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Recent content by xeleion

  1. xeleion

    Wii Fit Trainer Custom Moves

    Holy ****, Huge Header is good. Setups, edgeguarding, playing offstage, defense, it has it all. It stays out long enouh for you to send it out at some really crazy angles. It's huge presence covers your approach and return to stage. So many things to explore with that move. I've been using...
  2. xeleion

    Social The WFTGD: How About Some Deep Breathing?

    Add me to the Skype. Name's xeleion.
  3. xeleion

    People WFT can and cannot do certain things to (lists)

    I think we also need a list of characters who can't be hit by ftilt or fsmash if they're crouching (or in Kirby and Jiggs' case, standing during certain parts of their idle animation). You wouldn't think it was a big deal, but I've definitely whiffed well-timed punishes and got hit for it...
  4. xeleion

    Collection of Stage Textures

    Have all the stages in the OP been updated for 3.02? I've been gone for a bit.
  5. xeleion

    Touching Up Character Textures

    Ah ok, I learned something new. So for characters that transform, the .pac and .pcs are identical, at least for these purposes? Just want to make sure there's nothing else I need to edit besides the texture .png files.
  6. xeleion

    Touching Up Character Textures

    I made some minor edits to some of my character textures and replaced the relevant texture files in .PAC file, but when I load up P:M the character costume doesn't reflect the character changes, it just shows the original outfit. This happens even with downloaded texture hacks that I edit for my...
  7. xeleion

    Shun's House of Pancakes -Closed. What you see is what you get

    Shun, if I just want to add the Smash 4 slash effects for Marth to my FitMarth.pac instead of dling yours, what files in the .pac do I need to replace? Oh, I also want to do this for Link as well, but the process should be the same. EDIT: I found the files in TextureData[0]/Textures(NW4R) that...
  8. xeleion

    Pwnz0rz Pack 3.02 - On a break, but a few future changes posted.

    Cool, thanks a lot. I got the characters I wanted in the game last night, but I forgot that I'll have to change the portrait on the battle screen and also the one on the results screen. Are they in common5.pac too? I poked around there a bit to get the CSPs I wanted but not through every...
  9. xeleion

    Pwnz0rz Pack 3.02 - On a break, but a few future changes posted.

    Just making sure: if I download the main pack but I only want to change some of the characters and their respective CSPs (the larger portraits when someone's selected, not the ones you place the tokens on), I need to put their files in their respective folder on the SD card (I know where it is...
  10. xeleion

    Project: M Ultimate Changelog/Manual for Newcomers

    I checked out both of these places, I'm thinking of something more detailed and broader in scope.
  11. xeleion

    Project: M Ultimate Changelog/Manual for Newcomers

    I think the 3.0 build would be a great time to go through every character and detail exactly how they're different from their Melee and/or Brawl counterparts in addition to all of the system changes that make the game unique. P:M's exploded in popularity and it would be handy to have a...
  12. xeleion

    What am I suppose to do against Luigi?

    Maybe, but in this matchup it's particularly important because Luigi's main detriment is that he has such short range. The fact that you have to work so hard to get inside most characters is what keeps him from having more play in tournaments. Only really good Luigis can overcome that flaw.
  13. xeleion

    What am I suppose to do against Luigi?

    Space, space, space. That's the best advice I can give. If you're conscious of your spacing at all times and you play patiently, you'll do fine.
  14. xeleion

    Happy Birthday Brawl: A One-Year Analysis

    Well, the Japanese release date is listed as January 31 and that's when my copy shipped from Play Asia, so that's what I'm going by.
  15. xeleion

    Happy Birthday Brawl: A One-Year Analysis

    Today is Brawl's one year birthday. I'd be interested to know people's thoughts and feelings on the game, now that we've had a year to dissect and analyze the game in both its simplest and most advanced components. Personally, I still have mixed feelings about the game. There are a lot of...
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