• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Recent content by theanjo

  1. theanjo

    Introducing Emblemboards

    Ooh I feel so heroic and filled with justice!
  2. theanjo

    Q&A The Smash 4 Question and Answer Thread

    Do we have frame data on all the taunts yet? It's a silly thing I've always wanted to know/study.
  3. theanjo

    Meta "And Then Suddenly..." [1.1.5] Patch Discussion

    In that case, Sonic technically didn't get the "kiss of death"... I'm ok with that.
  4. theanjo

    Meta "And Then Suddenly..." [1.1.5] Patch Discussion

    You sure about that Sonic change? I thought that got removed from the 1.1.4 patch notes some time after we found that his death percents didn't change.
  5. theanjo

    Meta "And Then Suddenly..." [1.1.5] Patch Discussion

    Not even down smash? That was talked about earlier in the thread, but nobody checked Falco's numbers in diffchecker.
  6. theanjo

    Meta "And Then Suddenly..." [1.1.5] Patch Discussion

    Can't say for sure. I didn't notice anything. Might have to wait and see, since eyeballing frame data isn't something I can do at the moment. Pretty sure Falco isn't on the diffchecker list.
  7. theanjo

    Meta "And Then Suddenly..." [1.1.5] Patch Discussion

    Nice find. Have you been able to get the sour hit, or is that completely gone?
  8. theanjo

    Meta "And Then Suddenly..." [1.1.5] Patch Discussion

    Falco's Down Smash does 15% uncharged throughout the entire move. Can't seem to get that 12% hit.
  9. theanjo

    Meta "And Then Suddenly..." [1.1.5] Patch Discussion

    Smash C-Stick doesn't seem to cancel aerial momentum anymore. Edit: Debunked.
  10. theanjo

    Social "For my Father" - Lucina Social Thread

    From what I tested, Lucina got the same end lag reductions Marth did. All I did to test was do 1/4 speed (Hold L) in training mode with two controllers. Attacks had the same animations, and the two brought up their shields at the exact same time for Jab1, Ftilt,Utilt, and Dsmash.
  11. theanjo

    Meta "The Final Content" [1.1.4] Patch Discussion

    Duck Hunt's Down Throw is a combo throw now. Knockback is very noticeably low @ 0%. Up Air true combos at high percent for another example. Pretty sure there are more setups, but DHD boards probably got that covered.
  12. theanjo

    1.1.3 Patch Notes Discussion

    Saw the Lucario fall speed change, and decided to look into how much it increased. I don't have video of it, but it seems like Lucario falls as fast as Marth now. Pretty easy to replicate with 1/4 speed & bunny hoods. That result wasn't the case in 1.1.2 if Kuroganehammer's right on the fall...
  13. theanjo

    Data FINAL: Confirmed 1.1.0 Patch Notes

    Those are Sonic's rolls that got changed. Specifically invincibility. Basically that's the universal roll change on the bottom two. I guess his Sidestep got touched too? EDIT- Oh snap, I didn't know that universal roll nerf included Sidesteps. My bad.
  14. theanjo

    Recovery Rankings

    I'm not sure if this was touched upon on the thread before, but you should consider Sonic's spinshot as a recovery option. It's an easy technique that basically adds spin dash momentum to your jump, allowing for much more horizontal recovery. (Yes, that does mean you can do all of your aerial...
  15. theanjo

    Tournament Mode [1.1.0] Community Patch Notes

    I can confirm that Sonic's Fsmash had its knockback growth reduced (106->101). Might as well say Sonic's nerfs to Dsmash, Bthrow, Spin Dash Nair combo, and Spin Jump might be placebo.
Top Bottom