Honestly i play on casual but treat it like classic still resetting or rewinding if anyone dies with casual mode itself being a backup if things get overly difficult.
Personally i dont think it would effect me gameplay wise & would be curious to see they handle a new approach. Think there may be a very vocal group with that kind of change at 1st but if the gameplay with this approach & misc features (story, characters, customization, side activities, etc) are still really good i think most people would get over it.
Personally i dont think it would effect me gameplay wise & would be curious to see they handle a new approach. Think there may be a very vocal group with that kind of change at 1st but if the gameplay with this approach & misc features (story, characters, customization, side activities, etc) are still really good i think most people would get over it.
On the other hand I can also see people defending that change too, since the way the series has always handled permadeath narratively was always kind of clunky before.