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1.13 changes?

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Red Shirt KRT

Smash Ace
Joined
Feb 14, 2007
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Post anything here that is found.

The only thing I've heard so far is that gw bucket doesn't do as much damage when a team mate fills it, same with villagers pocket and ness pk magnet thing.
 

SanAntonioSmasher

Smash Apprentice
Joined
Nov 15, 2014
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191
Does leaf shield used in air have less halting of aerial mobility now? Seems like it to me, but dunno. Activating in air just feels smoother
 

Mega-Spider

Smash Ace
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Apr 16, 2015
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955
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From what I see, nothing was changed for Rock. Other than maybe reducing the end lag for F-Smash, Megs is pretty balanced overall, at least I feel like he is.
 

Sorichuudo

Smash Ace
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Nov 18, 2014
Messages
647
Location
Brazil
3DS FC
1977-1410-9227
According to this thread: http://smashboards.com/threads/1-1-3-patch-notes.425921/

No changes for Megaman. Refer to my latest post on the Social Thread to see what i think about that :I

I think our smashes should kill earlier, at least one of them. For how ridiculously laggy they are, it sucks that we kill so late without rage, and lets not even get started on our Charge Shot again :I

Anyways, considering that nothing changed again, i think this thread should be locked soon.
 

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鉄腕
Super Moderator
BRoomer
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Jan 27, 2008
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TripleDash
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I'm just going to go ahead and lock this. All that's left is landing lag I believe and only Mewtwo, Ganondorf, and Shulk were really affected.
 
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