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Recent content by qwertyman

  1. Q

    Official Q&A Thread

    I believe the Down Throw>Down Tilt combo is NOT an issue of spacing or positioning, but one of timing. There's a certain point in the animation of the Down Throw when you can buffer a Down Tilt, which makes it come out faster than it normally would. I can't help you with the exact timing...
  2. Q

    Complete Frame Data-In progress

    Stinky French Garlic Spam......
  3. Q

    Expanding The Kingdom: Weekly Dedede Stage Discussion (Week 12 - Pokémon Stadium 2)

    I don't believe this stage is as disguisting as everyone seems to think it is. I've counterpicked it as Dedede before, based on my opponent, not their character. Dedede can abuse the ledges pretty well, given his multiple jumps. He gets good up-tilt setups from the overlapping platforms. He...
  4. Q

    King DeDeDe Tournament Results

    4th out of 16 players - Spam Tornado! - 4/18/09 - Conway, AR Ran with Dedede only, except in the last game before I lost, in which I switched to DK in a futile attempt to beat the Meta Knight that is otherwise impossible for me to beat. The same Meta Knight beat me twice, first in the...
  5. Q

    Official Q&A Thread

    That's incorrect as far as I know. I haven't done extensive research, but because the SCG comes out faster, it should be better for chaingrabbing everybody, especially Luigi, Pit, Marth, and the like.
  6. Q

    Official Q&A Thread

    Yeah, the grab comes out faster in the SCG, but it's a harder to do, especially if you're using the running grab right now. But if you can, definately use it. Here's an old video of me playing, and I pull off a pretty decent SCG from 0:20-0:24...
  7. Q

    Reverse Ground Break?

    He grabbed you through your forward smash, and since he tried to do a back throw on you, you were on the opposite side when the momentum from the forward smash sent you both off the stage. It's actually different from a normal grab release, and only happens when it would impossible for the grab...
  8. Q

    Official Q&A Thread

    That's.... impossible, as far as I know. It probably wasn't set that way. As to what items can be produced, I would assume anything that can normally come out of a capsule that is turned on.
  9. Q

    - † King DeDeDe's MetaGame Discussion † -

    There's an amazing guide to DI over in the Brawl tactical discussion. Let me get a link.... http://www.smashboards.com/showthread.php?t=221969 This thing has all the right information.
  10. Q

    - † King DeDeDe's MetaGame Discussion † -

    Unless my understanding of grabs is skewed, a running grab can force an air release. I know it can for Wario, but I never bothered testing otherwise.
  11. Q

    - † King DeDeDe's MetaGame Discussion † -

    I'm wondering if a grab release into the air gives you enough time to hit with RJCUS. Or if it at least becomes a safe option to use when they're not expecting it.
  12. Q

    - † King DeDeDe's MetaGame Discussion † -

    How does that happen? It's not just one short hop into a down aerial, if that's what you're doing. You need to.... ahh, my lack of smash vocabulary will kill me someday. Basically, short hop, then more or less cancel that short hop with a midair jump, then down air or up air, all really...
  13. Q

    Enemies of the Crown: King Dedede Matchup Thread (SERIN IS IN CHARGE NOW NOT GATES)

    If the back air is exactly the same length as ROB's down smash, it can be spotdodged. However, I don't recall ever successfully spotdodging your back air. I guess we need to test that.
  14. Q

    - † King DeDeDe's MetaGame Discussion † -

    All of Dedede's aerials can be lagless by themselves as well. Down air to down air is possible, and if you have good timing, you can do down air, down air, down air, still lagless. There are plenty of ways to mix it up however you want.
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