• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Recent content by knepsis

  1. K

    Social The Dark Pit Thread

    Classifying wolf as a distant clone isn't probably the right thing to do, he's similar to fox and falco due to the all being in the spacie archetype. this archetype was defined in melee by fox and falco. Similarly, characters with similar moves can arise out of the archetype, for example, for...
  2. K

    Special Angles: Autolink Angles and Sakurai Angles

    Each move has an associated angle that it hits people in, from 0 to 360 degrees. But the game utilises more angles than that, these are the special angles: 361 which is the sakurai angle and 365, 366 and 367 which are autolink angles. The sakurai angle is an angle that adapts based on the...
  3. K

    2 Framing Basics

    There are multiple ledge grab boxes that will grab the ledge when they intersect, unless the player is prevented from doing so by some other action. Some of these grab boxes will have the character go through a two frame transition period where they are vulnerable. When a character gets hit out...
  4. K

    Blast Zone Data

    Each of the legal stages in smash 4 has different sizes platform layouts and blast zones. Knowing these can be advantageous for knowing whether a combo will translate to another stage or what stages are good picks against good characters. Here is a list of the technical data for each stage...
  5. K

    Shield Safety

    Shield safety is the term used to describe how advantageous a move is when it hits a shield. It is measured as the difference between when the attacking character can act and when the defending character can act, in frames. Therefore saying that a move is +7 on shield means that the attacker...
  6. K

    Q&A Mechanics & Techniques Discussion

    hey I've been looking for evidence that you can avoid the 2 frame window if you perfectly sweet spot the ledge, i remember a video on twitter showing rosa where the 2 frame animation was lengthened a significant amount to show this, however i have been unable to track this down, does anyone have...
  7. K

    Dark Pit/Pit Hitbox Visualization

    Look up the armor window on kh and advance frame by frame
  8. K

    Pit vs Dark Pit Arrow game

    Pit's arrows don't shine as a gimping tool, but as a way to force jumps/air doges to put the opponent in an unfavorable position. Down b is pretty bad, it's got too much lag, so dair, bair or fair tend to be better gimping options, but you will ideally be hitting the opponent below the stage...
  9. K

    Grounded Footstool to D-air, who does it work on?

    Have you tested this with full footstool and shortened, because the full one in the important one as it confirms into kills?
  10. K

    Lower Fair at the ledge

    It does not look like it autocanceled
  11. K

    Lower Fair at the ledge

    I believe the higher fair hits the autocancel window for fair, so it'll usually be better drive it's got less lag, but this could be useful against a damaged shield, fe if you've already hit their shield with upperdash while recovering this should poke and you can get positioning advantage
  12. K

    Tips against Yoshi

    Adding to what chompy said, if you do get the punish try to throw him offstage and footstool him
  13. K

    Pit in doubles

    What do people think of pit I'm doubles, did he do better, worse? I think pit weird in doubles if he has a partner that can secure the kill, pit has no great way to get the kill, but plenty of ways to build up damage and set up for combos. I think dthrow to ffupair can be a great tool to allow...
  14. K

    Robin in doubles

    What do people think of robin in doubles, is robin a better character, worse? I think robin gains a lot in doubles, as their partner can cover their edge guards, and let then get thunder charges. Robin also has great ways to assist their partner in high hitstun moves(to help combo) thoron (as a...
  15. K

    Be the aggressor?

    You can certainly go in, and should be in certain match ups, especially against other zoning characters like dhd. Yo try to go in use jab, sh dair, and rar shff bair, ac nair, and occasionally dash attack but more importantly grab and pivot grab. You have amazing grav followups, use them. Zone...
Top Bottom