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Recent content by MarioManTAW

  1. MarioManTAW

    Data Smash Ultimate Power Rankings Directory (WIP)

    I noticed a PR was missing, here's Oklahoma as of Q4 2019:
  2. MarioManTAW

    Event EVO Japan 2020 - Discussion Thread

    #82 is Zuzuba :ultken: #84 is Rinkururu :ultlucas: Sometimes it helps to know a little Japanese.
  3. MarioManTAW

    Snake problems

    Be patient. Remember that Palutena does have a reflector if you're getting zoned out too hard. I would advise against running in until you're confident you've found a pattern. If the Snake is using the same move or moves repeatedly (which is common when camping), pay attention to the rhythm of...
  4. MarioManTAW

    What Pokémon type would each non-Pokémon Smash fighter be?

    I'm assuming :ultpiranha: is a mistake? It should probably be Grass, maybe with a secondary Ground (or possibly Poison) type.
  5. MarioManTAW

    Meta SSBU Stagelist Discussion

    My thoughts on the new stage: it reminds me of Halberd, where the starting formation is not good but it transforms in the first few seconds and from there on has no major flaws. I wouldn't be opposed to seeing the stage in tournaments, but I don't think it's likely, just because of that starting...
  6. MarioManTAW

    Deleting projectiles?

    While priority may not matter for typical hitboxes, I believe there is such a thing as "projectile priority" where projectiles will be beaten out by attacks not typically stronger than them. I believe Olimar's directional aerials in Smash 4 had this property and tended to lose trades as a result.
  7. MarioManTAW

    Still can’t figure out short hopping after a year. :/

    Jumpsquat is the time between pressing the jump button and the character leaving the ground. While by no means complete, there is a partial glossary here: http://kuroganehammer.com/Glossary
  8. MarioManTAW

    Still can’t figure out short hopping after a year. :/

    It depends on the speed. Since jumpsquats in Ultimate are 3 frames for every character, to short hop you need to either use one of the jump+attack or jump+jump macros or push jump and then release it within the 3 frames before your character leaves the ground.
  9. MarioManTAW

    Still can’t figure out short hopping after a year. :/

    The Speed art reduces Shulk's jump height. Doing attack and jump at the same time OR two jump buttons at the same time will give you a short hop. If it's higher than the one in that clip, it's probably because your character just jumps higher than that (Speed Shulk has a pretty low jump height).
  10. MarioManTAW

    Media Smash'N'Splash 5 + DreamHack Weekend

    Pretty sure Mr. E is solo :ultlucina: but I could be wrong.
  11. MarioManTAW

    Meta SSBU Stagelist Discussion

    So, 3.1.0 came out, and it actually did change some stages. The spawn points of some stages have been adjusted to be more central and also more symmetrical. I know this at least affects Kalos Pokemon League and PictoChat 2. It's possible that there are others as well, but those are the only ones...
  12. MarioManTAW

    Media Get On My Level 2019 Discussion Thread

    You can see the seeding here: https://smash.gg/tournament/get-on-my-level-2019-canadian-fighting-game-championships/events/smash-bros-ultimate/standings
  13. MarioManTAW

    Meta SSBU Stagelist Discussion

    I think the main concerns are too many grabbable ledges and no real central "base" platform. The bottom platform is too small to really be central for fighting.
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