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I've not had a chance to play yet, so I could potentially be full of it.PMDT Changelog said:Lucario Changelist
Specials
-Forward Special
--Aerial non-super throw angle: 290 -> 280 (meteor cancellable)
-Up Special
--Can no long grab the ledge while holding down past the normal threshold
--Ledge grab box slightly increased vertically to compensate
-Down Special
--Invulnerability ends 3 frames earlier (28 -> 25) to match the end of the cancel window
--Does not refresh on hit
Others
-Charges now carry over between stocks.
-Shield size increased: 6.5 -> 8.6
-Lucario now has a crawl tilt
-Final Smash
--Last hit KBG 150 -> 120
Well, we play an offensive character that can't pressure nor force much of any commitment out of the opponent. Our neutral is basically nothing but DD and moonwalk. Aura Sphere and Force Palm can't really be relied upon to do much of anything because they're both horrendously laggy. Each time Lucario has been nerfed without much of anything to compensate. He's lost wall cling, Extremehogging now, his aFP is now able to be meteor cancelled, his recovery is now worse thanks to the changed ledge snapping and DT doesn't refresh, and just the general nerf to AS from Brawl reducing its utility period. Basically the changes we got don't help us all that much as much as we lost. Bigger shield is a plus without a doubt, but it doesn't change the fact that we already have to be super defensive in so many MU as it already is. The aura charges across stocks helps our neutral somewhat, but nowhere near as much as it would be if we had a decent pressure option.You guys will now always have a charge and your shield is better. You are fine. Maybe i'm missing something, what exactly is so bad about his nerfs?
Yep. I'm no where near as consistent, but that's what I've been doing where possible. It seems to have pretty strict timing though, and I am... fairly(?) certain you can only initiate the ledge snap by C-sticking up... I can't say I've tried other directions. In addition, the snap point also extends above the ledge. I'll need to play with it more, but this may open up more forgiving recovery methods.So Darkgun, it is still possible to ledge snap like before with the C stick?
Yeah sadly it's just a worse tilt for combos at least. And can anyone tell me what an extremehog is?Pretty sure they're tilts. Ones that are impossible to combo into (someone prove me wrong please).
It's just a broken ledgestall.Yeah sadly it's just a worse tilt for combos at least. And can anyone tell me what an extremehog is?
If that's dropping from the edge and immediately using ES, I'm pretty sure that's still usable, because I can do it pretty easily and still retain most of my invinciblity (I only see the blue flash away for an instant). Idk if it even had perfect invincibility before, cause I didn't have debug mode to tell, but it seems like this even now can stay perfectly invincible if frame-perfect. And I didn't need to use the Cstick btwIt's just a broken ledgestall.
I don't see the problem with using a double jump for it. We still have an invincible edgehog, and even though we can't use ES at shorter distances to grab ledge fron stage, we can still get to the ledge at least just as quick by running up into a RAR wavedash. I think overall, Lucario at least didn't get nerfed, unless this ES thing is more of a nerf than I think it is. We lost like 3 (or 5 i forgot) frames on down b, a SLIGHT ES nerf, and we got a bigger sheild with a whole new attack (granted I'm not sure of a good use for it yet, but the PMDT didn't put it in for no reason lol, I'm pretty sure it's gonna help a lot for some specific use we're not sure of yet).O.K, so I've been playing around a little bit more with ES (and Debug mode! This thing's awesome!), and I've found that it is no longer possible to snap to ledge from the 3.02's seemingly full half character height below ledge. Lucario can snap to ledge from further away horizontally than before... I think. Edgehogging someone from the stage with ES seems incredibly unsafe. I managed to do so from full ES distance (using Debugs frame by frame, no less), but anything closer doesn't seem to work. C-Stick assisted snap seems to work for anything but down. I can't seem to do the old ledge stalling trick unless I burn my doublejump.
As for the new crawling tilt... I'm still honestly not sure, I think it is one of the furthest reaching tilts we now have, which is nice. Starts on frame 14, which is... not. It also has a static knockback sweetspot hitbox at the tip of the move, which is beyond awesome. Still not sure what to use it for, but from what I could see, even at 999 percent, the opponents I tested it on went the same distance as they did at 0.
You have to subscribe for a premium account, and then you have to leave a request comment on the page of some mod guy (forgot his name) that will change the name itself for you. Then you can unsubscribe (as in remove the automatic repayment) if you want to stop paying and just want the name. Yes, the name stays even after your premium membership eventually expires.While not necessarily related to Lucario, how do I change my name? Sick of this one.
How about the ONE they didnt put into the cha nge list he can no longer airjump after an aerial Down-B!! thats a significat lose for any Lucario play i had as it ment great mix up on his approach back to ledge, which other wise was very easy to predict/ stopYou guys will now always have a charge and your shield is better. You are fine. Maybe i'm missing something, what exactly is so bad about his nerfs?
it would be help full if on of the devs explains allmost all their decisions this time!It would be great if one of the devs that works on Lucario could explain the decision making.
Yeah, I know the dev team has been super busy, but it's really surprising we didn't get any dedicated long character balance articles like we did in preparation for (I think) 2.5. We did get a good blog post on how Lucas's recovery was changed, but that a tie-in example for the recovery redesign philosophy.it would be help full if on of the devs explains allmost all their decisions this time!
You cannot cancel a crawl tilt with a smash, but you can with a special. (Obv you can't cancel anything into crawl tilt since you have to be already crawling to use it)Pretty sure they're tilts. Ones that are impossible to combo into (someone prove me wrong please).
That's not true. As long as you've saved your jump and you're in a free state you can use it. After DT, after ESC, after ESC>DT, etc. It's the same.How about the ONE they didnt put into the cha nge list he can no longer airjump after an aerial Down-B!! thats a significat lose for any Lucario play i had as it ment great mix up on his approach back to ledge, which other wise was very easy to predict/ stop