Alright, I'm sending you the replay.
And here it is:
Cherrim
Item@Leftovers
252HP/252DEF/6SPD
Bold(+DEF,-ATK)
Flower Gift(Raises party's Spec. Def. and Speed when Sunny)
Sunny Day
Synthesis
Helping Hand
SolarBeam/Protect/HPRock/Toxic/Aromatherepy
This Cherrim is basically an assister in DBs, especially for Fire types. Sunny Day is to start up Flower Gift, boost Fire type teammates, give SB no startup if you chose it, and to see that cute little face!
Now, you can see I stressed HP, Defence, and Special Defence, because Cherrim can't assist when it's dead. So, due to those stats, you can go with Toxic to make it a Toxisster.
Synthesis is there to keep Cherrim alive, as are the leftovers.
Speed is also necessary to help you get moves in.
Helping Hand is to really make it an assister. It boost your teammate's Attack and Special Attack. What kind of an assister doesn't have Helping Hand?
SolarBeam gets STAB, and that's if you wanna add in a little offense. HP Rock is to stop Fire and Flying, and Bug types. Toxic is there to make Cherrim a Toxisster. Protect is there in case you like to use Lava Plume, which damages all Pokes. And Aromatherepy is if you really wanna go all out assister, as it clears up status ailments.
So, there's the fruit of my effort. Hope you like it. (:
Btw, did you get the replay?
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