• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Recent content by TIL

  1. TIL

    PK Freeze??

    There is definitely not enough time to land this against mashing opponents. You'd possibly have enough time if the PK freeze is fully charged, but I can't see how any player would take a fully charged PK freeze in competitive play. This looks super cool, but impractical.
  2. TIL

    Most technical character?

    Toon Link is easily among the most technical.
  3. TIL

    The Ultimate Smash 4 Ruleset Poll

    I don't much mind the 2-stock rule for vanilla tournaments. However, I'd love 3 stocks and 8 minutes for custom tournaments. The matches would be more interesting, warranting that extra time, and it would be more forgiving as players analyze their opponent's varying kits.
  4. TIL

    The Ultimate Smash 4 Ruleset Poll

    ( deleted )
  5. TIL

    Meta Mii Swordfighter Competitive Discussion and Q&A Thread

    Couldn't agree more with this set. I used counter first but I've been liking the reflect lately. I used to think the dash was pretty bad but it has some cool uses.
  6. TIL

    Meta Mii Swordfighter Competitive Discussion and Q&A Thread

    Forgive me for not looking for the most appropriate thread to ask this question but is Mii Swordfighters low tier placement based on his entire custom kit potential or just his 1111 with default weight and height? Whenever I bust him out for fun I end up winning, probably due to peoples' lack of...
  7. TIL

    Can't Let you cut me Sakurai, Wolf for DLC

    I support Wolf as DLC, how do I get added to the list?
  8. TIL

    Official Standard Custom Moveset Project: Pit

    So in conclusion, all the shields are a little bit niche, but the 2 niches that IO and AO fill are more often useful than GO? Makes sense, I was just hoping there were no huge benefits of GO being left out. I was thinking along the lines of gimping a Diddy recovery, for example, but I suppose IO...
  9. TIL

    Official Standard Custom Moveset Project: Pit

    I like the shields, I just remember how hyped everyone was for Pit/DP's default shield, and gimping with it. Did it get nerfed, is it bad for gimping, or do you just need to be good with it? I can see it being an option if it can still block out heavier hitbox recoveries, like Luigi's...
  10. TIL

    Sonic: Better with Custom Moves or not?

    I'd really like to know how you did this. I've been testing it and I can't get the falling Nair, whether I FF it or wait it out, the timing is just off. The closest I got to a longer true combo after the stomp would be with a DoubleSpring hit, but there is no KB to open up for a falling Nair. It...
  11. TIL

    WiiU 2v2 Skype Group. Add SDMdomino7 if you want in.

    WiiU 2v2 Skype Group. Add SDMdomino7 if you want in.
  12. TIL

    Official Standard Custom Moveset Project: Pit

    I missed this part. I'll have to take that into account
  13. TIL

    Official Standard Custom Moveset Project: Pit

    Yea I tested Impact a bit in training mode, it seems good offstage, and I can see why people prefer power of flight if taking that. But I'm still iffy about amp orbitars. His reflect game against campers just doesn't seem great to me. It seems niche toward power shots, like Samus B or MM fsmash...
  14. TIL

    Official Standard Custom Moveset Project: Pit

    I'm testing Breezy flight, and tbh those little perks for me outweigh the small cons. The landing lag seems insignificant since I don't use it to land on stage. Even if the windbox isn't strong enough to gimp out most recoveries, it still has that useful niche, for characters like Ike, and worst...
  15. TIL

    Project Custom: Choosing Pikachu's custom sets for tournaments

    I am currently trying to get good w/ distant thunder. As your throws can be DI'ed, both are hard to land out of a grab. But I like the idea of an instakill on the rare occurence you're in position for DT, a bit more than I like the idea of learning the offstage tricks with default thunder. One...
Top Bottom