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Recent content by kAffo

  1. kAffo

    Q&A Sonic GUIDE/FAQ: ASK QUESTIONS HERE! - WIP - UPDATED: 10/13/20

    Is C-bouncing Sonic's spindash still possible? Haven't been able to pull it off with anyone yet. If so is it still a decent mixup option?
  2. kAffo

    Social 7th Heaven - Cloud Social Thread

    Merry Christmas to everyone who celebrates it here! Hope you all have a wonderful day! :225:
  3. kAffo

    Meta Those who fight further: The Cloud Meta-Game Discussion/Community Guide

    Supposedly F Tilt locks, but only at low percents, like 0-20%, unlikely to be useful except for maybe platform tumble locks.
  4. kAffo

    Meta Those who fight further: The Cloud Meta-Game Discussion/Community Guide

    The difference in data between our LB Side Special is simply my fault, I just put the Kill Percentage of LB Neutral Special twice, my b. I got closer to 85% with No DI for that move so yeah. It would also make sense with the first part as it adds in some percentage, intrinsically resulting in an...
  5. kAffo

    Meta Those who fight further: The Cloud Meta-Game Discussion/Community Guide

    Cloud Damage Output and Kill Percents! I thought I'd gather and collect some data from some brief testing of mine on the damage and kill percentages for Cloud's Moveset and post it here to share. All these test were done with the standard method of doing so, in training mode with a mid weight...
  6. kAffo

    Meta Those who fight further: The Cloud Meta-Game Discussion/Community Guide

    Out of curiosity, has anyone compiled a source outlining damage output and kill percents for each move, and each hit of said moves? As I was just wondering about the hits and kill percents present in his regular Up-B. As I found while messing around with it today that sometimes the second...
  7. kAffo

    What Tier is Cloud?

    Far too early to start making judgements on Cloud's current tier position. But my opinion of him as of now would be somewhere in Low-Mid Tier. He definitely has potential, don't get me wrong, but he most certainly has his flaws, and from experience, appears to have a fair amount of difficulty...
  8. kAffo

    Safer UpB OOS tech?

    This interaction between Mac's KO punch and Cloud's Up-B allowed Cloud to successfully avoid the hit with the initial hitbox of the Up-B by soaking the hit, knocking Mac out of his animation after the frame of Super armour he receives, while Cloud went flying backwards due to the resulting...
  9. kAffo

    The Great World of Chomping: Everything Wario Can Eat

    I realised you didn't have Mega Man's U-air listed in the section for projectiles that can be eaten by Wario's Chomp. In the U-airs case you obviously have to be quite close/next to it tornado itself for it to work.
  10. kAffo

    Social Home of the ROBSquad - R.O.B. Social Thread

    Hey guys, I was messing around with R.O.B today as I am quite interested in perhaps using him, and I think I may have found a very trivial and probably not very viable piece of tech, but interesting none the less. I like to compare it to Ryu's walking up tilt string, however probably a lot less...
  11. kAffo

    If you could replace the Jet Hammer as it is with any move, what would you replace it with?

    Yeah as I said, just an creative idea. I can definitely agree it could definitely affect his balance as a character. But again it was only a thought :p
  12. kAffo

    If you could replace the Jet Hammer as it is with any move, what would you replace it with?

    I don't know but this was my idea. You know :4dedede:has a lot of moves concepts and moves of spinning his hammer, right? Well I thought he could use a similar trait to spin his hammer around in his hand, making his hammer based moves (Bair, Dsmash etc.) have a slight buff,something similar to...
  13. kAffo

    Q&A The Pirate's Charm - READ BEFORE POSTING - The Toon Board Rules / Q&A Thread

    Hey everyone :). I just had a simple question about the most optimal control scheme for Toon Link, so to bring the true, and full potential of this character. From what I've gathered, generally, Tap-Jump should be turned off to provide more efficiency with U-tilts and other movement options. But...
  14. kAffo

    C-stick settings Smash or attack?

    Oh boy special cancelling T D-tilts small window of recovery into True DP sound great. Time to hit the lab.
  15. kAffo

    C-stick settings Smash or attack?

    But would you consider these pros of C-stick tilts ( Easier Method of walking T U-tilt "infinite", first frame perfect T Tilts) pivotal or at least somewhat important to Ryu's game? If so then I believe the answer to Ryu's optimum control scheme is pretty clean cut. Please correct me if I'm...
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