townes
Smash Apprentice
So I'm sick and tired of grabbing fox on FD and not converting the grab into a kill. I know M2K has been doing it for god knows how many years, but somehow the exact follow ups off of certain DIs at certain percents are still not common knowledge.
So, I am going to flesh out every single follow up on fox off of the grab in order to lead to guaranteed death or the highest possible percent before nairing them at like 140 or whatever it turns out to be. I was playing Armada today and he told me to delay my uairs when I was going for the million uairs to nair combo when fox does not want to DI left or right. By delaying the uairs(letting fox tumble in hitstun longer and waiting until marth is closer to the ground), you get 1-2 more uairs before the nair because fox does not go as high. The second important thing he said is that non-tipped uair is very good for setting up for an fsmash and subsequent edgeguard. Non tipped uair to fsmash will send fox at a much worse lower angle offstage whereas nair will send fox at a much more manageable (for fox) higher trajectory offstage.
I'm linking Kadano's thread because his answer to the CG at low percent is perfect, but he does not elaborate all the way to the kill, and I'm linking my chaingrab tutorial video because my options for finishing the CG were frankly not good enough in today's metagame. Finishing off the chaingrab early with fsmash or ftilt or finishing the chaingrab with a high nair are not optimal because they allow fox to survive. I don't want to be a lazy marth main. Let's kill our fox's when we grab them. If anyone has any info on the chaingrab that is hyper in depth, please post it. Otherwise, I'll have this done in the next couple of days.
http://smashboards.com/threads/kadano’s-perfect-marth-class—advanced-frame-data-application.337035/
https://www.youtube.com/watch?v=o8FmAs4rM7A&list=PL3Z01NXawoQceMjbPnuegbh4C_ECzAKOZ&index=12
So, I am going to flesh out every single follow up on fox off of the grab in order to lead to guaranteed death or the highest possible percent before nairing them at like 140 or whatever it turns out to be. I was playing Armada today and he told me to delay my uairs when I was going for the million uairs to nair combo when fox does not want to DI left or right. By delaying the uairs(letting fox tumble in hitstun longer and waiting until marth is closer to the ground), you get 1-2 more uairs before the nair because fox does not go as high. The second important thing he said is that non-tipped uair is very good for setting up for an fsmash and subsequent edgeguard. Non tipped uair to fsmash will send fox at a much worse lower angle offstage whereas nair will send fox at a much more manageable (for fox) higher trajectory offstage.
I'm linking Kadano's thread because his answer to the CG at low percent is perfect, but he does not elaborate all the way to the kill, and I'm linking my chaingrab tutorial video because my options for finishing the CG were frankly not good enough in today's metagame. Finishing off the chaingrab early with fsmash or ftilt or finishing the chaingrab with a high nair are not optimal because they allow fox to survive. I don't want to be a lazy marth main. Let's kill our fox's when we grab them. If anyone has any info on the chaingrab that is hyper in depth, please post it. Otherwise, I'll have this done in the next couple of days.
http://smashboards.com/threads/kadano’s-perfect-marth-class—advanced-frame-data-application.337035/
https://www.youtube.com/watch?v=o8FmAs4rM7A&list=PL3Z01NXawoQceMjbPnuegbh4C_ECzAKOZ&index=12