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Recent content by nintendonaut

  1. nintendonaut

    Any venues in San Diego?

    Hey fellow Smashers! Gonna be in San Diego this week on business. Any weeklies/events I can attend while I'm there?
  2. nintendonaut

    PSA: ROB can OoS upsmash Bayonetta's Heel Slide before the second hit.

    Dang if this is true then that's pretty insane.
  3. nintendonaut

    SDI and You: A Brief Overview of SDI in Smash 4

    Alright cool, I'll have to do some labbing.
  4. nintendonaut

    SDI and You: A Brief Overview of SDI in Smash 4

    In the linked video, the guy says you can Smash DI by setting the C-Stick to tilt. So what's the deal...Is he right or wrong?
  5. nintendonaut

    A new R.O.B. tech: Instant Gyro Cancelling

    For what it's worth, I personally recommend using the C-Stick to perform the tech. It's actually generally recommended to use the C-Stick for D-Tilt in general, since it triggers the move instantly without having to go through the "crouch" animation first. To do the IGC, I dash, use Down-B, and...
  6. nintendonaut

    Food for thought/The future of Sm4sh (an open discussion)

    Thanks so much for you post, dude. I had seen Anti's tweet as well and it really disappointed and discouraged by it. Even though I've been playing Smash since the 64 days, Smash 4 is the first one I've played on a competitive level. I'm constantly inspired by my favorite players such as Mister...
  7. nintendonaut

    Q&A Structured Query Thread - R.O.B. Q&A

    Yeah, basically what @Mister Eric said there. It kind of depends on your character, because if your character's hurtbox doesn't extend over the ledge you can hang there until the gyro goes away. If it does extend over the ledge, you're going to probably have to re-grab. Be very careful to mix...
  8. nintendonaut

    R.O.B. gyro jab lock?

    Are you Instant Gyro Cancelling into that D-tilt, or just stopping then D-tilting?
  9. nintendonaut

    A new R.O.B. tech: Instant Gyro Cancelling

    Turns out the L-button jump was too precious to me, so I've been practicing the tech with R instead. Doesn't feel too bad once you get used to it.
  10. nintendonaut

    R.O.B. Matchup Analysis #40 - Greninja

    Thanks for stopping by and dropping that knowledge!
  11. nintendonaut

    A new R.O.B. tech: Instant Gyro Cancelling

    I know some of us, including myself, use L to jump. It helps pull off clean Beep-Boops because you can hold the stick one, solid direction without having to angle it for an up-air (use C-stick instead). Thing is, I've found that setting L back to shield actually really helps make this tech...
  12. nintendonaut

    A new R.O.B. tech: Instant Gyro Cancelling

    This is an amazing find -- Hope we can get some videos up soon!
  13. nintendonaut

    R.O.B Stage Discussion. Currently Retrospecting!

    It's banned in my scene now too. I'm actually not a fan, because I don't like the way the gyros get hung up on the slants, a lot like Lylat. Plus, stage hazards are blahhhh. But I mean--A low ceiling is always going to be an advantage no matter what.
  14. nintendonaut

    R.O.B. Matchup Analysis #40 - Greninja

    This MU is naaasty. Pretty sure all R.O.B.s hate it. Actually, pretty sure Mister Eric himself ranks it in R.O.B's top 5 worst MUs. That U-Smash's hitbox is just so huge that it can totally negate falling nairs. His Sheik-like U-Air juggles well too, and he can even use his Up-B's spray to push...
  15. nintendonaut

    R.O.B. Matchup Analysis #37 - King DeDeDe

    I feel like this MU should be wayyyy in R.O.B.'s favor, but I always seem to have trouble with it when it's a good D3. Spammy, campy D3's are easy--But when they know what they're doing it can get difficult. D3's a big tank who also happens to have 5 jumps and massive Up-B. So killing him is a...
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