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Recent content by KylanAwesomepants

  1. KylanAwesomepants

    Mii Brawler Legality Research

    Esquire's brawler matchup chart for XXXX: http://m.imgur.com/a/tJC92 Tofer's optimistic matchup chart for swordie...
  2. KylanAwesomepants

    Guaranteed Brawler Combos? (1111 and default size/weight)

    Dtilt and first hit fair cancelled combos into most aerials. Dtilt stops working but first hit fair never really does. Nair can combo into dash attack and running grab, and soft nair late can setup tech chase kills. Check out my tool compilation thread for kill options. I've labbed for many...
  3. KylanAwesomepants

    Data Brawler Style Discussion

    The only thing I can think of that's similar is maybe going through all the brawler custom moves? Are you looking for tools/combos/etc?
  4. KylanAwesomepants

    What are all the possible Mii fighter move set combinations?

    It'd probably be better to have them make their own miis as they want to use them. Takes less than 30 seconds and then they don't have to sift through all the combinations to find their character
  5. KylanAwesomepants

    1111 - Tool Compilation

    My area is XXXX right now, but I might be moving to a 1111 area soon so I've been working on making my 1111 brawler a bit more competitive. I'll only really mention stuff that applies to 1111, or at least more heavily to 1111 than XXXX. I've been posting everything in the mii discord - I...
  6. KylanAwesomepants

    The best Mii Fighter Set-up for an overall MU list spread?

    You're welcome. Most of the time, it's easier just to let the players bring in their own mii characters on 3DS or create the moveset with a guest mii before the set. If you want to avoid 3DS transfers, but still want free sizes, you generally would need to make miis with all general...
  7. KylanAwesomepants

    The best Mii Fighter Set-up for an overall MU list spread?

    If you're doing a standard, I'd just recommend going with straight small brawler instead of short/fat. It's been labbed a whole lot more, is still considered broken, and most people prefer it over short/fat. As far as the other miis, you'll likely need to ask their communities, but know that...
  8. KylanAwesomepants

    The best Mii Fighter Set-up for an overall MU list spread?

    Feint jump tends to take care of your horizontal recovery. Onslaught is better at punishing techs and is generally easier to get out and land, and has higher initial range. Most brawlers pick it over BDK but it's not a horribly important move in your set anymore than Falcon's side b is to him...
  9. KylanAwesomepants

    The best Mii Fighter Set-up for an overall MU list spread?

    Most people stick with 2122. Some matchups, people will switch UU for SP - slower or larger characters can get caught by it as well as people with fairly predictable recoveries. Some people are particularly susceptible to the angle of shot put, Shiek is one of those people, but you'll usually...
  10. KylanAwesomepants

    Charizard Matchup Discussion - Mii Brawler

    Labbed it a bit, you're correct. It only challenges fly near the end of it. Charizards should recover low against all types of brawlers. EDIT: This post here will also help.
  11. KylanAwesomepants

    Charizard Matchup Discussion - Mii Brawler

    I believe it trades with Fly/Flare Blitz which results in a meteor spike. I suppose I should test again, will report on findings.
  12. KylanAwesomepants

    Charizard Matchup Discussion - Mii Brawler

    Brawler here. VS All brawlers. Charizard tends to be easily caught up in brawler's combos and has significant issues landing. Brawler will not have any issues punishing Charizard either, and playing the footsies game with him causes victory. Hard matchup for Charizard, as he won't be able to...
  13. KylanAwesomepants

    What character(s) do you play when you can't play Brawler?

    You know, when For Glory is your only option or TOs are being butts. I gravitate heavily toward Fox, and then less heavily toward Luigi and Mario. Dat nair.
  14. KylanAwesomepants

    New EXTREMELY Early Kill Confirm

    I've actually labbed this quite a bit. It works as an instant kill against most characters on battlefield, smashville, dream land- stages without a ton of room down at the bottom from 0-80%. It's really hard to pull off. Any character can easily DI out by DIing away at ~30% damage, meaning you...
  15. KylanAwesomepants

    Helicopter Kick vs Piston Punch

    From what I understand, smaller characters don't tend to drop out of piston punch, and larger characters don't tend to drop out of helicopter kick. I've not really experienced anybody dropping out of either, though.
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