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Recent content by JWai

  1. JWai

    4BR Smash for Wii U Tier List V3

    Even though I find this tier list to be overall decent, I have several thoughts about it: :rosalina: is still a tad bit too high. She's really fallen from the top with how rapidly her anti-meta is developing and how stagnant her meta itself seems to be. At this point she's stuck with ZSS on...
  2. JWai

    Looking for Hitbox Data

    Hey, I've been writing up the intial stages of a mod patch for Sm4sh for the last week or so. I've been working on it without being able to refer to the game code itself since I don't have access to a dump of the game or a PC to do any of this in the first place. Luckily I've found several...
  3. JWai

    Atlantic South Smash @ the Mountain 3

    I would love to go but I don't have a ride currently. You said after this would become a monthly? I would definitely be able to go in September or October
  4. JWai

    What are your bad habits?

    I don't use tilts enough I use way too much jab into fair Playing Lucina (and Marth) online messes up my side B inputs Using fair too much I keep doing FH fairs instead of SH fairs.
  5. JWai

    Iwata's Impact on Smash

    Ruthless.
  6. JWai

    Why is it bad to use the analog stick to jump?

    I first started playing Smash with tap jump and I hated it. I always used X to jump, so I would get irked whenever I accidentally jumped when doing an up air. A few months later I turned it off and everything felt better. I recently changed R to jump so I could do OoS upB, so that wasn't an issue
  7. JWai

    Smash Wii U [Sm4sh Mods] (Unofficial) Patch 1.1.7: The Fan Patch [Discontinued. See Updated Thread for details]

    I didn't mean making them 100% unique, but keeping them true to their character archetypes, like how characters like Ike and Ganon are slow, powerful fighters (though Ike is very fast for a heavyweight), or Fox and Sheik being fast, in-your-face fighters. It's true that for balance, some...
  8. JWai

    Smash Wii U [Sm4sh Mods] (Unofficial) Patch 1.1.7: The Fan Patch [Discontinued. See Updated Thread for details]

    Something to keep in mind (and something I learned myself a while ago) is that when balancing characters, the goal should also include staying true to that character's design. Take Mewtwo for example. He's a glass cannon that needs to play defensively as well as offensively to win. The buffs he...
  9. JWai

    Smash Wii U [Sm4sh Mods] (Unofficial) Patch 1.1.7: The Fan Patch [Discontinued. See Updated Thread for details]

    Whoa. Just, whoa. Dude, these changes are bad. Like, really bad. Some of these are way too extreme (the Ryu nerfs and Ganondorf buffs, for example).
  10. JWai

    Smash Wii U [Sm4sh Mods] (Unofficial) Patch 1.1.7: The Fan Patch [Discontinued. See Updated Thread for details]

    I'd prefer if star/screen KOs were removed completely. There doesn't need to be a fancy animation for dying of the top, just die.
  11. JWai

    Sumabato 11 (ft. Kamemushi, Earth, Komorikiri, 9B, and more!)

    Japan is so strong. Is it wrong that I wish Nairo could fly in 100 Japanese players? I wanna see how the Japanesr, with their ability to take out players considered top threats in the US, do against America and Europe's lone rep. I also really wanna see how the Japanese Marths (especially Fuwa)...
  12. JWai

    Smash Wii U [Sm4sh Mods] (Unofficial) Patch 1.1.7: The Fan Patch [Discontinued. See Updated Thread for details]

    Mobility changes for Link aren't necessary bruh. That'd be too OP. Dtilt doesn't need a fancy tipper. The move is fine in terms of damage. The frame data is fine though. Might wanna add a few frames back to the FAF. A ten frame decrease for hit 1 and a massive 14 frame decrease for hit 2...
  13. JWai

    Smash Wii U [Sm4sh Mods] (Unofficial) Patch 1.1.7: The Fan Patch [Discontinued. See Updated Thread for details]

    What were the Palutena changes before? I remember it being like 10-12 frames cut off from her tilts for some reason.
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