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Recent content by vileguy

  1. vileguy

    Stage builder - Alleviating the lack of competitive stages?

    D1 made a good point that custom stages will be banned because people will not agree on them. I agree with this point but have a good workaround the issue: Make custom stages that are exact copies of stages minus unwanted hazards. Mute City and Reset Bomb Forest are 2 perfect examples of...
  2. vileguy

    EVO 2015: Melee or Smash 4?

    Release dates aren't more important than quality, but quality isn't determined 2-3 months before the game has even released. If in 4 months the community decides Smash 4 is unplayable, make the decision then, but nobody has played anything but a demo at this point of the Wii version, and the 3DS...
  3. vileguy

    EVO 2015: Melee or Smash 4?

    Can people stop saying that Melee is more competitive than Smash 4? If players are able to win based on skill and not a dice roll, then the game is competitive. If the game rewards you fairly for your skill and is not biased, then it's perfectly competitive. Both games are perfectly competitive...
  4. vileguy

    EVO 2015: Melee or Smash 4?

    This doesn't really justify Melee being chosen over Smash 4. The Smash community is big and diverse. Some people play 1 game, some play more than 1. There are plenty of people who only play Brawl or PM but will watch Melee. There are also people who won't watch Melee. The biggest thing to...
  5. vileguy

    EVO 2015: Melee or Smash 4?

    I don't play Melee. I played it long ago but never owned a gamecube. I played Brawl a fair amount casually and I have played PM for most of this year both casually and at tournaments with little success. I really enjoy competitive smash and watching it. The thing is, I like both Melee and PM. I...
  6. vileguy

    You Can Cancel Landing Lag With Item Toss [Limited To Peach, TL, And Link]

    These characters can't do any aerial with the item in hand; they have to pick up the item with the aerial and then cancel it, which requires precise item placement. This works well for airborn special attacks and airdodge if it works. Now while diddy kong can't do this technique, he has some...
  7. vileguy

    Rivals of Aether - Official Thread

    Thanks for accepting me as a tester. I've wanted to play more and provide feedback, but I haven't been able to get my friends to play with me. I've gotten some experience in "training" and have some feedback. Zetterburn feels really good and comfortable for people familiar with space animals...
  8. vileguy

    Vectoring: The replacement to Directional Influence in Smash 4

    Holding up + away doesn't get you out of combos, it gets you out of them sooner. If a combo normally works between 10-30%, it now works between 11-27% if the effect were 10% on the knockback. Often one combo leads into another higher %, so this would just happen sooner. Overall yes you can...
  9. vileguy

    Vectoring: The replacement to Directional Influence in Smash 4

    This isn't accurate. The circle should be bigger than the square such that the corners touch. There should be a deadzone between maximum left/right/up/down and the x/y component of the corners where the additional distance doesn't change anything. The reasons to not call this mechanic DI are 1...
  10. vileguy

    Vectoring: The replacement to Directional Influence in Smash 4

    People shouldn't overreact to this. This mechanic will prevent some combos at some percents and cause you to live longer, but that's exactly what DI does also. DI isn't just about mixups, it's also about moving you to a position where your opponent might not be able to reach you before hitstun...
  11. vileguy

    Rivals of Aether - Official Thread

    This looks awesome. I will definitely look into this when it's available to the public. I'm also interested in helping the team out and sent an e-mail.
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