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Recent content by Orange Chris

  1. Orange Chris

    Data Wario Frame Data - PM3.6

    It should be 55. Thanks for pointing that out.
  2. Orange Chris

    Data Wario Frame Data - PM3.6

  3. Orange Chris

    Data Diddy Kong Frame Data - PM3.6

  4. Orange Chris

    PM Info Thread

    Anything we can do to help?
  5. Orange Chris

    Pit 3.6 Videos (Out of the underworld and into the skies)

    Shokio vs Azer (Snake) Shokio vs Lunchables (Pit) Also this one's old but I didn't see it on any of the posts: Gallo vs. Keychain (Dedede)
  6. Orange Chris

    Toon Link 3.6f Frame Data

    Spin Attack can be found by scrolling to the bottom of the subactions list in Brawlbox and finding the SpecialHi and SpecialAirHi subactions. Note that the grounded hits have a refresh rate. Boomerang and Arrows are found by opening the file in brawlBox and opening the data/Articles folder...
  7. Orange Chris

    Data Ike Frame Data - PM3.6

    What Frakture said is correct. Every throw has a hitbox before the throw, so the 4% is what gets used to calculate knockback. They're essentially multihit throws. Dash grab is 11-13, I'll fix it.
  8. Orange Chris

    Data Ike Frame Data - PM3.6

    The Ivy thing is what I get for copy pasting without checking it. As for aerial attacks, the second value is the most important; it's basically the frame adv. on SHFFL-d attacks.
  9. Orange Chris

    Data Ike Frame Data - PM3.6

  10. Orange Chris

    Data Olimar Frame Data - Project M 3.6 Full

    I actually just heard the grab ranges somewhere and didn't check them myself when I made this. I just tested it, and you're right, White is slightly ahead of Red and Yellow. I've edited the post.
  11. Orange Chris

    Data Ivysaur Frame Data - PM3.6

    Hitbox|DMG|Angle|BKB|WDSK|KBG|Clang?|Hitlag|Shieldstun|Shield Adv. Body, Inner Vine|3|83|0|20|100|Yes|4|3|-10 Middle Vine|3|97|0|20|100|Yes|4|3|-10 Vine Tip|3|107|0|20|60|No|4|3|-10 Jab2 Hitbox|DMG|Angle|BKB|KBG|Clang?|Hitlag|Shieldstun|Shield Adv. Vine|4|361|35|140|Yes|4|3|-15 Vine...
  12. Orange Chris

    General Pit Discussion Thread

    They have forgotten to add a lot of stuff in before. ROB's weight/fallspeed change in the 3.6 beta, Pit's Usmash SDI multipliers in 3.5, and arrow staling in 3.5 just off the top of my head.
  13. Orange Chris

    Data Olimar Frame Data - Project M 3.6 Full

    Yes, got it all through BrawlBox and Debug Mode. Do you mean hitbox size or gifs? Hitbox size isn't hard, but because Pikmin are articles, any gifs of pikmin attacks would have to be captured in-game. Here's a link to a bunch of gifs but none of them have Pikmin in them. I can embed the...
  14. Orange Chris

    Difference between pikmin?

    It's 2/4/6 depending on flower level. Also big note on purples is that their damage doesn't get (fully) compensated as they flower. So they're the only pikmin that has better kill power as they grow.
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