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Recent content by SILENTWALL

  1. S

    Donkey Kong 1.0.6 version changes

    Big O, Are you sure fsmash did whiff if they stand in front of you in previous version? If it was, I will confirm "the hitboxes extend closer to the body" in first post. I found a video about closer extended hit box for ftilt. Look like it still whiff even Ness didn't stump on Donkey K.'s toes...
  2. S

    Donkey Kong 1.0.6 version changes

    Nice! So you counted the frames, right? Is it an universal changes that every characters' endlag of these moves got improved? Anyway, I set it confirmed then. Thank you.
  3. S

    Mewtwo Patch (Version 1.0.6[7]) Thread [Updated: May 1st]

    For Donkey Kong, "Jab's middle (elbow) hitboxes can pull opponent in by hit now like the pulling in tip hitboxes". CONFIRMED! To check this old clip @4m17s and compare it to your 1.0.6 version: http://www.youtube.com/watch?v=hsWUfWU4B1M&t=4m10s
  4. S

    Donkey Kong 1.0.6 version changes

    I'm pretty sure that "Jab's middle (elbow) hitboxes can pull opponent in by hit now like the pulling in tip hitboxes". check this old clip @4m17s and compare it to 1.0.6 version: What do you guys think? Let me know. Big O, for the c-stick issue. I know what you are talking about. Thank you...
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    Donkey Kong 1.0.6 version changes

    Metalbro and Big O, Sorry for my mistake and weak memory. I think this glitch still exist in 1.0.6 after few more test on the other characters. And I have to correct somethings. You can do it with Jumping SideB on every characters (I believe) on hit or on block. For example: Tap jumping SideB...
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    Donkey Kong 1.0.6 version changes

    Metalbro, If "SideB or Jumping SideB" hit or block in the closest range (two characters overlap), it will force to turn opponent's direction (Back to Front; Front to Back). However, it's kinder risky because the range of hitboxes are extreme short. I watched some Japanese players tried to do it...
  7. S

    Q&A The 'Mains' Advice Thread

    Attention: If you haven't updated to 1.0.6, please backup your 1.0.2 update file (Wii U). Probably it will help you to compare the different between these two versions in the future. Same as 3DS version. Thanks.
  8. S

    Mewtwo Patch (Version 1.0.6[7]) Thread [Updated: May 1st]

    Attention: If you haven't updated to 1.0.6, please backup your 1.0.2 update file (Wii U). Probably it will help you to compare the different between these two versions in the future. Same as 3DS version. Thanks.
  9. S

    Donkey Kong 1.0.6 version changes

    I can't believe they removed the glitch of "FSpecial's closest range > turn opponent's direction". (Same to ForwardAirSpecial) IMO, it is not a big deal. Sigh... I forgot to make a backup of previous version of update file. It is hard to compare the different now. -_- Big O, could you explain...
  10. S

    Donkey Kong 1.0.6 version changes

    Thanks your reminds. After the test, the range of fsmash and ftilt look like the same. I'm confused now. Would the range of ftilt also be extended to as same as fsmash?
  11. S

    Donkey Kong 1.0.6 version changes

    Yea, I remember even the finger tip touched the oppoenent it didn't hit, but it hits in 1.0.6. I guess you are right.
  12. S

    Donkey Kong 1.0.6 version changes

    Attention: If you haven't updated to 1.0.6, please backup your 1.0.2 update file (Wii U). Probably it will help you to compare the different between these two versions in the future. Hi I'm a newcomer here. It seems there is no a thread talking about 1.0.6 changes on Donkey Kong. Let's make...
  13. S

    Smash Update is out

    I don't think so.
  14. S

    Buffs that would make DK a MUCH Better combatant

    All Neutral Specials, Side Special and Side Smash seems having a very good "pushing away" against to normal shield. I think these moves are pretty safe on blocked now. *** I haven't tested Air Side Special and Air Neutral Specials.
  15. S

    Mewtwo Patch (Version 1.0.6[7]) Thread [Updated: May 1st]

    For Donkey Kong's changes: It looks like they fixed the whiff issue of Side Smash's hit box in very close range. Also, neutral Special, Side Special and Side Smash seems having a very good "pushing away" against to normal shield. I think these moves are pretty safe on blocked now. Need someone...
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