45 (yellow/black part of tail)
KBG: 124
Direction: 96° (butt/inside of tail), 88° (tip)
Hitbox: 7-14
IASA: 24
Total: 36
Ftilt
Angled Up
- Early:
Damage: 9%
BKB: 10
KBG: 100
Direction: 361° - Late:
Damage: 6%
BKB: 10
KBG: 100
Direction: 361°
- Early:
Damage: 8%
BKB: 10
KBG: 100
Direction: 361° - Late:
Damage: 5%
BKB: 10
KBG: 100
Direction: 361°
- Early:
Damage: 7%
BKB: 10
KBG: 100
Direction: 361° - Late:
Damage: 4%
BKB: 10
KBG: 100
Direction: 361°
Hitbox: 5-9, 10-14
Total: 30
Total: 30
Dtilt
Damage: 7%
BKB: 12
KBG: 100
Direction: 35°
Hitbox: 7-9
IASA: 19
Total: 22
BKB: 12
KBG: 100
Direction: 35°
Hitbox: 7-9
IASA: 19
Total: 22
Usmash
Fsmash
Dsmash
- First Hit:
Damage: 19% (inside; small but high priority), 18% (middle), 17% (tip; large but low priority)
BKB: 40
KBG: 110
Direction: 85° - Second Hit:
Damage: 13%
BKB: 30
KBG: 110
Direction: 90° - Third Hit:
Damage: 7%
BKB: 5
KBG: 48
Direction: 40°
Start: 5
Hitbox: 9-11, 12-14, 15-18
Total: 45
Hitbox: 9-11, 12-14, 15-18
Total: 45
Fsmash
- First Hit (small):
Damage: 21%
BKB: 25
KBG: 92
Direction: 361°
- Second Hit:
Damage: 19%
BKB: 25
KBG: 95 (tip), 90 (inside)
Direction: 361°
- Third Hit:
Damage: 18%
BKB: 22
KBG: 95 (inside), 90 (middle), 85 (tippy-tip)
Direction: 361°
Start: 14
Hitbox: 16-18, 19-21, 22-23
Total: 51
Hitbox: 16-18, 19-21, 22-23
Total: 51
Dsmash
- First Six Hits:
Damage: 2%
BKB: 70 (outside), 30 (inside)
KBG: 30
Direction: 170° (side hitboxes pull inwards), 90° (center hit)
SDI Multiplier: x0.8999833 (outside), x0.9 (inside) - Seventh Hit:
Damage: 3%
BKB: 70
KBG: 170
Direction: 70°
Start: 5
Hitbox: 7-8, 10-11, 13-14, 16-17, 19-20, 22-23, 25
Total: 56
Hitbox: 7-8, 10-11, 13-14, 16-17, 19-20, 22-23, 25
Total: 56
Nair
Uair
Fair
Dair
Bair
- First Hit:
Damage: 12%
BKB: 18
KBG: 100
Direction: 361° - Second Hit:
Damage: 9%
BKB: 0
KBG: 100
Direction: 361°
Hitbox: 3-10, 11-28
Total: 40
Landing Lag: ?
Auto Cancel: ?
Total: 40
Landing Lag: ?
Auto Cancel: ?
Uair
- First Hit:
Damage: 7%
BKB: 100
KBG: 41
Direction: 80° - Second Hit:
Damage: 7%
BKB: 60
KBG: 41
Direction: 360° - Third Hit:
Damage: 7%
BKB: 80
KBG: 41
Direction: 130°
Hitbox: 3-4, 5-6, 7-8
Total: 28
Landing Lag: ?
Auto Cancel: ?
Total: 28
Landing Lag: ?
Auto Cancel: ?
Fair
- First Four Hits:
Damage: 2%
BKB: 40
KBG: 20
Direction: 74°
SDI Multiplier: x0.8 - Fifth Hit:
Damage: 3%
BKB: 70
KBG: 90
Direction: 361°
Hitlag Multiplier: x1.5
Hitbox: 10-12, 14-16, 18-20, 22-24, 26-27
Total: 40
Landing Lag: ?
Auto Cancel: ?
Total: 40
Landing Lag: ?
Auto Cancel: ?
Dair
- Aerial Hit:
Damage: 12%
BKB: 20
KBG: 100
Direction: 361° - Landing Hitbox:
Damage: 4%
BKB: 50
KBG: 100
Direction: 361°
Hitbox: 14-26; 1-2 (of landing lag)
IASA: 43
Total: 58
Landing Lag: ?
Auto Cancel: ?
IASA: 43
Total: 58
Landing Lag: ?
Auto Cancel: ?
Bair
- First Hit:
Damage: 14%
BKB: 25
KBG: 100
Direction: 361° - Second Hit:
Damage: 10%
BKB: 25
KBG: 100
Direction: 361°
Hitbox: 8-9, 10-14
IASA: 33
Total: 39
Landing Lag: ?
Auto Cancel: ?
IASA: 33
Total: 39
Landing Lag: ?
Auto Cancel: ?
Neutral B (Thunderjolt)
Grounded and Aerial:
Up B (Quick Attack)
Grounded and Aerial:
Side B (Skull Bash)
Grounded and Aerial:
Grounded and Aerial:
Fires: 19?
Total: 59 (sounds fishy)
Landing Lag: ?
NOTE: explicit FSM distortion 1.35x
Total: 59 (sounds fishy)
Landing Lag: ?
NOTE: explicit FSM distortion 1.35x
Up B (Quick Attack)
Grounded and Aerial:
Startlag: 13
Ledgegrab: 21 (Value-0), 23 (Value-2), 30 (Value-1)
NOTE: there's a bunch of coding which I presume reads inputs for the second zip, your direction, and QAC'ing; however, I can't figure out what any of it means, so I'll have to test stuff in debug mode to get more data
Aerial:Ledgegrab: 21 (Value-0), 23 (Value-2), 30 (Value-1)
NOTE: there's a bunch of coding which I presume reads inputs for the second zip, your direction, and QAC'ing; however, I can't figure out what any of it means, so I'll have to test stuff in debug mode to get more data
Endlag: 51
Side B (Skull Bash)
Damage: 7%
Shield Damage: 4
BKB: 40
KBG: 80
Direction: 361°
Startlag: 14
Hold: can be charged for up to 7 frames
Launchlag: 17 after release
Hitbox: 5-40 after launchlag (22-57 after release; no charge is 36-71 after initial input)
Shield Damage: 4
BKB: 40
KBG: 80
Direction: 361°
Startlag: 14
Hold: can be charged for up to 7 frames
Launchlag: 17 after release
Hitbox: 5-40 after launchlag (22-57 after release; no charge is 36-71 after initial input)
- Grounded:
Ledgegrab: 13 after launchlag (Value-0); unknown property during the endlag after hitbox ends (Value-2)
IASA: 39 after hitbox ends (96 after release; no charge is 110 after initial input)
Total: 45 after hitbox ends (102 after release; no charge is 116 after initial input) - Aerial:
Ledgegrab: 21 after unknown subaction (either hitbox or launchlag) ends (Value-0)
IASA: 30 after unknown subaction (either hitbox or launchlag) ends
Total: 30 after unknown subaction (either hitbox or launchlag) ends
Grounded and Aerial:
Damage: 17%
Shield Damage: 2
BKB: 100
KBG: 60
Direction: 361°
Startlag: 88
Hitbox: 89-91
Intangible: 89-96
NOTE: I presume this hitbox data is for just the part that would hit pikachu and cause the thunder stall
Shield Damage: 2
BKB: 100
KBG: 60
Direction: 361°
Startlag: 88
Hitbox: 89-91
Intangible: 89-96
NOTE: I presume this hitbox data is for just the part that would hit pikachu and cause the thunder stall
Uthrow
Fthrow
Dthrow
Bthrow
Damage: 5% + 5% (headbutt) = 10%
Shield Damage: 1 (headbutt)
BKB: 90 (throw), 0 (headbutt)
KBG: 45 (throw), 0 (headbutt)
WKB: 90 (headbutt)
Direction: 90° (throw), 361° (headbutt)
Hitbox: 14-15
Release: 16?
Unknown Property: 16 (possibly weight dependence?)
Total: 36 (note the FSM)
NOTE: explicit FSM distortion 0.8x (from the start) and 0.826x (starting frame 17)
Shield Damage: 1 (headbutt)
BKB: 90 (throw), 0 (headbutt)
KBG: 45 (throw), 0 (headbutt)
WKB: 90 (headbutt)
Direction: 90° (throw), 361° (headbutt)
Hitbox: 14-15
Release: 16?
Unknown Property: 16 (possibly weight dependence?)
Total: 36 (note the FSM)
NOTE: explicit FSM distortion 0.8x (from the start) and 0.826x (starting frame 17)
Fthrow
Damage: 2% + [2% * 4] = 10%
Shield Damage: 1 (multi-hits)
BKB: 45 (throw), 0 (multi-hits)
KBG: 110 (throw), 100 (multi-hits)
Direction: 45° (throw), 361° (multi-hits)
Hitbox: 11-14, 15-18, 19-22, 23-26
Release: 27? or maybe 30?
Total: 44
Shield Damage: 1 (multi-hits)
BKB: 45 (throw), 0 (multi-hits)
KBG: 110 (throw), 100 (multi-hits)
Direction: 45° (throw), 361° (multi-hits)
Hitbox: 11-14, 15-18, 19-22, 23-26
Release: 27? or maybe 30?
Total: 44
Dthrow
Damage: 5% + 5% (body slam) = 10%
Shield Damage: 1
BKB: 80 (throw), 0 (body slam)
KBG: 56 (throw), 0 (body slam)
WKB: 90 (body slam)
Direction: 75° (throw), 361° (body slam)
Hitbox: 13-14
Release: 15? or maybe 21?
Unknown Property: 21-41 (possibly weight dependence?)
IASA: 42
Total: 44
Shield Damage: 1
BKB: 80 (throw), 0 (body slam)
KBG: 56 (throw), 0 (body slam)
WKB: 90 (body slam)
Direction: 75° (throw), 361° (body slam)
Hitbox: 13-14
Release: 15? or maybe 21?
Unknown Property: 21-41 (possibly weight dependence?)
IASA: 42
Total: 44
Bthrow
Damage: 9%
BKB: 75
KBG: 50
Direction: 45°
Release: 31?
Turnaround: 31, then 33
Total: 50
BKB: 75
KBG: 50
Direction: 45°
Release: 31?
Turnaround: 31, then 33
Total: 50
Standing Grab
Dash Grab
Pivot Grab
Pummel
Grab 7-8
Total: 31
Total: 31
Dash Grab
Grab: 9-10
Total: 39
Total: 39
Pivot Grab
Grab: 10-11
Total: 36
Total: 36
Pummel
Damage: 3%
BKB: 0
KBG: 100
WKB: 30
Direction: 80°
Hitbox: 3
Total: 24
BKB: 0
KBG: 100
WKB: 30
Direction: 80°
Hitbox: 3
Total: 24
Spotdodge
Roll (Forward & Backward)
Airdodge
Tech In Place
Tech Roll (Forward & Backward)
Intangible: 2-15
Total: 23
Total: 23
Roll (Forward & Backward)
Intangible: 4-19
Total: 32
Total: 32
Airdodge
Intangible: 4-29
Total: 50
Landing Lag: 10 (duh)
Total: 50
Landing Lag: 10 (duh)
Tech In Place
Intangible: 1-20
Total: 27
Total: 27
Tech Roll (Forward & Backward)
Intangible: 1-20
Total: 41
Total: 41
Knockdown Getup
Knockdown Getup Attack
Knockdown Roll (Backward)
Intangible: 1-22
Total: 30
Total: 30
Knockdown Getup Attack
Damage: 6
Shield Damage: 1
BKB: 80
KBG: 50
Direction: 361°
Shield Damage: 1
BKB: 80
KBG: 50
Direction: 361°
- If landed on back:
Hitbox: 13-14, 18-19
Intangible: 1-19
Total: 50 - If landed on belly:
Hitbox: 17-18, 23-24
Intangible: 1-24
Total: 51
- If landed on back:
Intangible: 1-14
Total: 36 - If landed on belly:
Intangible: 1-19
Total: 37
Knockdown Roll (Backward)
Intangible: 1-19
Total: 36
Total: 36
Ledge Getup
Ledge Getup Attack
Ledge Jump
Ledge Roll
- <100%:
Intangible: 1-30
Total: 33 - >100%:
Intangible: 1-56
Unknown Property: 45
Total: 60
Ledge Getup Attack
- <100%:
Damage: 8%
Shield Damage: 1
BKB: 70
KBG: 50 Direction: 361°
Hitbox: 22-24
Intangible: 1-20
Total: 54 - >100%:
Damage: 9%
Shield Damage: 1
BKB: 70
KBG: 50
Direction: 361°
Hitbox: 54-59
Intangible: 1-50
Total: 70
Ledge Jump
- <100%:
Intangible: 1-16
Total: 45 - >100%:
Intangible: 1-27
Total: 56
Ledge Roll
- <100%:
Intangible: 1-24
Unknown Property: 41
Total: 50 - >100%:
Intangible: 1-60
Unknown Property: 55
Total: 80
Tripped Getup
Tripped Getup Attack
Tripped Roll (Forward & Backward)
Intangible: 1-17
Total: 22
Total: 22
Tripped Getup Attack
Damage: 5%
Shield Damage: 1
BKB: 80
KBG: 50
Direction: 361°
Hitbox: 19-20, 31-32
Intangible: 1-20
Total: 50
Shield Damage: 1
BKB: 80
KBG: 50
Direction: 361°
Hitbox: 19-20, 31-32
Intangible: 1-20
Total: 50
Tripped Roll (Forward & Backward)
Intangible: 1-10
Total: 29
Total: 29
Jumpsquat: 3
SHFFL: 26
Heavy (normal) Landing Lag: ?
From here:
Weight: 80 "Lightweight" (33-36th heaviest, same as Falco/Lucas/Pit)
Walk: 1.24 (11th fastest, faster than MK, slower than Diddy)
Run: 1.8 (11-14th fastest, tied with DK/Marth/Sheik, faster than Lucas, slower than Pit)
Spot Dodge: intangible 2-15, 7 endlag (tied for best)
Full Jump: 32 (22nd highest, higher than MK, lower than Tink)
Short Hop: 13.94 (18th highest, higher than ZSS, lower than Marth)
Aerial Mobility/Drift: 0.05 (23-32nd best, same as Ike/Luigi/Marth/M2/Roy/etc, above Yoshi, below Falcon/Diddy/Ganon/Mario/Sheik/etc)
Running Jump Speed Carryover: 1.8 (5-7th most, same as DK/Ganon, more than Ike, less than Sonic/Sqrt)
Max Air Speed: 0.85 (6th slowest, faster than Fox/Falco, slower than Mario)
Falling Speed: 1.9 "Semi-Floaty" (21-25th fastest, same as Bowser/Oli/Pit/Sonic)
Fastfalling Speed: 2.7 (18-19th fastest, same as Lucas, faster than Ganon, slower than ZSS)
SHFFL: 26 (7th fastest, same as Falcon/Sonic, faster than DK/Puff/Snake/DDD/Bowser, slower than Lucario/ZSS/MK/Mario/Link)
Standing Grab Range: 2nd worst of non-tethers
Pivot Grab Range: 3rd worst of non-tethers
Wavedash Length: 25.33 (7th shortest, tied with Wolf, longer than MK, shorter than Falcon/Kirby/Zelda)
Walk: 1.24 (11th fastest, faster than MK, slower than Diddy)
Run: 1.8 (11-14th fastest, tied with DK/Marth/Sheik, faster than Lucas, slower than Pit)
Spot Dodge: intangible 2-15, 7 endlag (tied for best)
Full Jump: 32 (22nd highest, higher than MK, lower than Tink)
Short Hop: 13.94 (18th highest, higher than ZSS, lower than Marth)
Aerial Mobility/Drift: 0.05 (23-32nd best, same as Ike/Luigi/Marth/M2/Roy/etc, above Yoshi, below Falcon/Diddy/Ganon/Mario/Sheik/etc)
Running Jump Speed Carryover: 1.8 (5-7th most, same as DK/Ganon, more than Ike, less than Sonic/Sqrt)
Max Air Speed: 0.85 (6th slowest, faster than Fox/Falco, slower than Mario)
Falling Speed: 1.9 "Semi-Floaty" (21-25th fastest, same as Bowser/Oli/Pit/Sonic)
Fastfalling Speed: 2.7 (18-19th fastest, same as Lucas, faster than Ganon, slower than ZSS)
SHFFL: 26 (7th fastest, same as Falcon/Sonic, faster than DK/Puff/Snake/DDD/Bowser, slower than Lucario/ZSS/MK/Mario/Link)
Standing Grab Range: 2nd worst of non-tethers
Pivot Grab Range: 3rd worst of non-tethers
Wavedash Length: 25.33 (7th shortest, tied with Wolf, longer than MK, shorter than Falcon/Kirby/Zelda)
Ledgedash/GALIint: ?
Dacus: ?
Taunts:
UTaunt
RTaunt
LTaunt
DTaunt
IASA: 90
Total: 98
Total: 98
RTaunt
IASA: 80
Total: 100
Total: 100
LTaunt
IASA: 80
Total: 100
Total: 100
DTaunt
IASA: 90
Total: 120
Total: 120
BKB: "Base Knockback"
KBG: "Knockback Growth"
WKB: "Weight-Based Knockback"
IASA: "Interruptible As Soon As"
361°: Sakurai Angle, semi-spikes grounded opp's if KB<32 (i.e. 0°), 44° for grounded foes above that, and 45° for aerial opp's.
Knockback Formula:
Take:
(% after hit)/10
Then add to that result:
[(% after hit) * (damage of move)]/20
Then multiply that result by:
200/(weight + 100)
Then multiply that result by:
1.4
Then add to that result:
18
Then multiply that result by:
KBG/100
Then add to that result:
BKB
Then that result is multiplied by a crouch cancel value.
TL;DR:
lol, nobody knows that in their head, just get a feel for it
(% after hit)/10
Then add to that result:
[(% after hit) * (damage of move)]/20
Then multiply that result by:
200/(weight + 100)
Then multiply that result by:
1.4
Then add to that result:
18
Then multiply that result by:
KBG/100
Then add to that result:
BKB
Then that result is multiplied by a crouch cancel value.
TL;DR:
lol, nobody knows that in their head, just get a feel for it
Priority Disclaimer:
A lot of people think they know what priority means. It is a myth that certain moves just plain out beat other moves all the time (when ppl say "he just spams high-priority moves", they're just johning).
There are several kinds of legitimate priority.
When two actions happen at the same time, the person with the port closer to P1 will triumph. This is port priority.
When two characters' hitboxes collide, there are rules of priority that you can read about on ssbwiki that determine whose attack(s) get canceled out or not. Transcendent priority is related to that.
The priority I mention in my frame data has to do with moves that have multiple hitboxes that overlap. The hitboxes with the lowest ID in the coding of the game will outprioritize the other hitboxes of that move.
There are several kinds of legitimate priority.
When two actions happen at the same time, the person with the port closer to P1 will triumph. This is port priority.
When two characters' hitboxes collide, there are rules of priority that you can read about on ssbwiki that determine whose attack(s) get canceled out or not. Transcendent priority is related to that.
The priority I mention in my frame data has to do with moves that have multiple hitboxes that overlap. The hitboxes with the lowest ID in the coding of the game will outprioritize the other hitboxes of that move.
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