Next comes the young man we all know and love. Me Bringer (see what I did there? With the strikeout? Clever, no?)
I laughed out loud when I read that. No lie. Funniest thing I've seen all day. N I GOTZ ME SUM STMBLPON 2 I NO RITE?
*cough* It's a little scary how easily I'm able to type like that now
Anyway, I really loved reading your...essay? I agreed with most of it, but I wasn't really sure what the main point is. Was it that Yoshi is underrated? Was it that Yoshi's come a long way? I can't really say for sure, all I know is that it was well written and I enjoyed reading it (and I do not enjoy reading).
If you're planning on replying with tl;dr, then you may as well stop reading here.
And uh...before I start talking, please keep in mind that I am probably more inexperienced than I let on. I watch a LOT of matches between basically every matchup that exists. I do not, however, have the chance to
play with any of the people I watch, nor do I have the chance to play with anyone I would consider as good as the people I watch (most of you would be on that list, btw). I may end up saying something naive due to the fact that I have been isolated (by location) from real smashers. Of course, that all might change, since I moved to somewhere around D.C. (olol secretz). Who knows?
Right now my mantra of life has been, "If he can do it, why not me?" Fumi is a legend among Melee players because of his (or her?) mix of precision control, his ability to keep pressure on his opponent by using an unrelenting offense, and his using other players' unfamiliarity with Yoshi to his advantage. Precision control takes practice, which in essence is just a matter of time, the pressure is largely based on awe and shock mindgames where one-intentionally or not-forces the opponent into a defensive game the likes of which he or she neither is used to nor wants to be in, and as long as Yoshi is an obscure, tough to master character, Yoshi will always have the advantage of being less known.
Let me explain the third point first; almost all tournament goers I would assume know the theory of taking down a good Yoshi player. "Catch Yoshi in a double jump and gimp him," those kinds of things. But until that player actually learns effective ways to pull such gimpage off, it's nothing but theory and can only be so helpful. Do you understand? Imagine that Marth were an obscure character that hardly anyone played and Yoshi was top tier (if only). Before going into a match, we would think cleverly to ourselves, "Okay, try to get in close and be careful of his range, once I get in the match is mine." The advantage here is actually Marth's. You may know the key to victory, but Marth knows his spacing better than Yoshi knows Marth's spacing. Marth would use that to his advantage by catching the Yoshi mess up, and would use that slip up to combo and probably kill the Yoshi. I hope that makes sense. Now, back to reality...the key to victory here is being good enough to catch the opponent in the middle of a mistake (poor spacing, bad timing, anything) and exploit that mistake to the max. And then after they make that mistake, change things up a little bit; use different attacks, different approaches, different tactics-Yoshi has plenty of them-so that the opponent never quite regains that footing. Easier said than done, I know, but it is possible, and it is our biggest advantage. Unfortunately, it seems as though I've defeated myself with my own logic "Use this tactic to get the victory" sounds simple, but never quite is. It takes practice to make the opponent lose his confidence, his grip, and his cool; however, it's always going to be our biggest asset. Learn to use it on those unfortunate enough not to have Yoshi as a sparring partner.
Jumpstarting your own momentum as soon as the gates start can win the match, but what about the one after that? It is still possible to carry that momentum with you into what they assume is your worst stage and their best; the one they were told that
in theory, will win them the match. Chances are, they feel more comfortable with their own stage, their home stadium. Shatter that confidence, and do it early, or getting your momentum back will be a thousand times harder to do. Above all, be confident that Yoshi is the better character, that you are the better player (if only because you were not dumb enough to underestimate your opponent), and that no opponent is too large to take down. Overconfidence is a champion's greatest weakness.
That's why I am always surprised that Yoshi is so low on the tier list. We have the element of surprise! With a bit of confidence, we could pull Yoshi out of this disgrace the tier list put him in. Shiri was right. Shiri said it best:
We are the reason Yoshi is low tier.
We are the reason Yoshi should be higher tier.
Maybe I'm too late in giving this speech. Maybe Brawl is where my focus should be. But I think that Yoshi has been done an injustice. I watch other characters and though there are some neat and innovative things that can be done with them, most of them deserve their ranking. There are only so many tricks up that character's sleeve. Yoshi has so much more to offer! Just watch any Fumi video, no two combo's are even alike! Why are there so many more different styles of Yoshi than nearly any other character? I think it's because Yoshi is the most unique character in Melee. Innovative is to Yoshi as Technical is to Fox. It just is.
Maybe I'm a coach in the game of Melee. I guess it would fit; I can't play the game, so I do the next best thing: I help those who do play, play better. Hopefully. Or maybe I waste their time.
And yes, Shiri, I knew you were hoping someone would take the bait and start a discussion. Well, here it is. The needlessly long reply you've been looking for.
Hum...sorry about the length and the melodrama of the whole thing, I'm kind of sleep deprived right now, but I saw Shiri's post and just got so excited.