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Recent content by Zauron

  1. Zauron

    Official Smash Ultimate Discussion

    Even if directional air dodges don't mean wavedash is back, being able to cancel dashing into any Smash attack adds a lot of what Wavedashing was useful for. The mechanics changes definitely seem to be leaning toward a more Melee-style and I could not be happier with that!
  2. Zauron

    Meta The Charizard Metagame Discussion Topic

    Oh that. Okay, yeah, I knew about that one (not about it messing up where the rock shards come out from though, that's interesting).
  3. Zauron

    Meta The Charizard Metagame Discussion Topic

    Sometimes I lose track of all the new technique names (probably because I skipped Brawl and have been playing Melee this whole time until Smash 4 came out). Which one is a "wavebounce" again?
  4. Zauron

    A Competitive Guide to Charizard

    Yeah kinda, but kinda not - the text is accurate now, but the actual link, if you click on it, still takes you to the Amiibo video. Have to copy the text link and paste it into address bar to get to the right vid.
  5. Zauron

    A Competitive Guide to Charizard

    LOL yeah I think you pasted in the wrong youtube link there
  6. Zauron

    Meta The Charizard Metagame Discussion Topic

    In the main competitive character discussion thread I've seen dtilt to Flame Blitz mentioned as a safe kill option, but when trying it just now in training mode I couldn't figure out how to get the dtilt to lead into Flame Blitz, can anyone explain how this works? I figured out the other option...
  7. Zauron

    What's so great about tossing items?

    I see! Okay, thanks for clearing that up! I guess when I've tried dropping items on someone they've always just rolled to the side avoiding both the item and any other attacks I might do to follow it, so I didn't see how it was all that useful, despite frequently hearing how amazingly useful...
  8. Zauron

    What's so great about tossing items?

    Can you go into more detail about the usefulness of Item Dropping? Why is it "really stupid to defend against"? What makes dropping items good for applying pressure, such that you would say "item drop pressure + standard grab is often NONSENSE." I'm sorry for sounding like such as ignoramus...
  9. Zauron

    What's so great about tossing items?

    Actually when I tried it, the c-stick did throw items (at least when set to the default Smash setting).
  10. Zauron

    What's so great about tossing items?

    In this case I mean items that can be generated by characters themselves, such as Link's bombs, Peach's Turnips, Pac-Man's fruit, ROB's gyro thingy, Diddy's Banana, etc. I don't play with items turned on (actually before your reply I kinda forgot about items existing in Smash outside of these...
  11. Zauron

    What's so great about tossing items?

    Just as an FYI, I never played Brawl (or Project M) after deciding I didn't like it a few months after release, I've been playing Melee this whole time, if that helps explain my ignorance here... I've never figured out what's so great about characters that can generate items (like Peach's...
  12. Zauron

    Character Competitive Impressions

    Sorry to be an out-of-touch scrub but why is that, exactly? Is item tossing significantly better in this than in Melee (never really got into Brawl)?
  13. Zauron

    Rivals of Aether - Official Thread

    I just came here to check real quick and confirm before delving more deeply into the gameplay, is this build not supposed to have music any more like the last one did? Also, every time I quit the game, I get an unhandled exception. Last one was Unhandled exception at 0x4fe68c21 in...
  14. Zauron

    Rivals of Aether - Official Thread

    I don't use "Tap Jump" myself so didn't notice this, but a friend uses it in my test session this weekend and found a problem with it. Its way too sensitive. He kept accidentally jumping whenever he dropped through platforms, ending up right back on the platform he dropped down from. How...
  15. Zauron

    Rivals of Aether - Official Thread

    Sorry I've been busy and haven't had time to do any detailed replies to your reply to my initial feedback. Just to clarify, I only meant adjusting the timing of the invincibility frames to be earlier, not adjusting the length of the actual dodge animation. That's probably what you meant too...
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