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2.5 CPU changes

kasus

Smash Rookie
Joined
Jan 5, 2013
Messages
1
Hi, first of all I wanted to say thank your for the amazing 2.5 update. I love it and hope to convince some german fellows to play pm more frequently!

Until then, I have to train vs CPU and that's where I have the impression that the AI got some tweaks. Did you implement any AI changes in the 2.5 demo?
 

Dubforce

Smash Sidius
Joined
Jan 1, 2013
Messages
212
Location
Jacksonville - UNF
AI still feels so absolutely wonky in 2.5. Some level 3's are competent, while most level 3's stand still or wavedash. Some level 9's suicide while other level 9's (Ness) **** you insanely hard. What the hell?
 

Revven

FrankerZ
Joined
Apr 27, 2006
Messages
7,550
Location
Cleveland, Ohio
The levels just change how well the CPU reacts, how quickly they react, and how to perform certain actions. It's not actually based on intelligence level as one would think... like it kind of is in other fighting games or video games in general.
 

Lykos-

Smash Rookie
Joined
Dec 26, 2012
Messages
14
Level 9 Ness is good enough onstage, but gets destroyed offstage.
 

Skidd Rockett

Smash Rookie
Joined
Jan 5, 2013
Messages
2
Location
Kickapoo, Missouri
I think they're fine. They make better practice than any CPU has before. Although there are some problems, like air-dodging off the stage occasionally. Overall, I've had a decent challenge with some characters (Lucas in particular). The AI has improved a lot since 2.1 though, for sure.
 

Stunts

Smash Journeyman
Joined
Feb 14, 2011
Messages
312
Location
Training Room
I think they're fine. They make better practice than any CPU has before. Although there are some problems, like air-dodging off the stage occasionally. Overall, I've had a decent challenge with some characters (Lucas in particular). The AI has improved a lot since 2.1 though, for sure.
I am willing to agree with you due to the fact that you avatar is AMAZING

lol but srsly, most of the CPU characters make great practice(Ness, Mario and Zelda in particular, also). I've noticed that the AI had a tweak from 2.1, since I practice with Random, and I'm suprised by the progress the team has done. Though I think some characters are either buggy or something went wrong from my download. Jiggs and Ganon are flat out terrible.:ohwell:
 

Chaos_Blasta

Smash Journeyman
Joined
Feb 18, 2008
Messages
288
Location
Mexico
Lvl 9 Fox CPUs in Melee give me 10 times more trouble compared to Lvl 9 Project M CPUs

Mostly because of the frame perfect reflexes of Melee fox and its tendency to spam jab all day whereas the Project M version tries to spam a lot of tech skill ineffectively.
 

Wizzrobe

Smash Champion
Joined
Mar 27, 2011
Messages
2,280
Location
Florida
Lvl 9 Mario is the smartest CPU. Hopefully in the next update we can get other cpu's to not SD a bunch.
 

Archangel

Smash Hero
Joined
Dec 4, 2008
Messages
6,453
Location
Wilmington, Delaware
NNID
combat22386
Well I think the hope is to eventually blend the lines between real players and the CPU's. If lvl 9 Fox could waveshine me forever without fail and then edgeguard me perfectly without fail...I'd have a damn good training partner wouldn't you say?
 

#HBC | Joker

Space Marine
Joined
Feb 2, 2012
Messages
3,864
Location
St. Clair Shores, Michigan
NNID
HBCJoker
3DS FC
1864-9780-3232
Yea but if CPUs actually managed to do everything frame perfect, they'd either be impossible to beat, or beating them would require you to do stupid cheesy things that wouldn't be considered good play against a human opponent.
 

Dubforce

Smash Sidius
Joined
Jan 1, 2013
Messages
212
Location
Jacksonville - UNF
Lol. Your lucky getting to train with him. My friend geoff, who goes by GMoney, is really good and I can get stomped on by him a lot.
 

GaretHax

Smash Journeyman
Joined
Aug 30, 2009
Messages
464
... The ai was improved? Huh... I hate lv 9 Zelda, she is such a buzzkill. Ending my 4 stock streaks on the lv 9's just because she abuses all those damn frame advantages on her moves... And my Falcon is horrible, that doesn't really help i guess (It is way too much fun to abuse the cpu's with Falcon). I have to practice with them more than I would like to admit, unfortunately they fall for ALOT of silly stuff people don't fall for and vice-versa so all I ever accomplish is forming a ton of bad habits. Really I just need to get out and play people more >_<

:phone:
 

RomeDogg

Smash Journeyman
Joined
Mar 6, 2007
Messages
437
Location
Spearfish, SD
Whoops I killed it damn. It would be so cool if we could at least make it so the computers AI could recognize advanced patterns and play styles. I would vote for the computers being able to play nearly as well as top pro players. Also I just think making it so You can play ridiculously hard computers close to TAS styled ones would be awesome. You wouldn't be expected to beat them it would just be like cruel melee except not as easy.
 

theONEjanitor

Smash Champion
Joined
May 31, 2006
Messages
2,497
Location
Birmingham, AL
NNID
the1janitor
the AI is pretty good. esp. Mario. wtf mario is a beast lol.

all that needs to be tweaked is how they recover. like seriously I would lose a lot of my matches from lvl9s if they weren't so bad at recovery. I am thoroughly surprised at how good certain characters are at edgeguarding though. that's going to come in handy.

I also wish that CPU'S teched randomly. that would be amazing for practice.
 

Isprayaxe

Smash Apprentice
Joined
Jan 23, 2013
Messages
127
Location
Binghamton, New York
Agree^ most recoveries suck with cpus. The tech skill is better than melee but overall they're still not perfected and wouldn't advise people to train with them. I would fight level 3 and practice tech and combos. Maybe ledgegaurding too

:phone:
 

JOE!

Smash Hero
Joined
Oct 5, 2008
Messages
8,075
Location
Dedham, MA
I usually do lvl 8's due to near human reaction times, and to just get spacing / bread and butter combos / gimp stuff down.
 

KingClubber

Smash Ace
Joined
Nov 15, 2010
Messages
969
Location
In a dark underground base in the middle of L.A
It's going to take sometime, your going to have think of Ai work as Development Milestones.

While some are naturally better then the other characters like Mario, and Peach. Others are bad, but you have to remember in 2.1 Mario was bad as well. He kept repeatedly using down-b from afar and wouldn't stop unless you got near. It's been fixed for 2.5, and now you have an edge guarding devil.

When i first did the coding for Wavedashing for 2.1, it was pointed out that it wasn't true Wavedashing but triangle jumping really fast. A few weeks later they were Wavedashing like pro's.

Also tech skills doesn't matter if they don't know how to apply it, it's just the easiest stuff to do cause it's only frame numbers, and random buttons. If I say do this on this frame they do it just as told, and any mistake they make is my fault, and can be easily adjusted.

But say, The Ken Combo... takes a bit more then just pressing buttons on frame numbers.
 

ItalianStallion

Smash Journeyman
Joined
Jan 2, 2011
Messages
380
Location
Springville, CA
You've done an amazing job so far KingClubber. With no one around to play me, Project M CPU's have become my training partners, and boy, they are so much better than training with Melee CPU's.

For example, I just played one of my friends recently. It had been quite some time since we last played, and since then he had been playing with humans frequently and I had been playing with CPU's. I won about half of the matches we played. This is a true testament to what has been done on the CPU AI because I was still able to compete without the bad habits from playing CPU's for so long, whereas in Melee, this was a big problem. The longer I went without playing a human, the more I got wrecked when I finally played one. Project M CPU's have kept me competitive even when I go months without people to smash with.
 
Joined
Aug 6, 2008
Messages
19,346
Lvl 9 Fox CPUs in Melee give me 10 times more trouble compared to Lvl 9 Project M CPUs

Mostly because of the frame perfect reflexes of Melee fox and its tendency to spam jab all day whereas the Project M version tries to spam a lot of tech skill ineffectively.
Shield when they get close, then spot dodge. They grab every time you put up shield. If caught by jabs, why aren't you crouch canceling into your own fast ground move? AI in melee is pretty stupid and more easily manipulated.
 

Sixth-Sense

Smash Ace
Joined
Mar 28, 2012
Messages
689
Location
San Francisco, Venezuela (not the famous one)
It's going to take sometime, your going to have think of Ai work as Development Milestones.

While some are naturally better then the other characters like Mario, and Peach. Others are bad, but you have to remember in 2.1 Mario was bad as well. He kept repeatedly using down-b from afar and wouldn't stop unless you got near. It's been fixed for 2.5, and now you have an edge guarding devil.

When i first did the coding for Wavedashing for 2.1, it was pointed out that it wasn't true Wavedashing but triangle jumping really fast. A few weeks later they were Wavedashing like pro's.

Also tech skills doesn't matter if they don't know how to apply it, it's just the easiest stuff to do cause it's only frame numbers, and random buttons. If I say do this on this frame they do it just as told, and any mistake they make is my fault, and can be easily adjusted.

But say, The Ken Combo... takes a bit more then just pressing buttons on frame numbers.
Woah your the guy that makes the AI? dude your cool as **** :smirk: anyways i really hope the AI is made to train for like the first 4-5 levels, and then the other 4-5 are all about fighting. Actually my biggest hope for this mod is to make the computer really hard, without continually spaming, although i know that takes lots of time, but it could be done.

just think about it guys, after PM is completely finished, the only thing new to download to the game would be AI settings for each character, and for each lvl you could pick a player with different traits like for lvl 9 fox, you could pick the extremly tech. silentwolf/javi or maybe Mango/unknown instead

Marth lvl.6-ARC, fullmetal falcomist etc.
lvl.7-jpg, cactuar, taj, TAI
lvl.8-Pewpewu
lvl.9- Mew2king (this would be basically as frame perfect as melee marth, just 3 googlon times smarter than the melee one), or dr.pp (he took a set off of armada, nuff said)

yeah this would be my wet dream
 

KingClubber

Smash Ace
Joined
Nov 15, 2010
Messages
969
Location
In a dark underground base in the middle of L.A
i really hope the AI is made to train for like the first 4-5 levels, and then the other 4-5 are all about fighting. Actually my biggest hope for this mod is to make the computer really hard, without continually spaming, although i know that takes lots of time, but it could be done.
It's not possible to make Ai work like that, cpu's lvl's controls what actions they can, and can not do. They're aren't coded by individual levels, otherwise only lvl.9 cpu's would be the only one being worked on, and the other would be removed.

just think about it guys, after PM is completely finished, the only thing new to download to the game would be AI settings for each character, and for each lvl you could pick a player with different traits like for lvl 9 fox, you could pick the extremly tech. silentwolf/javi or maybe Mango/unknown instead
Not sure this will happen, no one else is working on Ai. After P:M goes gold I doubt anyone is going to bother learning how to edit Ai, as it was possible to do so a year before i took it up.
 

Sixth-Sense

Smash Ace
Joined
Mar 28, 2012
Messages
689
Location
San Francisco, Venezuela (not the famous one)
It's not possible to make Ai work like that, cpu's lvl's controls what actions they can, and can not do. They're aren't coded by individual levels, otherwise only lvl.9 cpu's would be the only one being worked on, and the other would be removed.



Not sure this will happen, no one else is working on Ai. After P:M goes gold I doubt anyone is going to bother learning how to edit Ai, as it was possible to do so a year before i took it up.
Eh i can dream, but i didn't know about the AI, i guess i'll just hope for a really responsive AI, still your doing amazing man! hope you get them on tourney levels at least

btw, is it really hard/diffucult to change the settings? 'cause i'd love to try it, but i don't know how complicated it is.
 

KingClubber

Smash Ace
Joined
Nov 15, 2010
Messages
969
Location
In a dark underground base in the middle of L.A
I wouldn't say hard, but not easy as well. It depends on what you want to get done. Frame stuff, and minor edits are easy, but it gets harder with more complex stuff. If you honestly really want to give it a try PM me, and i'll try to get you started but i'm still learning myself.
 

Sixth-Sense

Smash Ace
Joined
Mar 28, 2012
Messages
689
Location
San Francisco, Venezuela (not the famous one)
I wouldn't say hard, but not easy as well. It depends on what you want to get done. Frame stuff, and minor edits are easy, but it gets harder with more complex stuff. If you honestly really want to give it a try PM me, and i'll try to get you started but i'm still learning myself.
thanks but i'd rather wait tell you at least get the hang of it. And i don't have time right now, but i'll take you up on the offer after a couple of months, mostly vactaion so i could get started on it

thanks anyways!
 
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