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Recent content by Myollnir

  1. Myollnir

    Official Competitive Character Impressions 2.0

    You can release shield and then N-air, you don't lose any frames since shield drops can be cancelled by jump in this game, it's really easy to do
  2. Myollnir

    Official Competitive Character Impressions 2.0

    Chakram is mandatory, it's great for edgeguards, ledgetraps, and neutral in most match-ups (bonus points if you're facing someone like :ultduckhunt: who gets shut down easily by it since it goes through hurtboxes). It's one of the best moves in the game to have, extremely flexible move. Gale...
  3. Myollnir

    Official Competitive Character Impressions 2.0

    :ultpyra: would be terrible on her own, but works because she's an extension of :ultmythra:'s advantage state. This is directly tied to the fact that DownB only takes 32 frames. This is in no way comparable to the :sheik:/:zelda: situation where you couldn't switch just for a specific situation...
  4. Myollnir

    Official Competitive Character Impressions 2.0

    After watching every Capitancito's game with:ultgunner: and reading the whole Gunner discussion above, I still don't agree with his choice of going Charge Blast. That move just simply isn't amazing and Capitancito didn't get a lot of mileage out of it (for those who don't know, it's a pretty...
  5. Myollnir

    Official Competitive Character Impressions 2.0

    Up-back tilt OoS is really good to reposition yourself. Keep in mind it's a jump cancelled option, so the slower you are to input it after your jump, the slower it comes out. I think of it as inputting a smash after jumping out of shield but diagonally. Tilt stick does not work. Up-forward tilt...
  6. Myollnir

    Official Competitive Character Impressions 2.0

    :ultkazuya:has no attribute that makes a character good in Smash. Range looks lackluster, he has disjoints but can he deal with characters like :ultcloud:, :ultlucina:, :ultminmin, and :ultshulk: that will just swing at him? He doesn't even have OoS options to deal with this. His mobility...
  7. Myollnir

    Official Competitive Character Impressions 2.0

    :ultlucas:'s Double Jump Cancelled Z-air is not used as much as one would think just because of the fear of missing the input, IMO. You can do it close to the ground and forward (while safe, it can be interrupted and puts you in a situation where you have to quickly react that it hit a shield...
  8. Myollnir

    Official Competitive Character Impressions 2.0

    Characters with a double jump that takes some time to make them gain height ( :ultmewtwo: :ultlucas::ultyoshi::ultness:) can also use instant double jump out of shield to hit closer to the grounded (and remove the SH multiplier as an added bonus), as you can buffer both double jump and aerial...
  9. Myollnir

    Official Competitive Character Impressions 2.0

    BF super promotes camping against certain characters (more than just :ultlittlemac:). Smashville discourages camping with hazards off, and encourages it with hazards on.
  10. Myollnir

    Official Competitive Character Impressions 2.0

    Pretty big. Dash attack buff is indeed very impactful, especially since it can combo start at lower %s. Before 9.0.0, :ulticeclimbers: didn't have anything to catch landings or follow tech roll away, as well as no burst option. While it's still nowhere near being a good dash attack, at least now...
  11. Myollnir

    Official Competitive Character Impressions 2.0

    Mediocre can be fine, but absolutely awful like :ultlittlemac::ultdoc: is definitely a death sentence for a character's viability. You can't compare those with :ultwolf:, which has a somewhat exploitable recovery, but excellent mobility, and great hitboxes to cover himself, as well as having...
  12. Myollnir

    Official Competitive Character Impressions 2.0

    Being lightweight is a flaw, not an advantage. Of course they are going to need some stuff to make it worth it. Being lightweight does not mean being small and fast, :ultmewtwo::ultrosalina: are huge, :ultkirby::ultolimar: are slow. Weight is often linked to the size of the hurtbox (but even...
  13. Myollnir

    Official Competitive Character Impressions 2.0

    :ulticeclimbers: are going to need more than bugfixes to be playable. As a :ulticeclimbers: main myself, I find AI and belay glitches less frustrating than simply not being able to play the game against a good 60% of the cast. Arguably the worst mobility in the game when combining every trait...
  14. Myollnir

    Official Competitive Character Impressions 2.0

    I think footstool gives you +21 frame advantage, and it doesn't change from character to character. What changes is the height given by the footstool. So, the list of everything which works off the top of my head : Items drop /throws (everything with everyone) Every stall-then-fall D-air...
  15. Myollnir

    Official Competitive Character Impressions 2.0

    I don't know, that seems very mediocre to me in terms of safety on shield. His F-Smash is pretty good on shield but that's really it. For instance, :ultkirby: has the same start-ups on most of the aforementioned moves (F-Tilt/U-Tilt/D-Tilt/DA) with them being respectively Frame5/4/4/9, and...
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