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Recent content by SoulRed12

  1. SoulRed12

    Q&A Mewtwo Q&A Thread (Check Here)

    Awesome, I really appreciate it. It sounds like all that should definitely help.
  2. SoulRed12

    Q&A Mewtwo Q&A Thread (Check Here)

    What are some good mobility exercises esp. that I can do in training mode? One my main problems with Mewtwo is that I can't really get him to go exactly where I want/expect. But I see established Mewtwo mains moving and floating around gracefully, something I'd like to be able to do. Also, what...
  3. SoulRed12

    Q&A Gameplay Q&A and General Discussion Thread

    Today I was practicing grab release to immediate dragon lunge. But, it doesn't seem to work when I put it into practice. Is it at all guaranteed? (In which case I guess I'm not fast enough.) When I tried against a Cloud today, after the (ground) release he was able to jump before the immediate...
  4. SoulRed12

    The Boys' Best and Worst Matchups

    I know we have a matchup sticky, but I wanted to talk about things from an overall perspective. Who are Pit and Dark Pit's best and worst matchups? I'm curious because I have my own ideas, especially for bad matchups (keep fat penguins away from me please), but given my mediocrity that could...
  5. SoulRed12

    Meta Two Sides of the Same Coin - Pit/ Dark Pit Meta Game Discussion

    The arms are each good for different reasons but other than that for all the other differences Pit's got an edge. Well...
  6. SoulRed12

    So what are the differences?

    Honestly, I never use ftilt to kill as Pit anyway. So I wouldn't worry too much about that, you can instead focus more on Fthrow, Fsmash, or side special. Electroshock's usefulness is different but I definitely don't think it's any less useful in its own way. The bow is the thing that keeps me...
  7. SoulRed12

    Pit & Dark Pit Patch Tomb

    Were you testing it in training mode? Rage has no effect there, see if you notice the same thing in smash mode. (I have no access to my 3ds atm)
  8. SoulRed12

    Pit & Dark Pit Patch Tomb

    Pit's fsmash is good...if you can hit with it. Otherwise it's a liability with all that end lag. But the range (on the second hit especially) and knockback is pretty nice.
  9. SoulRed12

    Social Skyworld Hub - "Soaring through the Skys"

    I'll just add that actually Pit has a decent amount of "priority" due to his blade disjoints. It's all about spacing. He's also a baiting character, so he does have to think more than just Falcon or Sonic (or even Yoshi) style rushdown.
  10. SoulRed12

    Pit & Dark Pit Patch Tomb

    Can Pit shark the upper platforms with up smash? I don't have Wii U so I don't have that stage and can't test myself.
  11. SoulRed12

    Pit & Dark Pit Patch Tomb

    Some on the 1.06 reddit thread are reporting lowered startup for orbitars, but it remains unconfirmed. Can someone check? That would be pretty damn cool even if we don't also get a reduction in cooldown. (No more "Stay ba--UAAGH")
  12. SoulRed12

    Mewtwo Patch "Dump"

    It was deconfirmed. People reporting it were using training mode which doesn't have rage effect.
  13. SoulRed12

    Pit & Dark Pit Patch Tomb

    I will be really angry if this is true. =/ This however is really interesting as it may make the move safer. (Unless I'm misunderstanding what IASA frames are.) From my understanding there was no way to do anything until the animation finished.
  14. SoulRed12

    3DS Community Patch Notes v1.0.4 -- Engine Changes to DI

    Got it. Thanks to you both. Looks like I might be staying up tonight.
  15. SoulRed12

    3DS Community Patch Notes v1.0.4 -- Engine Changes to DI

    I take it another thread with the aggregated changes will be posted in this subforum when the new patch drops? Just curious where I should look for updates.
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