0RLY
A great conversation filler at bars and parties
Inspired by my good friend, Deff, a fellow member on swf, we have created a team that always seems to end a match with a spectacular finish. One of the goals was to include Pokemon from OU, BL, and UU tiers. Boring intro aside, I present to you: The Amazing Team!
Breloom @ Toxic Orb
Poison Heal/Adamant
252atk/212spe/44hp
-Spore
-Substitute
-Seed Bomb
-Focus Punch
Standard. Spore slower foes to incapacitate them and activate Toxic Orb to prevent future status ailments. Sub when the opponent switches out, followed by the appropriate move. The sub guarantees I get at least one free hit even when my opponent counters me. The extra turn also allows Poison heal to bring me back to 99% HP. If my opponent has faster Pokemon that has a sleep move (i.e. Gengar, Yanmega), I'll switch out to...
Honchkrow @ Choice Band
Insomnia/Adamant
252atk/252spe/4hp
-Sucker Punch
-Pursuit
-Drill Peck
-Psycho Shift
Sort of standard. The best revenge killer that's immune to sleep! Comes in on a sleep inducer *cough Gengar*, and ***** it with Pursuit, then GTFOs asap. Did I mention Honchkrow is base 71 speed? It can outspeed max spe base 70s without a +nature. Psycho Shift on a choice'd pokemon? The reason is for the rare Pokemon with double status, *cough Gallade*. Should I get crippled with anything other than sleep, Psycho Shift returns the favor, then GTFOs asap. STAB CB Sucker Punch from a Pokemon with an attack stat equal to that of Heracross is the strongest revenge move that doesn't have costly effects (lol @ Sash+Explosion).
Jolteon @ Leftovers
Volt Absorb/Timid
252sp.atk/252spe/4hp
-Thunderbolt
-Substitute/HP (Ice)
-Agility
-Baton Pass
Provides needed speed for the slower Pokemon on my team. Volt Absorb also gives me a helpful electric immunity for Honchkrow. My ground weakness gives me a free switch to Honchkrow, if needed. Sub makes it safer to use Agility, but it sometimes just puts my HP right within range of my opponent's attacking move. I'm considering replacing Substitute with a different move. I'm also considering adding some more bulk, but Jolteon's defenses are about as durable as a snowman on a sunny day. Timid is there so I outrun all base 130s and scarfers that aim for 384 spe to outrun Weavile. HP (Ice) is now an option since I got swept by SD chomp.
Kingler @ Expert Belt
Hyper Cutter/Adamant
252atk/204spe/52hp
-Crabhammer
-Brick Break
-Rock Slide
-X Scissor
This guy is the main target for Jolteon's Agilities. After an Agility, Kingler outspeeds standard Deoxys-e, and kills it with X-Scissor. I kinda wanted Swords Dance in this moveset, but I knew that this guy is definitely going to take a hit after the Baton Pass so he's not going to stay for long after another stat boost. Kingler has really good physical defense, so it takes a physical hit on the switch, it'll be set to ****. The reason for Kingler? He has a very diverse movepool and gets a ton of coverage with his attacks. The speed EVs allows me to outspeed no EVs, neutral natured base 100 pokes, like Zapdos and destroy it with Rock Slide. Hyper Cutter is there to prevent the Intimidate from the Gyarados my Jolteon scared away.
Gardevoir @ Leftovers
Trace/Calm
252hp/80sp.atk/176sp.def
-Psychic
-Wish
-Thunder Wave
-Will-O-Wisp
My supporting special wall. Wish helps me heal my much needed team mates, without whom, I wouldn't have a myriad of resistances to cover. Double status for whatever the situation calls. Burns help keep Gardevoir's lower defense stat worry-free. Thunder wave slows down my opponent so my other Pokemon can have a chance to sweep without being hit in return. Paralysis is my back-up strategy for Kingler. If he can't get a speed boost from Jolteon, Gardevoir will just slow everything else down. If Jolteon is passing speed, and the opponent is using special attacks, I can simply pass the speed to Gardevoir, who takes special hits much better than Kingler. Then, Gardevoir can quickly paralyze the foe. Either way, Kingler can get a much easier sweep. Trace is amazing, with it, I can counter Heatran by copying his Flash Fire and taking the expected fire move. Gardevoir is my all-in-one counter because of Trace.
Steelix @ Leftovers
Rock Head/Impish
252hp/120atk/136sp.def
-Gyro Ball
-Earthquake
-Ice Fang
-Stealth Rock
My physical tank. Outstalls everything and takes attacks as if they were nothing. If you're wondering where Explosion is, I don't use Explosion. Each of my Pokemon are valuable, none are worth sacrificing. Even a 5% HP Steelix has enough durability to survive a NVE physical attack on the switch. My second electric resist for my two electric weak Pokemon. Steel+Ground has a lot of weaknesses, but even more resistances. I needed Stealth Rock on my team to make revenge killing easier for my Honchkrow and Kingler. Icequake for coverage. Gyro Ball to kill off the scarfers that may outspeed Jolteon.
==========================================================
Simple threat list:
Status condtions: Breloom takes them after Toxic Orb activates, Honchkrow takes sleep, and Gardevoir might be able to take status depending on the ability she copies.
Fire: Kingler can take the physical ones and Gardevoir takes special hits like a champ.
Water: Kingler and Breloom don't mind.
Electric: Steelix and Jolteon both are immune.
Grass: Breloom and Honchkrow resist it.
Ice: See Fire.
Fighting: Gardevoir can handle both hits from each side of the spectrum.
Poison: Steelix is immune.
Ground: Honchkrow flies. Breloom doesn't mind it either.
Flying: Steelix handles it without a problem
Psychic: Honchkrow is immune, and Gardevoir handles it just as well.
Bug: Hello Steelix.
Rock: O hai Steelix. Breloom doesn't mind the hits either.
Ghost: Honchkrow says hi. Steelix says grasbfdlewntgr.
Dragon: Steelix.
Dark: Half my team resists this. Steelix, Breloom, and Honchkrow.
Steel: Half my team resists this also. Steelix, Kingler, and Jolteon.
Weather: Only Steelix resists sandstorm, and the whole team is hurt by Hail. Sun and Rain benefits nobody on my team.
Entry hazards: There are no spinners on this team.
==========================================================
Here's a link to a battle log from Shoddy: link
(Ignore the fact that it's the only thing there) comments have been added.
RMT!
Breloom @ Toxic Orb
Poison Heal/Adamant
252atk/212spe/44hp
-Spore
-Substitute
-Seed Bomb
-Focus Punch
Standard. Spore slower foes to incapacitate them and activate Toxic Orb to prevent future status ailments. Sub when the opponent switches out, followed by the appropriate move. The sub guarantees I get at least one free hit even when my opponent counters me. The extra turn also allows Poison heal to bring me back to 99% HP. If my opponent has faster Pokemon that has a sleep move (i.e. Gengar, Yanmega), I'll switch out to...
Honchkrow @ Choice Band
Insomnia/Adamant
252atk/252spe/4hp
-Sucker Punch
-Pursuit
-Drill Peck
-Psycho Shift
Sort of standard. The best revenge killer that's immune to sleep! Comes in on a sleep inducer *cough Gengar*, and ***** it with Pursuit, then GTFOs asap. Did I mention Honchkrow is base 71 speed? It can outspeed max spe base 70s without a +nature. Psycho Shift on a choice'd pokemon? The reason is for the rare Pokemon with double status, *cough Gallade*. Should I get crippled with anything other than sleep, Psycho Shift returns the favor, then GTFOs asap. STAB CB Sucker Punch from a Pokemon with an attack stat equal to that of Heracross is the strongest revenge move that doesn't have costly effects (lol @ Sash+Explosion).
Jolteon @ Leftovers
Volt Absorb/Timid
252sp.atk/252spe/4hp
-Thunderbolt
-Substitute/HP (Ice)
-Agility
-Baton Pass
Provides needed speed for the slower Pokemon on my team. Volt Absorb also gives me a helpful electric immunity for Honchkrow. My ground weakness gives me a free switch to Honchkrow, if needed. Sub makes it safer to use Agility, but it sometimes just puts my HP right within range of my opponent's attacking move. I'm considering replacing Substitute with a different move. I'm also considering adding some more bulk, but Jolteon's defenses are about as durable as a snowman on a sunny day. Timid is there so I outrun all base 130s and scarfers that aim for 384 spe to outrun Weavile. HP (Ice) is now an option since I got swept by SD chomp.
Kingler @ Expert Belt
Hyper Cutter/Adamant
252atk/204spe/52hp
-Crabhammer
-Brick Break
-Rock Slide
-X Scissor
This guy is the main target for Jolteon's Agilities. After an Agility, Kingler outspeeds standard Deoxys-e, and kills it with X-Scissor. I kinda wanted Swords Dance in this moveset, but I knew that this guy is definitely going to take a hit after the Baton Pass so he's not going to stay for long after another stat boost. Kingler has really good physical defense, so it takes a physical hit on the switch, it'll be set to ****. The reason for Kingler? He has a very diverse movepool and gets a ton of coverage with his attacks. The speed EVs allows me to outspeed no EVs, neutral natured base 100 pokes, like Zapdos and destroy it with Rock Slide. Hyper Cutter is there to prevent the Intimidate from the Gyarados my Jolteon scared away.
Gardevoir @ Leftovers
Trace/Calm
252hp/80sp.atk/176sp.def
-Psychic
-Wish
-Thunder Wave
-Will-O-Wisp
My supporting special wall. Wish helps me heal my much needed team mates, without whom, I wouldn't have a myriad of resistances to cover. Double status for whatever the situation calls. Burns help keep Gardevoir's lower defense stat worry-free. Thunder wave slows down my opponent so my other Pokemon can have a chance to sweep without being hit in return. Paralysis is my back-up strategy for Kingler. If he can't get a speed boost from Jolteon, Gardevoir will just slow everything else down. If Jolteon is passing speed, and the opponent is using special attacks, I can simply pass the speed to Gardevoir, who takes special hits much better than Kingler. Then, Gardevoir can quickly paralyze the foe. Either way, Kingler can get a much easier sweep. Trace is amazing, with it, I can counter Heatran by copying his Flash Fire and taking the expected fire move. Gardevoir is my all-in-one counter because of Trace.
Steelix @ Leftovers
Rock Head/Impish
252hp/120atk/136sp.def
-Gyro Ball
-Earthquake
-Ice Fang
-Stealth Rock
My physical tank. Outstalls everything and takes attacks as if they were nothing. If you're wondering where Explosion is, I don't use Explosion. Each of my Pokemon are valuable, none are worth sacrificing. Even a 5% HP Steelix has enough durability to survive a NVE physical attack on the switch. My second electric resist for my two electric weak Pokemon. Steel+Ground has a lot of weaknesses, but even more resistances. I needed Stealth Rock on my team to make revenge killing easier for my Honchkrow and Kingler. Icequake for coverage. Gyro Ball to kill off the scarfers that may outspeed Jolteon.
==========================================================
Simple threat list:
Status condtions: Breloom takes them after Toxic Orb activates, Honchkrow takes sleep, and Gardevoir might be able to take status depending on the ability she copies.
Fire: Kingler can take the physical ones and Gardevoir takes special hits like a champ.
Water: Kingler and Breloom don't mind.
Electric: Steelix and Jolteon both are immune.
Grass: Breloom and Honchkrow resist it.
Ice: See Fire.
Fighting: Gardevoir can handle both hits from each side of the spectrum.
Poison: Steelix is immune.
Ground: Honchkrow flies. Breloom doesn't mind it either.
Flying: Steelix handles it without a problem
Psychic: Honchkrow is immune, and Gardevoir handles it just as well.
Bug: Hello Steelix.
Rock: O hai Steelix. Breloom doesn't mind the hits either.
Ghost: Honchkrow says hi. Steelix says grasbfdlewntgr.
Dragon: Steelix.
Dark: Half my team resists this. Steelix, Breloom, and Honchkrow.
Steel: Half my team resists this also. Steelix, Kingler, and Jolteon.
Weather: Only Steelix resists sandstorm, and the whole team is hurt by Hail. Sun and Rain benefits nobody on my team.
Entry hazards: There are no spinners on this team.
==========================================================
Here's a link to a battle log from Shoddy: link
(Ignore the fact that it's the only thing there) comments have been added.
RMT!