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Recent content by RedFire

  1. R

    Clone Engine Discussion (The ARF Engine.)

    Oh. Misinterpretated your post.
  2. R

    Clone Engine Discussion (The ARF Engine.)

    Not to be rude, but some of you just aren't getting it. The module files indicate the slots for each character. Dant is trying to add more slots. In order to do so, he has to patch all the module files for each character. So, in essence, he doesn't have to patch them for Roy, Pichu, etc... He...
  3. R

    Clone Engine Discussion (The ARF Engine.)

    T That would be great. I need help with the technical aspect of it. However, if I were to take on such a project i'd have troubles working on it. My PC has broke down and I won't be getting a laptop until Christmas. I'm stuck using my brother's mac and I don't quite know how to use Wine.
  4. R

    Clone Engine Discussion (The ARF Engine.)

    Well, for Roy and Mewtwo people had a base to work with. They just based the moves off SSBM. Shadow by Mastaklo, however was just a bunch or random moves that look cool. I might have to learn PSA and make a PSA for him myself.
  5. R

    Clone Engine Discussion (The ARF Engine.)

    I have 3 questions: 1. Do the Forbidden 7 have soundbanks ? If so we can use them to have custom SFX to accompany DLC characters. 2. When the module editor is released, will it also be possible to add new slots for music and stages ? 3. How will these slots work ? I mean will they be able to...
  6. R

    Project M Social Thread

    I see. However, even though these files are optional, I think they shouldn't be distributed with the main package if that is what the development team is planning on doing. Moar Like: Project M.zip Project M-Addons.zip Distributing this project in that way will simplify things.
  7. R

    Project M Social Thread

    As long as they are optional, thats fine. But they should be seperate from Project M. GameWatching and others could make their own thread for this stuff. I'd rather that these optional costumes and stages aren't apart of the main development of Project M. It's slowing the project down because...
  8. R

    Project M Social Thread

    Don't you think that it is a bit too much to be recreating characters to look exactly like they did in Melee ? I like Brawl for the fact it has more characters, stages, and content than Melee did. Infact, I would rather play Brawl anyday if not for Melee's fun gameplay. I don't think this...
  9. R

    We Record Your Replays - Helpers Welcome.

    Thanks. I'ma go play Brawl now and save some more replays. I'll send you them later today.
  10. R

    Stock Icons Freeze Stage Select

    Bump for answer :/
  11. R

    We Record Your Replays - Helpers Welcome.

    When you get back: http://www.mediafire.com/?o67min05i7nmueb I will PM you my Youtube Account's username and password. I plan to showcase alot of replays and it's probably a good idea if I do. I might edit this post with more replays later on tomorrow.
  12. R

    Stock Icons Freeze Stage Select

    I've made a couple of custom stock icons. However, they freeze the SSS. I use Riivolution and TSON's XML. Apparently, this isn't a problem for the CSS though, because the stock icons work just fine there. My common5_en.pac is also under the file size limit (11,918 KB instead of 11,919 KB). I...
  13. R

    Snapshots, Riivolution, and CSPs

    I'm having 2 problems involving all three of these at the moment. I know I ask alot of questions on this site, which is sort of making me look like a noob ,but knowledge is power. Problem #1: Whenever I run Riivolution with a slightly modified version of TSON's XML (I load my codes from...
  14. R

    After Battle Character Stock Icons

    Thanks man. I thought it was under menu/common. :D But, umm... what is menu/common/StockFaceTex_En.brres for ?
  15. R

    After Battle Character Stock Icons

    I know to make Custom Stock Icons, but don't know which file to put them in. :confused: For example, I know that stock icons for the CSS go to: pf/system/common5_en.pac/sel_character/MiscData[90] I know that stock icons for the SSS go to: pf/system/common5_en.pac/sel_selmap/MiscData{40}...
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