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Recent content by some-call-me-ken

  1. some-call-me-ken

    MookieRah's Road To Glory (Video Dump Thread)

    Yeah, you started getting called out and shine spiked, being complacent and double jumping to ledge. Mewtwo has a boatload of mixups so as long as you don't auto pilot this can almost always be avoided
  2. some-call-me-ken

    MookieRah's Road To Glory (Video Dump Thread)

    after watching the first vid . . . What i liked: edgegaurds with last hit nair were crisp you use mewtwo's airdodge to great effect when recovering from high, juking your opponent basically every time that fd game in general, damn calling out doublejumps with nair also you are just super clutch...
  3. some-call-me-ken

    MookieRah's Road To Glory (Video Dump Thread)

    Thats cool that you should point that out, because my philosophy is that mewtwo is at his best when the opponent is forced to shield and although his shield pressure isnt the best a mix of spaced djc fairs and IASA dtilts really makes the opponent scared. And then of course come the oh so...
  4. some-call-me-ken

    MookieRah's Road To Glory (Video Dump Thread)

    Thanks a lot for the feedback. I've come a long way since this video was taken but I'm ready to keep pursuing Mewtwo. For some context I was super on tilt for the first 5 games (first set) and realized after this that I was not playing with rumble (which I feel helps me significantly). After...
  5. some-call-me-ken

    MookieRah's Road To Glory (Video Dump Thread)

    Hey, can i get in on the action? https://youtu.be/BNAFOhl9N6k?t=30m28s Here's a money match I had with a friend of mine. I 3-0d him but i could definitely use some mew2 pointers Thanks in advance
  6. some-call-me-ken

    Guide #150 [Deleted]

    This guide has been removed and is no longer available.
  7. some-call-me-ken

    Guide #150 [Deleted]

    Thanks for the feedback! As I put in the title its a WIP, essentially just the skeleton of what the guide will look like. Come back in a bit and expect a much more thorough guide.
  8. some-call-me-ken

    Guide #150 [Deleted]

    some-call-me-ken submitted a new guide: #150 - A Brief Guide to Melee Mew2 (WIP) Read more about this guide...
  9. some-call-me-ken

    Data Kadano's perfect Marth class -- advanced frame data application

    you can get it on all of them as long as they DI in afaik
  10. some-call-me-ken

    Axe's Pikachu Matchup Guides (Falco added)

    Fantastic guide Axe, waiting to see Marth/Pika, i do not understand that mu
  11. some-call-me-ken

    Hand off Timing w/ Pictures & Frames

    alright thanks. i also discovered that you CAN handoff puff with forward throw but its not optimal considering you move forward substantially after only a few reps
  12. some-call-me-ken

    Hand off Timing w/ Pictures & Frames

    How do you do it with Z? I've never been able to because Nana will be crouching from the dthrow input ergo she'll do a jab as mentioned. Do you use fthrow?
  13. some-call-me-ken

    Data Kadano's perfect Marth class -- advanced frame data application

    Ya, thanks for responding but not exactly the answer i was looking for i guess, you can uthrow tipper spacies guaranteed at as low as 55% iirc and that works to about 70% from my experience. What i want to know about is more the 75%-85% range where uthrow standing tipper is not gauranteed (sh...
  14. some-call-me-ken

    Data Kadano's perfect Marth class -- advanced frame data application

    when is uthrow pivot fsmash viable vs spacies? saw Arc do it to Zhu at G3. you already addressed it vs falcon
  15. some-call-me-ken

    Functioning at Maximum Levels

    Functioning at Maximum Levels
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