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Recent content by Rikkhan

  1. Rikkhan

    Official 4BR Tier List v1.0 - Competitive Impressions

    Migth be a little off topic but I just want to say that there is a misconception regarding reaction time, usually people just google average reaction time or go to this site and look that the average is 240-260 ms (roughly 16 frames) and say "well anything 16+ frames can be reacted", this is...
  2. Rikkhan

    Official 4BR Tier List v1.0 - Competitive Impressions

    @G. Stache not sure about falcon MU luigi is dead meat offstage, fatality completely bodied Boss.
  3. Rikkhan

    Official 4BR Tier List v1.0 - Competitive Impressions

    Make that Grand finals, with the extra that tyrant got double eliminated by bayo.
  4. Rikkhan

    Official 4BR Tier List v1.0 - Competitive Impressions

    I'm late to this topic but still want to give my 2 cents, I'm kinda surprised people didn't fully know about the reverse JC Usmash, it's one of mario's bread and butter moves. About mario schemes standard + C-tilt and standard + Csmash are the most common setups, but there are also other setups...
  5. Rikkhan

    Official 4BR Tier List v1.0 - Competitive Impressions

    Except I already see people killing with ladder combos like 9B doing this several times against other tourney players, granted it's just friendlies and people maybe don't know to DI but still is already happening. She also has the option to adjust her combo to the oponnent DI, it demands quick...
  6. Rikkhan

    Official 4BR Tier List v1.0 - Competitive Impressions

    My thoughts on Bayonetta: I expected some combo oriented character but my god this is silly, she has several 0-death combos, both vertically and horizontally. Combo damage can go as far as 70% but if you want to play safe you can do a simple 30-40% combos, I hope the crappy frame data keep this...
  7. Rikkhan

    Bayonetta Combo & Followup Thread! [WIP]

    bayo can kill horizontaly, basically: Early like 0-60%: SH Fair1 -> wait -> Fair1 -> sideB -> Fair1 -> Fair2 -> Fair3 No true combo version: SH Fair1 -> wait -> Fair1 -> wait -> repeat... late like 70-100% SH Fair 1 -> wait -> Fair1 -> Side B -> sideB -> Bair You had to have good timing and...
  8. Rikkhan

    Official Character Competitive Impressions - Tourneys, Tiers, Theories, Tactics

    Yeah not talking about the match in question, just from what I watched the players were just chilling and having fun, some luigi player(I believe it was blue) spaming luigi missiles and laughing and keitaro commentating while fighting nairo and SD 2 times lmao.
  9. Rikkhan

    Official Character Competitive Impressions - Tourneys, Tiers, Theories, Tactics

    Are you talking about the smash 4 ever tourney right now in twitch? because that tourney is not serious at all.
  10. Rikkhan

    Official Character Competitive Impressions - Tourneys, Tiers, Theories, Tactics

    It depends, the meta is defined by top players if let's say sheik and ZSS are nerfed to oblivion, I have no idea what would top players will pick. In the theorycrafting side I say Metaknigth will be pretty scary.
  11. Rikkhan

    Official Character Competitive Impressions - Tourneys, Tiers, Theories, Tactics

    At least analyzing that match I could see that hyuga Toon Link style is very reactive he is always forcing the opponent to shield, to roll or to force the opponent to approach in an awkward position, this allow him to react with bomb setups, uTilt combos, grabs or FSmash. The problem in that...
  12. Rikkhan

    Official Character Competitive Impressions - Tourneys, Tiers, Theories, Tactics

    FOW(Ness) actually was very agresive against Hyuga if I remember correctly.
  13. Rikkhan

    Official Character Competitive Impressions - Tourneys, Tiers, Theories, Tactics

    If I'm not mistaken nothing will have changed for sheik. Probably top 8 will had Nairo vs Marrs in winners and Ranai vs ally/esam in losers.
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