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Recent content by meleebrawler

  1. meleebrawler

    Official Competitive Character Impressions 2.0

    The player-decided rulesets are always going to be a monkey wrench in balancing (and also Smash's online offerings) on the dev's part. If they tried to do things the way other studios do by hosting tourneys, paying attention to what happens in them as well analyzing in-game statistics like...
  2. meleebrawler

    Official Competitive Character Impressions 2.0

    I think :metaknight: is the only character that would still be ridiculously strong no matter what game you put him in. Even if you take away gliding and his glitches his recovery is still really good and you just can't challenge his transcendent everything and stupid frame data. The funny thing...
  3. meleebrawler

    Official Competitive Character Impressions 2.0

    Probably same old stuff, mostly about his tail. Has good stuff but not oppressive or safe enough to make up for big body featherweight yada yada basically same problems as Ridley. He'll almost always be unpopular because almost nobody wants to put up with being big and light unless you can do...
  4. meleebrawler

    Official Competitive Character Impressions 2.0

    I don't know the first thing about pro player playstyles, but if he needs an answer to other swordies, those are generally the ones Ridley does best against in my opinion. Personally I think of Ridley as a sturdier Mewtwo who's better at brawling and trading but has less versatile movement and...
  5. meleebrawler

    Official Competitive Character Impressions 2.0

    Ridley is just really good at controlling the airspace around him, especially with his feet ironically firmly planted on the ground. Up-angled ftilt, utilt and usmash all make short-hopping around him risky, staying on the ground too much allows him time to condition you with Plasma Breath and...
  6. meleebrawler

    Official Competitive Character Impressions 2.0

    The Super Mario Bros movie casually breaking all animation records should be proof enough that Nintendo has good reason to not listen to so-called experts on how to handle their IPs.
  7. meleebrawler

    Official Competitive Character Impressions 2.0

    Another reason I feel strongly about respecting (even if you don't like it) is that the era we're in is one where games like Smash Ultimate, a multiplayer game where you get an enormous amount of content on an initial purchase, is becoming increasingly rare in the face of free-to-play and other...
  8. meleebrawler

    Official Competitive Character Impressions 2.0

    sigh I'm sorry. I know I made Ganondorf as an example in my initial post, but the point I was really trying to make is that Smash devs have not, and will never so long as they remember what makes Smash special as a series, care about character viability in any given mode or play level in their...
  9. meleebrawler

    Official Competitive Character Impressions 2.0

    Well, it's a good thing there's a boss version of Ganon that actually does pull from the boss attacks his forms have used across the series then, isn't it? Look, this debate has been repeated ad nauseam, always ends with everyone in tears, never goes anywhere and this probably isn't even an...
  10. meleebrawler

    Official Competitive Character Impressions 2.0

    Well that's the problem. Everyone has their own ideas on what Ganondorf is. Even the people who only know him through Smash.
  11. meleebrawler

    Official Competitive Character Impressions 2.0

    Someone has to be, intentionally or otherwise. And I'd argue Ganondorf would actually lose a fair bit of popularity if he was just run-of-the-mill bad or mediocre, instead of entertainingly bad like he is now. And it's been a part of him for so long that I don't think fans would even appreciate...
  12. meleebrawler

    Official Competitive Character Impressions 2.0

    Well, you can refer back to my point of Ganondorf's current design's cult following as one reason why they've been hesitant to make big changes to it. But it's also worth mentioning that he actually hasn't made an appearance in his own series in 17 years, which doesn't really help in creating...
  13. meleebrawler

    Official Competitive Character Impressions 2.0

    If we're talking Ganon fans in Smash specifically, the thing is it's kind of precisely because Ganondorf is so bad that he has such a following. It's hard to hate an underdog after all. The identity they give Ganondorf in Smash isn't merely "super slow and super powerful", it's "the guy that...
  14. meleebrawler

    Official Competitive Character Impressions 2.0

    These changes were made to make characters feel better to play, not to upend any sort of meta. Such has been the case for most of the patches where they primarily nerf overcentralizing options and buff/change parts that aren't working as well as intended. They care more for whatever "vision"...
  15. meleebrawler

    Official Competitive Character Impressions 2.0

    How is decreased knockback on uair a nerf for Mario? Doesn't that mean longer combos? For killing off the top aren't tornado and super jump punch better anyway?
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