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Recent content by Skyground95

  1. Skyground95

    Brawlbox v0.67b Released

    If there's a vertical one, is there a value for horizontal, and zoom level?
  2. Skyground95

    .

    Are you gonna use it for figuring out the modules?
  3. Skyground95

    Brawlbox v0.67b Released

    As long as it gives advantages, I'd say go for it ;)
  4. Skyground95

    Brawlbox v0.67b Released

    Sorry, forgot it didn't link to the temporary server xP Here: http://unotaku.com/kcmm/forums.kc-mm.com/Gallery/BrawlView.php?Number=25003
  5. Skyground95

    Brawlbox v0.67b Released

    You can find the latest version of BrawlBox here: http://unotaku.com/kcmm/forums.kc-mm.com/index.php?topic=17547.0
  6. Skyground95

    Custom CSS V3 + Giga + Alloys + Warioman + Independent Pokemon and more... [PAL]

    Don't forget that Deathwolf did a great job on porting codes too. He did port the File Patch Code along with some other codes. Anyways, great job Tomiie!
  7. Skyground95

    Custom CSS V3 + Giga + Alloys + Warioman + Independent Pokemon and more... [PAL]

    Awesome! I'll be waiting for the rest of the codes :) Also, there's more brawl hacking activity over at Kc:Mm, in case you didn't know.
  8. Skyground95

    Custom CSS V3 + Giga + Alloys + Warioman + Independent Pokemon and more... [PAL]

    I asked him a long time ago, seems like he stopped :( Also, are you Macopride64 @ WiiRd?
  9. Skyground95

    Custom CSS V3 + Giga + Alloys + Warioman + Independent Pokemon and more... [PAL]

    Awesome, gonna look out for this thread in the future :D ...SSS expansion system sometime? :3
  10. Skyground95

    Emil Castagnier/Ratatosk V3.0.0-0 Back in Progress (Again) (NEWS!)

    Lightning glitches should be related to the shaders in the model (which you likely know) From what I know, guard bubble is located at the throwN bone, maybe you should try moving the bone a little up in the guard animations? Anyways looking forward to the release :)
  11. Skyground95

    Brawlbox v0.67b Released

    Actually, being able to view Brawl images/custom stages in Brawlbox is not a bad idea C:
  12. Skyground95

    Brawlbox v0.67b Released

    So awesome =D Now the REFT file only needs an icon. Will the textures use TEX0 icons?
  13. Skyground95

    Brawlbox v0.67b Released

    I love it! (I'm posting it here because the thread over at KC is overloaded with off-topic)
  14. Skyground95

    Brawlbox v0.67b Released

    Is Dant still brawlhacking or has he quit for good?
  15. Skyground95

    Brawlbox v0.67b Released

    It's written in C#
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