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Recent content by Radius-86

  1. Radius-86

    The B.C. Canada Thread

    thread is dead
  2. Radius-86

    The B.C. Canada Thread

    lol it is pretty old school but we're 20xx now
  3. Radius-86

    Guide Zelda Social: But also the FE Heroes Internet Cafe

    @SBphiloz4 I'm sure you can find a way to make it work on Zelda
  4. Radius-86

    The B.C. Canada Thread

    @Blunted_object10 Eric when you get a chance can you link both Facebook groups on the opening post?
  5. Radius-86

    Official Standard Custom Moveset Project: Samus

    Pros of B 1 Good for catching landings at a distance. When edge-guarding it is good for baiting air dodges at stage level which you can follow up with a run off aerial. Pros of B 2 It is good for covering options at the ledge. It covers get up, attack, and jump options. That leaves roll...
  6. Radius-86

    Official Standard Custom Moveset Project: Lucina

    http://www.twitch.tv/canadianjoysticks/b/634104710?t=2h06m15s Regarding Crescent Slash I finally have some footage to demonstrate what I've mentioned a few times on this board. Just watch the first two games to get the idea. It true combos, gives Lucina aerial kill potential, and also makes...
  7. Radius-86

    Official Standard Custom Moveset Project Initial Release

    @Amazing Ampharos A more methodical approach to this would be to find the one special that has a widely agreed upon best in slot. With the three remaining slots, find the inferior special and remove it. There will be 8 remaining combinations and they should take up slots 1 to 8. For most...
  8. Radius-86

    Official Standard Custom Moveset Project: Lucina

    Pretty sure Crescent Slash is the best by far. It combos from fthrow and gives Lucina a kill option from grabs. Doing it from the edge of the stage kills Bowser under 80%. You can still make it back if you use it at the edge. Also combos from fair. Has a very Melee feel to it, because Melee...
  9. Radius-86

    Ganondorf's Top 8 Custom Movesets

    Anyone know why Dark Fists doesn't work on Falcon, Bowser, and Dedede? (Assuming no DI.)
  10. Radius-86

    How do you/Can you DI out of this guy's throw combos?

    If you DI forward when Diddy uses his down throw (i.e. towards Diddy), the uair won't reach. You need to keep holding the direction after you're thrown to keep your distance until you're completely safe. Diddy's fair and bair can still reach you but they are fairly weak so if those still...
  11. Radius-86

    1.0.4 Opens the Floodgates, What Changes Would You Like to See in Palutena

    Palutena's IASA frames for U-tilt and D-tilt start earlier.
  12. Radius-86

    Path of Radiance: Ike Guide and Strategy Discussion

    I don't play Ike but I tested him first because he was pretty much bottom of the barrel so it was for certain he would be improved. D-tilt and F-tilt - IASA frames occur earlier, but the move speed is still the same Fair - comes out much faster
  13. Radius-86

    Ike Custom Movesets

    Didn't see it mentioned here, but Counter 2/Paralyzing Counter true combos into up smash (up tilt also possible) at kill percent giving Ike another way of delivering KOs which he really needs. Fsmash is a little bit too slow to be a true combo, so I am not sure whether it works because it is...
  14. Radius-86

    Punishing Rolls?

    Some of the faster characters like Sonic, ZSS, and Greninja have very few vulnerable frames in between rolls and spot dodges so even if you read it the timing for your punish is hard to get right. Netplay latency will make it even harder. You will get punished if you whiff with a slow or laggy...
  15. Radius-86

    Ask a Question, Get an Answer Thread~[Read Before Asking a Question]

    I need some help against a particular playstyle, which is centered around staying on the ground dash dancing and grabbing. This strategy seems to shut down a large amount of options and makes the gameplay pretty stale. First, if your character has a projectile, then this is non-issue. If not...
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