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Recent content by Megamang

  1. Megamang

    Official Competitive Character Impressions 2.0

    What do pro players do that sets them apart vs Snake? Down here at mid-low level, it really feels like Snake has tons of privilege vs nearly everyone. Zoner archetype that actually has amazing kill buttons, frame data, huuuge damage output, f1 trade option for a heavy... its all terrifying. And...
  2. Megamang

    Official Competitive Character Impressions 2.0

    @VodkaHaze Sorry, I was too vague there. I meant basic movement attributes, not including weight. I think this is because feel is very important to the devs and the different attributes have a lot to do with how a character feels (see the earlier discussion of why Roy feels so much faster than...
  3. Megamang

    Official Competitive Character Impressions 2.0

    Hoo boy, if you hate getting bair'd by mario 1000x a game, then Mario-airspeed-doc would be a whole new world to handle. On a serious note, they haven't ever really buffed basic attributes as far as I know, so I don't think it is worth discussing. It is clear they want him to be a slow bruiser...
  4. Megamang

    Official Competitive Character Impressions 2.0

    Top tier characters can punish her, or at least extend disadvantage / positional advantage , vs her if they call it out well enough. We even see her get edgeguarded if she loses it vs the best edgeguarders. That said... yea once you're out of top and to some extent high, she just launches...
  5. Megamang

    Official Competitive Character Impressions 2.0

    ZSS had a major major change. Fair. Fair combined with ftilt being generally better for pressure puts him in a scenario where he can contest pikachu on the ground right now, vs having to think too far ahead with landing nair (and is therefore much more reactable), or going for the ever-risky...
  6. Megamang

    Official Competitive Character Impressions 2.0

    Pikachu tends to have a saving grace in his really tough MUs. Wolf, is scary but a single win in neutral can lead to an edgeguard, an edgeguard on a spacie that we have mostly been doing for decades. His moves swing from above and are pretty easy to parry; Piks OoS starts hard combos so wolf...
  7. Megamang

    Official Competitive Character Impressions 2.0

    Recovery issues aside, I believe there are more differences practically than people realize between the two. Roy is terrifying because of his obscene power, and having confirms into that power just makes it more stark. Chrom is consistent, yes, but my fear vs roy is when I get knocked into...
  8. Megamang

    Official Competitive Character Impressions 2.0

    Yea, being above DDD is... kinda scary? Not really compared to most characters, and it only gets worse from there. Though he doesn't have the tools, his wins seem to come from clutches where he doesn't ever die then lands a sneak dtilt/grab/gordo reflect war, then when you are on the ledge he is...
  9. Megamang

    Official Competitive Character Impressions 2.0

    Biggest reason for that is jumpsquat changes. It really was a great equalizer that was long overdue. Also... grabs being super bad this game I think helps. I'm making presumptions but im guessing a whiffed dashgrab got you that comeback fsmash? As people get better at parrying the grab is...
  10. Megamang

    Official Competitive Character Impressions 2.0

    This has varying degrees of accuracy depending on who the player in question is, but a lens I view it through is: Top tier players rank top tier characters similarly to how we do. Attributes, matchups, etc. Once you break out of the top tiers though, and maybe some high tiers in this game, it...
  11. Megamang

    Official Competitive Character Impressions 2.0

    Re: Pichu. Advantage state will carry you pretty damn far! Re: Bowser... honestly, I think his 'falling off' already happened. Like other heavies, the biggest struggle isn't results across all levels so much as top top level results. Bowser had some upsets but (outside maybe japan) Bowser...
  12. Megamang

    Official Competitive Character Impressions 2.0

    Paraphrasing M2K here, but Incineroar's problem is partly that he feels stronger than he really is. He has massive base knockback, which sends you away and gives you the impression 'oof that will kill me if im not careful'. Then you aren't careful.... and you barely survive. And he can't really...
  13. Megamang

    Official Competitive Character Impressions 2.0

    As Pika i'd probably pull up my shield and shoot for parry timing on the landing aerial, lean my timing towards whichever he has been using more the last minute or so. Probably try and space back enough that nair wouldn't hit. Drop shield -> dtilt is what I would go for, timed to hit landing, it...
  14. Megamang

    Official Competitive Character Impressions 2.0

    It seems like Zero's iconic losses all came from Monkey flip being called out, IIRC. At least the palu one it was really clearly his panic option and palu upair slashed it up. Yea, hes really slow. But... can we acknowledge this about quick attack and to some extent flip kick? they're...
  15. Megamang

    Official Competitive Character Impressions 2.0

    Definitely a top 5-10 character. I think we've seen he can weave around disjoints well enough. Heavy, reward, cheese factor... Wario is fine. Safer aerials are great for him, bair killing is way less risky.
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