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Recent content by ninjuh1124

  1. ninjuh1124

    Any tips for getting better?

    Learn to L-cancel and Dash-Dance. Everything else will come with experience
  2. ninjuh1124

    What is "easier" about PM? And what "feels off" about it vs Melee?

    probably something along the lines of "oh god oh god we need to get this game out"
  3. ninjuh1124

    First Tourney! Need friendly advice :)

    You're likely to get bodied. I'd suggest a notebook and a pen. Write down everything you did wrong, that you could have done in certain situations, what you did well, etc.
  4. ninjuh1124

    3.6 Release Date Speculation?

    Dude, have you seen the internet? No way that if they update that unannounced it'll stay secret for very long.
  5. ninjuh1124

    Control Setups?

    I put grab on L, which I also removed the spring for, because I can't be arsed to move my right index finger from R all the way to Z. Works out pretty well, can DACUS and QDJCG as consistently as the next guy
  6. ninjuh1124

    PM 3.6 Reaction and Suggestions

    All I want is Pokefloats and Mute City. PMDT can keep everything else until 4.0 NINJAEDIT Also I'd like a visual change to Skyworld's platforms. The clouds make it hard to hit wavelands sometimes
  7. ninjuh1124

    What does each PM character boil down to?

    :bowser2: Armor :falcon: Speed :diddy: Stage Control :dk2: Range :falco::fox::wolf: Precision :ganondorf: Disrespect :popo: Buffs (pls?) :ike: Mobility :ivysaur::jigglypuff: Bair :kirby2: Combo Breaker :link2::samus2: Projectiles :lucas::ness2: Pressure :marth: Spacing :gw: 9 :roypm...
  8. ninjuh1124

    3.6 Alternate Stage Speculation!

    Will we finally see Pokefloats?
  9. ninjuh1124

    Lamest or most frustrating Characters/Playstyles?

    To add on to this, google "Sirlin Playing to Win." TL;DR A win is a win is a win is a win. If your opponent had every opportunity to play as "cheaply" as you but didn't take it, it's their fault they lost, not yours.
  10. ninjuh1124

    Just started playing PM with Roy.

    Learn to SHFFLE, then learn to move. The comboes will work itself out over time.
  11. ninjuh1124

    Game Design: Pros and Cons of balancing the meta-game.

    I define a gimmick as a trick that takes next to zero skill to perform. They're supposed to be easy to punish once you know about them, and easily punished if you properly work around them. In essence, gimmicks should only work once. However, in 3.02, they were extremely hard to punish (teleport...
  12. ninjuh1124

    Game Design: Pros and Cons of balancing the meta-game.

    Throwing in my $0.02 Coming to Smash fresh off of a Dota obsession, I'm a huge fan of IceFrog balance. Balance patches come in fairly infrequently, say every few months. On top of that, the unique aspect of a hero is almost never nerfed, and if it is, it's to dial it back due to how absurd it...
  13. ninjuh1124

    L Canceling

    If you want to practice with hitlag, you can practice on Shadow Moses Island
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