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1.0.4. buffed Palu way more than intended?

scalpel

Smash Journeyman
Joined
Mar 14, 2008
Messages
341
Location
Hawaii
Switch FC
SW-1322-7073-9341
The direct changes to Palutena were very minor: reduction in after-delay of tilt attacks, but the changes to the overall game significantly affected Palutena.

The buff: removal of vectoring.

Without vectoring, holding down while being flung up in the air does not reduce travel distance. The same is true with downward kills: holding up while being pushed straight downwards does not reduce travel distance. That means vertical kills are that much more potent.

Palutena's most reliable kill moves? Yup, up-air and down-air. Her down-air almost always spikes when landed. Her up-air combined with a down throw that is easily combo'd into means that the 1.0.4 patch makes Palutena's killing potential significantly more reliable.

This is perhaps the reason why Palutena was mostly left unchanged this patch. The removal of vectoring in the game significantly makes Palutena stronger by nature. Thoughts?
 

InfinityCollision

Smash Lord
Joined
Jul 9, 2014
Messages
1,245
This helps far more than just Palutena and she didn't really need anything except better tilts anyway.
 

TsuKiyoMe

Smash Journeyman
Joined
Oct 30, 2008
Messages
281
Location
Sicklerville, NJ
Tested this last night with NinjaLink in training for a while. They can still DI away from your throws to limit your options. It isn't as crazy good as you think. FAir still hits as always. They still can get away from your Down Air really easily too.

Dash, Jump Cancel, Up Air (In Anime Fighter Terminology for button pressing: 66, 698A) still works well though, same as it always has. Up Smash still works fine too.
 
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