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Recent content by Protom

  1. Protom

    Official Smash Ultimate Discussion

    all i'm saying is travis touchdown suddenly feels like a perfect pick timing/promotion wise..
  2. Protom

    King K. Rool early moveset discussion

    krown not stopping on block but instead passing through makes it seem rlly good. in the video the layer jabbed afterwards prtty quickly, which probably means u can apply a lot more mixups to it like grabbing if theyre shielding the return n whatnot. im def excited to see that move used more..
  3. Protom

    Official Smash Ultimate Discussion

    Gex for Super Smash Bros. Ultimate for the Nintendo Switch
  4. Protom

    Alola's Arboreal Archer - The Decidueye for Smash Thread (RIP the dream)

    When I imagine Decidueye in smash I imagine his moveset to be a lot like Rivals of Aether's Wrastor, expect with some moves like specials and smash's utilizing arrows, grass, and ghost moves, and probably not as good mobility. Spirit Shackle could be like a projectile version of Corrin's Pin...
  5. Protom

    Congratulations, Min Min! ARMS character(s) for Smash discussion

    I could see us getting 2 ARMS characters. Spring Man and Ribbon Girl, with Ribbon Girl being a semi-clone of Spring Man that has similar moves with different properties due to having different arms equipped, and is also floaty and can triple jump.. It could also be pretty unique if they gave...
  6. Protom

    Mii Gunner Up B Platform Cancel?

    on battlefield you can get a 100% consistent lunar cancel on the side platforms if you do fullhop airdodge and then input up special..
  7. Protom

    How much of an impact would Tiny-Gunner have on the meta if he/she was legal?

    With the mobility and followup potential 3312 has, i could def see her be tip tier/borderline top tier. Grenades alone on small let you get away with so many follow ups. The mobility and fact that u have so many disposable projectiles would give gunner rein over controlling almost the entire...
  8. Protom

    Do's and Dont's with Mii Gunner. What to do and what not to do.

    I don't remember the exact numbers, but if timed within a like 3 or 4 frame window, its possible to airdodge the whole move. Again, I don't have the exact numbers on me, but i believe Uair lasts 19 frames, and most airdodges last from 22-25 frames, depending on the character.
  9. Protom

    Super Smash Bros. for 3DS/Wii U Patch 1.1.6 Incoming!

    buff :4miigun: throws plz. whatever the buff is i'll take it, but please buff her throws.. :4miif:
  10. Protom

    Laser Blazers: Eight Experts Weigh In On Mii Gunner

    Glad to see I could be of help with article!! Can't wait for the brawler one now.. EDIT: @Cat8752 my b, yosef :044:
  11. Protom

    If you could make one (or more) change to Mii Gunner...

    ^ that and also an overall 2~3% damage output buff on her throws, as it's not like they're super amazing for killing or comboing, and all of them doing 5% is kinda meh.. Obviously a lot of other stuff would be great, but I feel the only big buffs needed are towards multi hits and throws..
  12. Protom

    ayy 1,500 mark!

    ayy 1,500 mark!
  13. Protom

    Gunner's MU with 3312 0/0

    If still on the topic of zss: I've fought plenty of zss's at tournies, and it can be quite a tricky mu for us. You can't throw out laggy projectiles like missiles and bombs in neutral as a good zss will just flip kick over them. She does have some trouble getting grabs on gunner tho do to fair...
  14. Protom

    Mii Gunner's true combos and follow ups (Work in progress)

    I've got a footstool combos figure out..: 3322 guest size: -Footstool --> Cannon Uppercut -Grenade Launch --> footstool --> Cannon Uppercut -Bomb drop (must be started high above opponent so that your' in position once bomb drop FAF is up) --> Footstool --> Cannon Uppercut I don't remember the...
  15. Protom

    Making a return at locals..

    Making a return at locals..
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