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Recent content by Shram

  1. Shram

    Q&A Pikachu Q&A Thread (Ask a Quick Question, Get a Quick Answer)

    To me, it doesn't look like ESAM would make it back after the thunder animation ends.
  2. Shram

    Q&A Pikachu Q&A Thread (Ask a Quick Question, Get a Quick Answer)

    Thank you! That's exactly what I was looking for.
  3. Shram

    Q&A Pikachu Q&A Thread (Ask a Quick Question, Get a Quick Answer)

    1) Sheild Dropping depends on the stage, but it's not amazing for pikachu since he can't shield drop and punish with too much damage. Extended Dash Dancing should be really good for pikachu since his dash is so quick, but most top-level pikas don't use it. 2) -They will have a harder time...
  4. Shram

    Q&A Pikachu Q&A Thread (Ask a Quick Question, Get a Quick Answer)

    So do jabs have like 21 frames in between each other then??
  5. Shram

    Q&A Pikachu Q&A Thread (Ask a Quick Question, Get a Quick Answer)

    How fast do pikachu's jabs come out? Not asking the time it initially becomes active, but how many frames are in between each consecutive jab?
  6. Shram

    Q&A Pikachu Q&A Thread (Ask a Quick Question, Get a Quick Answer)

    Pikachu has no openings for his frame 1 thunder, from my knowledge. I tried that in tournament and I just got 0-deathed. I find it's best just to mash airdodge and DI left-down and right- down unfortunately. :(
  7. Shram

    Q&A Pikachu Q&A Thread (Ask a Quick Question, Get a Quick Answer)

    The better you are at the game in general, the easier you'll learn new characters. A player like ZeRo will be able to play and learn Captain Falcon on his first try a lot better than I would in weeks.
  8. Shram

    Q&A Pikachu Q&A Thread (Ask a Quick Question, Get a Quick Answer)

    He's more difficult to learn than a lot of the other characters. Most people consider him to be one of the top 10 hardest to learn. He has trouble killing, his recovery takes a lot of practice, and most of his aerials have a lot of landing lag if you don't autocancel them. However, His quick...
  9. Shram

    Q&A Pikachu Q&A Thread (Ask a Quick Question, Get a Quick Answer)

    -Shield is great against the swordies, especially against Marth and Lucina. Just watch out for neutral b! -But generally you want to just barely stay outside of their range to punish whiffed attacks. It's harder online, but in the neutral you just want to wait for them to throw out something...
  10. Shram

    ROB's low combo options

    Smash 4 has been out for over a year now but I feel like his meta hasn't quite fully developed yet. A good amount of ROB's are still using dthrow into uair as a low percent combo, but it stales uair, one of our primary kill options. I'd like to dedicate this thread to discovering any other low%...
  11. Shram

    Q&A The Smash 4 Question and Answer Thread

    Are screen KO's random? I read here on smashpedia: "whether you get Screen KO'd is not random, but rather it is determined by where in the sky you were." but on smashwiki: "Whether a character is Star KO'd or Screen KO'd is random, though Screen KOs are considerably rarer than Star KOs" I hope...
  12. Shram

    Q&A Pikachu Q&A Thread (Ask a Quick Question, Get a Quick Answer)

    If you're a high enough percent, you might be able to get out without any chance of thunder, just as long as you go far enough. So sometimes holding up might help. But other than that, the directional up and down inputs don't make much a difference.
  13. Shram

    Q&A Pikachu Q&A Thread (Ask a Quick Question, Get a Quick Answer)

    I find the matchup 55-45 in pikachu's favour actually. Meta Knight has 2 approaches he can throw out, dash attack and grab. Both of them are beatable by pikachu's autocancelled dair. Some characters are too short to be hit by dair (like Sonic's Spindash), and other characters have such a high...
  14. Shram

    Getting Pika buff (Lab Routine)

    I think you mean :GCL::GCDR:?
  15. Shram

    Getting Pika buff (Lab Routine)

    It's not, extended dash dancing is quicker since foxtrotting in the opposite direction is slower than foxtrotting in the same direction. Extended dash dancing reverses your momentum in just 1 frame (i think), but foxtrotting forces you to wait before dashing in the other direction.
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