Gentletime
Smash Rookie
Update:
This used to be "100 characters," but I changed the title because DarthEnderX has convinced me that 101 characters, with Wonder-Red as the 101st, would be too perfect to pass up.
zferolie clarified how to count characters, pointing out that the official website regards Pokemon Trainer as 1 and Miis as 3.
This is what a 101 character roster could look like, with each series staying within a single row and every Smash 64 series having at least 1 villain. It's an 81/20ε split. This is all assuming there will be an option to sort by series and that Sakurai wants to make up for Smash 4's messy CSS.
Stacking echoes makes this:
Possible reveal schedule (the echoes can obviously come in any order):
E3
"So many veterans"
August Direct
"So many stages, so much music"
Current 65/6ε
Online service direct (Sept) 1+1ε
"Everyone likes Pokemon"
ɑ: non-Smash content
Ω:
Gardevoir
ε:
Gothitelle
Pokemon's mass appeal would be the best representation of Smash in a general direct.
Smash direct (Oct) 2+3ε
"So much single-player/other modes"
ɑ:
Isaac
ε:
Funky, Dixie, Isabelle
Ω:
Skull Kid
Smash direct/50 Facts (Nov/Dec) 3+6ε
"So many more characters"
ɑ:
Karate Joe
Smash has to launch with a WTF character, and who's going to want to buy this character as DLC?
ε:
Dry Bowser, Masked Man, Black Shadow, Black Knight, Shadow, Octoling
Ω:
Kamek, Paper Mario
Paper Mario would bookend with Mario having been the first character shown in-game.
...DLC Tease:
Geno
Geno would be marketed as the first DLC character, just like Mewtwo in Smash 4.
This is 10 unique newcomers at launch, which is less than Smash 4's 15 (including Miis and excluding Dark Pit and Lucina). That conforms to Sakurai's, "I kind of hope you're not expecting too many new challengers." I'm not sure if 5 fewer uniques but 12 more echoes saves development time, especially while also needing to reintroduce 6 veterans: Young Link, Wolf, Pichu, Pokemon Trainer, Ice Climbers, and Snake. Since the "few newcomers" sentiment was in the context of the effort in bringing everyone back, maybe the comparison is 15 + 2ε versus 16 + 12ε. I don't think that's crazy - there's no 3DS version to sap resources.
Launch 71+16ε = 87
DLC
Geno, Bandana Dee, Mach Rider, Captain Toad, Spring Man, Viridi, Rex And Pyra, Banjo-Kazooie, Rayman, Wonder-Red
ε:
Ken, Impa, Zeraora, Captain Toadette (included with Captain Toad)
This is 3 + 4ε more DLC than Smash 4's 7, which included 3 returning vets, but with the Switch being much more successful than its predecessor, I can see them thinking an increased investment is justified. I think it's weird to have Spring Man without a Ribbon Girl echo, but I couldn't get her to fit into the grid with perfect OCD. Also, having yet another female character only echoing a male character may start to look a bit rude.
Original 1st post:
Why not? They're so close that I'm sure it has occurred to them. 15 more unique, 17 more echos for an 80/20 split; this is including DLC, of course. My guess is that they added the distinction of "echo fighter" so that there can be an "echo" toggle on the character select, much like when choosing an omega form of a stage (this extra mechanic may be why Daisy was not payable). It would be unfortunate never to be able to bask in the glow of the full roster, but, as of now, 2 extra character slots are already folded into Pokemon Trainer, and I presume Mii Fighter, as well. One fourth of the cast having relevant counterparts to echo is farfetched, I do admit.
This used to be "100 characters," but I changed the title because DarthEnderX has convinced me that 101 characters, with Wonder-Red as the 101st, would be too perfect to pass up.
zferolie clarified how to count characters, pointing out that the official website regards Pokemon Trainer as 1 and Miis as 3.
This is what a 101 character roster could look like, with each series staying within a single row and every Smash 64 series having at least 1 villain. It's an 81/20ε split. This is all assuming there will be an option to sort by series and that Sakurai wants to make up for Smash 4's messy CSS.
Stacking echoes makes this:
Possible reveal schedule (the echoes can obviously come in any order):
E3
"So many veterans"
August Direct
"So many stages, so much music"
Current 65/6ε
Online service direct (Sept) 1+1ε
"Everyone likes Pokemon"
ɑ: non-Smash content
Ω:
ε:
Pokemon's mass appeal would be the best representation of Smash in a general direct.
Smash direct (Oct) 2+3ε
"So much single-player/other modes"
ɑ:
ε:
Ω:
Smash direct/50 Facts (Nov/Dec) 3+6ε
"So many more characters"
ɑ:
Smash has to launch with a WTF character, and who's going to want to buy this character as DLC?
ε:
Dry Bowser, Masked Man, Black Shadow, Black Knight, Shadow, Octoling
Ω:
Paper Mario would bookend with Mario having been the first character shown in-game.
...DLC Tease:
Geno would be marketed as the first DLC character, just like Mewtwo in Smash 4.
This is 10 unique newcomers at launch, which is less than Smash 4's 15 (including Miis and excluding Dark Pit and Lucina). That conforms to Sakurai's, "I kind of hope you're not expecting too many new challengers." I'm not sure if 5 fewer uniques but 12 more echoes saves development time, especially while also needing to reintroduce 6 veterans: Young Link, Wolf, Pichu, Pokemon Trainer, Ice Climbers, and Snake. Since the "few newcomers" sentiment was in the context of the effort in bringing everyone back, maybe the comparison is 15 + 2ε versus 16 + 12ε. I don't think that's crazy - there's no 3DS version to sap resources.
Launch 71+16ε = 87
DLC
Geno, Bandana Dee, Mach Rider, Captain Toad, Spring Man, Viridi, Rex And Pyra, Banjo-Kazooie, Rayman, Wonder-Red
ε:
Ken, Impa, Zeraora, Captain Toadette (included with Captain Toad)
This is 3 + 4ε more DLC than Smash 4's 7, which included 3 returning vets, but with the Switch being much more successful than its predecessor, I can see them thinking an increased investment is justified. I think it's weird to have Spring Man without a Ribbon Girl echo, but I couldn't get her to fit into the grid with perfect OCD. Also, having yet another female character only echoing a male character may start to look a bit rude.
Original 1st post:
Why not? They're so close that I'm sure it has occurred to them. 15 more unique, 17 more echos for an 80/20 split; this is including DLC, of course. My guess is that they added the distinction of "echo fighter" so that there can be an "echo" toggle on the character select, much like when choosing an omega form of a stage (this extra mechanic may be why Daisy was not payable). It would be unfortunate never to be able to bask in the glow of the full roster, but, as of now, 2 extra character slots are already folded into Pokemon Trainer, and I presume Mii Fighter, as well. One fourth of the cast having relevant counterparts to echo is farfetched, I do admit.
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