ssknight7
Smash Apprentice
- Joined
- Oct 8, 2014
- Messages
- 136
I'm requesting a code to do one of the following since I KEEP accidentally loading state after killing opponent and it crashes if you load state while a player is on the platform lowering down to the stage at the beginning of a new stock.
Either of these scenarios would be awesome.
Scenario 1
- Find memory address that holds specific value when a player is on platform
- In the Load State handler, check the above address. If a player is on the platform being lowered, do not execute the Load State
Scenario 2
- Remove the platform sequence altogether (This may already be a code but I couldn't find it?)
If you attempt to load state in 20XX immediately after killing opponent (After blast animation but before platform sequence) your opponent just falls from the sky with a fresh stock. If I could get a code to mimic that and completely take the platform out of the picture, that would solve my problem I think
Thanks everyone!
Either of these scenarios would be awesome.
Scenario 1
- Find memory address that holds specific value when a player is on platform
- In the Load State handler, check the above address. If a player is on the platform being lowered, do not execute the Load State
Scenario 2
- Remove the platform sequence altogether (This may already be a code but I couldn't find it?)
If you attempt to load state in 20XX immediately after killing opponent (After blast animation but before platform sequence) your opponent just falls from the sky with a fresh stock. If I could get a code to mimic that and completely take the platform out of the picture, that would solve my problem I think
Thanks everyone!