• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Recent content by magicsixball

  1. magicsixball

    Guide Falcon Ditto Guide [Deleted]

    This resource has been removed and is no longer available.
  2. magicsixball

    Guide Falcon Ditto Guide [Deleted]

    magicsixball submitted a new resource: Falcon Ditto Guide - A list of Falcon's tools and how they work for him in the ditto Read more about this resource...
  3. magicsixball

    Zoning methods

    Notes of mine from two years ago. Publishing them since I discuss them in a video on zoning: https://youtu.be/8JUL9s9-EB8 I've personally found success with methods 2 and 3, and implement them naturally. I'm trying to incorporate baits, CC, and platforms for the other methods of zoning. Anyway...
  4. magicsixball

    Movement help? I feel stuck in place.

    Haha I went through the same thing and that's exactly how it felt, but it's kind of hard to describe. When you play vs another person, your sense of timing changes. This is because of things like hitlag, shaky execution, and your body's adrenaline (?) from the tension. When you're getting stuck...
  5. magicsixball

    Can The Melee Meta go any further?

    Honestly, those below the top 10 play so predictably. They have a lot more they could be implementing in terms of mixups and on-the-spot adaptations. You shouldn't be falling for the same trick every time. They could also be doing more in terms of positioning themselves and covering options. The...
  6. magicsixball

    Questions for first doubles team

    I haven't really seen a Marth-Puff team at high level but I think it could be a very strong team. Regarding teams theorycrafting, doubles is all about creating a win condition out of your current situation. You always want to be the team with two players versus the one. Having the right...
  7. magicsixball

    Spot Dodge After DSDI Tech

    Awesome post with a great explanation. I knew you could do this with normals for the same effect, but never seen the spot dodge option. Are the inputs for normals bufferable as well, or is spot dodging an easier window to hit? And if you wanted to fastfall after the tech roll, the earliest you...
  8. magicsixball

    Short-hop Aerials on Fountain (FoD)

    This was part of my new falcon guide I posted recently but I think it deserves a separate post. Full album here: http://imgur.com/a/2kZH6 So there are really four height categories for FoD's side platforms, with marginal & insignificant variations of each. Each category affects your short-hop...
  9. magicsixball

    SSBM - Falcon Tips & Tricks! (Falcon Talk part 2)

    Back with PART 2 of the Falcon Talk, AKA if I could remember things I wouldn't need a part 2. As with the last guide, here are my notes along with some stuff I forgot to add. Enjoy! - Platform drop fastfall upairs - Fall thru platform upair - Fastfall up-b - platform approach - Waveland off...
  10. magicsixball

    Guide SSBM - Falcon Tips & Tricks! (Falcon Talk part 2)

    magicsixball submitted a new guide: SSBM - Falcon Tips & Tricks! (Falcon Talk part 2) - Includes how to take advantage of every stage, even bad ones! Read more about this guide...
  11. magicsixball

    Melee Fundamentals: A Comprehensive Index

    How to use this guide: People talk about fundamentals in melee, but no one really defines them concretely. Melee is a complex game with a lot of aspects to it, so it's helpful to have clear distinctions and definitions. Here’s my breakdown of each category (red), concept (yellow), and term...
  12. magicsixball

    Cancelling dash momentum facing forward when falling

    I got what you meant, I wanted to say like no tilts for example would change your base position from stand to tilt, only movement like dash or walk can change your base position. Thanks for clarifying though!
  13. magicsixball

    Cancelling dash momentum facing forward when falling

    Awesome, didn't know that! Hmm, so you're saying there is no transition between action states that shifts your base position. That makes sense. So it really is a pivot on the last frame you're on stage, but it's not common. In my tests, i think like 2/3 last-frame pivots had at least 1 frame of...
  14. magicsixball

    Cancelling dash momentum facing forward when falling

    It's hard to title this one... So this happened recently and I wanted to get to the bottom of it. S2J dashes off stage and holds backwards expecting the usual forward momentum, but it wasn't there. It's happened to me plenty of times, usually when going for drop zones, and can throw off your...
  15. magicsixball

    Crouch cancelling vs spacies

    Grab or gentleman will be your fastest options, but you could stomp/knee if you think they're going to spotdodge. Spacies are harder to CC vs in neutral because they have such good dair, shine, and grab options which nullify CC. What you want to cc are dash attacks, jabs, and dtilts. You'll...
Top Bottom