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Recent content by ScAtt77

  1. ScAtt77

    Official Character Competitive Impressions - Tourneys, Tiers, Theories, Tactics

    I'll just throw out a couple of reasons for now: - Obviously, pellets are big in this match-up; the fact that Mega Man doesn't have to guess nearly as hard as other characters when Sonic Spin Charges is a big boon for Mega Man. -Leaf Shield + Shield > All of Sonic's approaches. If Sonic...
  2. ScAtt77

    Matchup Chart Project 2015 - Calling Mega Man Mains!

    Thanks @Yink . Quick Side note: I haven't practiced every match up enough to feel confident on all of my ratings, so take this with a grain of salt; anything with a "?" is me theorycrafting or me not being too sure. Bowser 0 Bowser Jr + Captain Falcon - Charizard + Diddy Kong + Donkey Kong 0...
  3. ScAtt77

    I do use a wii chuk, but I've been using wiichuks since brawl. I don't actually use it BECAUSE...

    I do use a wii chuk, but I've been using wiichuks since brawl. I don't actually use it BECAUSE of the forward DITCIT. Imo. Wii chuk only makes it easier to do the upward DITCIT; the forward version is just as hard on any controller.
  4. ScAtt77

    Meta General MU Help/Discussion

    After playing MegaFox and Nakat, I do think that the mu is in favor of Fox slightly. We do have the tools to pressure fox well offstage and we can keep up easily enough in neutral, but a fox who's given room to camp with lasers is not a fun mu at all. Avoid taking him to long horizontal stages...
  5. ScAtt77

    Meta General MU Help/Discussion

    A few key differences that helped me out in the Mario mu: If you see Mario jumping towards you, either roll backwards or throw a MB to stuff his approach. Don't stay in shield if he does this since Mario has far too many mixups for you to guess If he recovers high by jumping and throwing a...
  6. ScAtt77

    Meta General MU Help/Discussion

    Quick side note from MLG: After everything was said and done, I played a few friendlies with Ally and I now no longer think that Mario is MM's worst match-up; it's definitely still not in MM's favor, but i'm almost certain that Sheik is worse than Mario now.
  7. ScAtt77

    Staggering! Flame Stag's Tournament Reports (Mega Man Tournament Results)

    Thanks for the love guys. Mr. R is potentially the 2nd best Sheik in the world, only behind Zero himself really (maybe Vinnie too). I was absolutely murdered by his Sheik, which is what I expected lol. However, it definitely was a refresher on why I believed it was MM's worst match up
  8. ScAtt77

    Update Get: Mega Man Patch 1.11 Changes

    Hate to nit-pick on the shield break gif posted, but that RYU could have just shoryu'd MM in the face for free instead of blocking :l Also, if anyone gets the chance to test, I'm curious about MM's aerials in terms of their safety in neutral, particularly d-air and short hop f-air given the...
  9. ScAtt77

    Update Get: Mega Man Patch 1.11 Changes

    What follow-ups can we get reliably off of Ice Slasher? I'm genuinely curious. Also, not sure if anyone else noticed, but Hyper Bomb falls significantly faster now; in 1.1.0, if you throw it straight up over the ledge on FD, the bomb explodes slightly under the ledge. In 1.1.1, it doesn't...
  10. ScAtt77

    Meta Custom Moveset Project: Mega Man

    I think it's more useful in match-ups against characters that have a slow/no projectile game or are prone to linear rushdown/ aerial approaches. (I.e :4falcon::4marth:/:4lucina: :4jigglypuff::4wario: :4pit:/:4darkpit:). I've found it to be pretty okay against characters that have "traditional"...
  11. ScAtt77

    Meta Custom Moveset Project: Mega Man

    *Inserts shameless plugs of himself using hyper bomb in tourney :3* Honestly, I find Hyper bomb to be more effective in certain match-ups than even MB (characters with bad or no projectiles). The fact that it bounces off of shields is amazing. Of course, you can also eat lots of damage for...
  12. ScAtt77

    Tech in progress: A hub for experimental Megaman tech!

    Honestly, given Leaf Shield's start up (around 53 frames iirc?) and the amount of time you have to lock someone (~22-24 frames), it may not even be possible unfortunately. :( I think that the best that you could hope for is to just fast fall and use pellets to try to lock the opponent.
  13. ScAtt77

    Tech in progress: A hub for experimental Megaman tech!

    Sorry to shut this down so quickly, but Falcon actually isn't being locked by leaf shield after the foot stool; according to your video, he should actually be able to act before the first leaf actually touches him. As proof, leaf shield hits Falcon four times before you Mega Upper; if your...
  14. ScAtt77

    Meta General MU Help/Discussion

    Also, I'm not sure why Mega Man would actually need to jump over a trampoline (unless Pacman has a significant lead) considering the fact that he still has usable projectiles that aren't really hindered by the trampoline being there. Leaf Shield is still a thing that cuts through a dropped power...
  15. ScAtt77

    Meta General MU Help/Discussion

    :4greninja:: His lack of oos options means our pellet pressure works even better against him than usual; on top of this, we have more than enough speed and range to challenge several of Greninja's bnb neutral options. His n-air and f-air are outsped and outranged by MM's F-air and b-air. We also...
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