• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Recent content by Rubberbandman

  1. Rubberbandman

    3.6 Beta -- Ice Climbers Nana Belay Offstage Suicide

    When nana is in the tumble animation (even when synched), only the single belay comes out. This was in brawl as well, the best fix was to either roll the control stick or use an aerial to get out of the tumble animation.
  2. Rubberbandman

    Cold Shoulders: Ice Climbers Social Thread

    @Hylian on the subject of blind spots, I still feel like Fsmash and Upsmash still have blind spots in the animation especially when going for Upthrow, even moreso on smaller characters. It might just have to do with the timing I'm doing it. For instance, charged N.Fsmash delay P.Uthrow on...
  3. Rubberbandman

    Cold Shoulders: Ice Climbers Social Thread

    [Mistaken Double Post]
  4. Rubberbandman

    Cold Shoulders: Ice Climbers Social Thread

    Yeah, that was my main complaint with the matches people put up of you. Near the beginning they never mashed else they'd be out instantly. All of my friends never let me get away with something like that; That's why I focused more on the footstool infinite since its faster, but inconsistent...
  5. Rubberbandman

    Cold Shoulders: Ice Climbers Social Thread

    Yeah, you can convince me pretty easily, lol. I see more merit in having to react to nana as a "punishment" of sorts for being in the middle of the stage. At the very least make it slightly easier to get a regrab on top platforms off of Uthrow! Its also really hard to get Fsmash/USmash off of it...
  6. Rubberbandman

    Cold Shoulders: Ice Climbers Social Thread

    So the change log didn't note a couple things: 1. Nana doesn't hold when she does Uthrow, however she still can hold when she's supposed to preform an Fthrow (Bthrow as well?). Also, it seems when popo is knocked away when nana gets a grab (aka she get grab armor), she will sometimes still hold...
  7. Rubberbandman

    PM 3.5 - Ice Climbers Slide out of Turnaround

    Ice Climbers (most notably Popo) have a long slide out of their turnaround animation.
  8. Rubberbandman

    Ice Climbers' Slide

    So what is with this pivot out of their turnaround? If you do something like wavedash into Ftilt in a different direction, you'll really see it. Is this intentional?
  9. Rubberbandman

    Hovering off of the ledge.

    Whoops, fixed.
  10. Rubberbandman

    Hovering off of the ledge.

    https://www.youtube.com/watch?v=9OpO4yQMKEw As the video says, Mewtwo can cancel his ledge jump and hover immediately, putting him at ground level. This allows for instant attacks from off the ledge. I didn't feel like scrounging around for the audio since it doesn't like working with me all...
  11. Rubberbandman

    The Lab - Mewtwo's Birthplace (Mechanics Thread)

    I've been studying this character a lot. Just yesterday I thought up a little mixup. At low percent from off the ground, Hover Bair -> Confusion and Hover Bair -> Breversed Disable is a good mixup. It covers if the opponent tries to shield or goes for a counter attack, and disable can lead into...
  12. Rubberbandman

    Ice Climbers Infinite In PM

    "Welp time to pick up P:M for the first time ever! Always wanted to try Melee Climbers. I wonder how their metagame is being developed?" *see this thread* "Oh.." Good **** finding that Dawson, it takes a lot of skill to break a game. :D
  13. Rubberbandman

    DeLux goes to the lab

    I like how Lux made a post clearly saying "It's relatively safe on block, here's why" and dettadeus counters by saying "No its not, else they would use it". The reason it has been such a thing is because we conditioned MK's into saying and thinking such things, so they opt out of using it...
  14. Rubberbandman

    DeLux goes to the lab

    This is what Im talking about
  15. Rubberbandman

    DeLux goes to the lab

    Thank you, I tested it out a bit and saw that MK was actually fairly safe when using it. Thanks for the confirm on it. 2 Things I want: 1. Did you ever test the rising Ice Shot cancel's priority that I proposed some time back? 2. MK (Perfect) Spaced Dair on shield
Top Bottom