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Recent content by MarKO X

  1. MarKO X

    Sonic.... sonic is kinda bad now

    Sonic isn't bad. He's different. Jab seems to have shorter range, but is still 3 frames. Ftilt is my amazing spacing tool and can get kills around 150 if you're controlling the stage like you should. Dtilt and utilt can start combos at low percents. Utilt can also clip opponents on platforms...
  2. MarKO X

    Sonic techs in Smash Ultimate

    You charge side B for about a second or two, then you flick the cstick down (if the c stick is set to tilt). Spin shot won't shoot if the spin dash is fully charged, so basically you see how long the full charge takes, and there's a nice window before full charge when the spin will shot.
  3. MarKO X

    Twitter Conversation Leads to SonicFox Challenging ZeRo in Super Smash Bros. Ultimate

    This is gonna be like Mayweather vs. McGregor. SonicFox is gonna get washed.
  4. MarKO X

    Guide Moveset Thread - WIP - Moveset update: %, frame data, etc. | On Hold

    I'm almost sure that every character can do it, but I can't absolutely confirm because I only did it with Sonic. NinjaLink said that everyone can though. It's basically screechstop, but you can act even faster(?) out of it. More importantly, you know how you tap the stick for a moment and get...
  5. MarKO X

    Guide Moveset Thread - WIP - Moveset update: %, frame data, etc. | On Hold

    Couple of things I've noticed from playing the game (playing at Nintendo NY this morning) Absolute: homing attack can charge for waaaaaaaaaaaaay longer. 90% positive: uthrow is no longer a kill throw at any reasonable percent. And yes, losing the spin dash shield cancel sucks, but being able...
  6. MarKO X

    Meet Melee Light, A Browser-Based Version of Melee

    The download needs a mirror. Dropdox disabled it. :(
  7. MarKO X

    Can we talk about Sonic's decent kill setup at 85-90%?

    I've been dabbling with Dtilt > jab lock > Fsmash. So at certain percent ranges, which varies between different weights and gravities and stuff, Sonic can hit a dtilt and they'll land on the ground on their back. You can run up, screech stop, hit a jab (or two? I only go for one) to lock them...
  8. MarKO X

    Guide Sonic GUIDE/FAQ: ASK QUESTIONS HERE

    Start approaching with shield. Stop approaching with Spin Dash. Have more patience than usual. If you get a lead on an overly campy Mega Man, their plan should start to unravel if you choose to lame them out. If you have a lead and you can get the Metal Blade in hand, hold it, and really lame...
  9. MarKO X

    Data FINAL: Confirmed 1.1.5 Patch Notes

    Well, he almost did before the first patch if I'm not mistaken. And with the nerfs that Shiek and ZSS took (assuming they are as bad as I've been interpreting them to be), one could argue that Sonic is a top 3 character now... Anything is possible... Maybe he'll have a pocket Sonic lol.
  10. MarKO X

    Guide Sonic GUIDE/FAQ: ASK QUESTIONS HERE

    For excessively defensive players, you have to get that first hit/lead. Once you have the lead, the opponent is forced to approach. If the player relies on defense, then just react accordingly and let their stock unravel. If you're falling behind in a match against a defensive player, just take...
  11. MarKO X

    Data FINAL: Confirmed 1.1.4 Patch Notes

    what if BSBS isn't a glitch but rather something done on purpose to keep Sonic from spamming spin dash without consequence...? Also, if lowering the weight by one doesn't affect kb in a regular state, would it during rage?
  12. MarKO X

    KIDs lab.

    I hate being the guy that talks about what he's going to do in the distant future as opposed to actually doing it, but when i start working on making mobile games, i might work on an like this as an exercise.
  13. MarKO X

    Guide Sonic GUIDE/FAQ: ASK QUESTIONS HERE

    step zero: turn tap up jump off step one: learn how to short hop out of shield. That's easy. step two: learn how to short hop nair out of shield. That's also easy. step three: with tap up jump off, hold up on the stick and do jump cancelled upsmashes by buffering jumping and the A button. take...
  14. MarKO X

    Guide Sonic GUIDE/FAQ: ASK QUESTIONS HERE

    The spindash in and of itself doesn't work. The game play that is Sonic makes the spindash work. Spindash is terrible for approaching. It doesn't stop or go through projectiles (most of the time, as there are special occasions, such as down B stopping fireballs and arrows(I think) as well as...
  15. MarKO X

    Guide Sonic GUIDE/FAQ: ASK QUESTIONS HERE

    I think our bair is fairly safe from the nerf wagon. It's not an attack that someone who doesn't play Sonic can just pick him up and abuse like, say, pre-nerf Luigi down throw. Like Cam said, it's under appreciated, so even Sonic mains must not be using it all that much, right?
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