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Recent content by joniho

  1. joniho

    Lucas 1.10 Changes

    From the Tournament Mode [1.1.0] Community Patch Notes: Character | Last (PST) | Changes | ✪ :4lucas:Lucas | F 01:00 | Forward Air Sour spot damage increased 8% → 9% Sour spot hitbox size 3.8 → 3.3, vertical displacement 1.0 → 2.9 Forward Tilt Sweet spot hitbox size increased 4.0 → 4.4 Sour...
  2. joniho

    Lucas 1.10 Changes

    057/058/05B are the three F-tilt variants (forward-up, forward, forward-down). It looks like only the size got slightly bigger ("Size=4.0f" -> "Size=4.40000009537f"). 05D looks like the buffed D-tilt (can link to itself better, followup with tether grab). 069 is F-air, and as mentioned the...
  3. joniho

    Tournament Mode [1.1.0] Community Patch Notes

    Confirmed sour F-air 8->9. (069 in the dump) Can't confirm faster PK Thunder. I believe 057/058/05B in the dump are for Lucas's three F-tilts (forward-up, forward, forward-down). There are only two changes, most notable being "Size=4.0f" -> "Size=4.40000009537f, so it's possible that the hitbox...
  4. joniho

    Lumine Hall - Ness Video and Critique Thread

    So I went up against LiquidKen in For Glory... jump to 1:37:47 http://www.twitch.tv/liquidken/b/594754949 Went 5-7 against him, although in the last match I gave a gentleman stock: Ness v Marth -> Marth Ness v Diddy -> Diddy Ness v Falcon -> Ness Ness v Fox -> Ness Ness v Marth -> Marth Ness v...
  5. joniho

    Do Air Dodge Cancels with Ness's Dair

    Does Nair's hitbox even come out when you do an Air Dodge Cancel? You have to do it right before landing to remove the landing lag. The point of Air Dodge Canceling is eliminating landing lag, rather than clearing the way for a ground landing. This sounds big!
  6. joniho

    New Ledge game options using PSI Magnet

    For ledge recovery with PSI Magnet, is Ness vulnerable in the window between when he starts the ledge jump and when he can perform PSI Magnet? And in addition to PSI Magnet making you float up if used right after a ground-initiated jump, here are some PSI Magnet properties I mentioned before...
  7. joniho

    Do Air Dodge Cancels with Ness's Dair

    It's basically a slower wavedash, so it can be used in multiple ways. :P I use it both in my neutral game as well as an approach as a substitute for rolling. Whereas rolling allows you to dodge, it always has a fixed destination. Air Dodge Canceling on the other hand allows you to space as you...
  8. joniho

    Do Air Dodge Cancels with Ness's Dair

    There is no landing lag if you land during the start of Ness's Dair. It's a very large window. This means that you should always do Ness's Air Dodge Cancels with his Dair, since don't need the precision timing of doing an aerial 4(?) frames before landing. It also looks cool because Ness...
  9. joniho

    Down+B, what will it work for?

    Once the projectile starts spinning around Ness, you can release PSI Magnet and he'll still absorb it after.
  10. joniho

    Q&A Have a Question? We'll give you a "Hint" - Ness Question/Answer Thread (CHECK HERE)

    Haven't tested with Leaf Shield, but you can reflect Metal Blade and Crash Bomb (lol). Cannot absorb.
  11. joniho

    Q&A Have a Question? We'll give you a "Hint" - Ness Question/Answer Thread (CHECK HERE)

    Greninja's Water Shuriken: cannot be absorbed Mega Man's lemons: can be absorbed
  12. joniho

    The PSI Powered Youth: Game Play General

    How so?
  13. joniho

    Super Speed jump-cancelable into B-Reverse/Turnaround B Explosive Flame

    Sounds like a Wavebounce, where you reverse your momentum but not your direction. Very cool! For executing it during Super Speed, I have a feeling that you have to input two directions very quickly after B.
  14. joniho

    Ness feels nerfed??

    More like buffed:
  15. joniho

    Difficult Matchups? - Ask Matchup Questions Here

    Yes it has set HP, but not sure how much exactly. Your options to remove Luma are either destroy it (it'll "pop" and die) or push it off stage. Which you choose to do depends on the situation.
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